partey_workadventure/front/src/index.ts
David Négrier da0d9fed87 Adding a new SelectCharacterScene
Taking what was done in the LoginScene regarding character selection and putting it in its own scene.
Also, making character selection possible via the keyboard.
2020-05-25 23:26:27 +02:00

32 lines
1.0 KiB
TypeScript

import 'phaser';
import GameConfig = Phaser.Types.Core.GameConfig;
import {DEBUG_MODE, RESOLUTION} from "./Enum/EnvironmentVariable";
import {cypressAsserter} from "./Cypress/CypressAsserter";
import {LoginScene} from "./Phaser/Login/LoginScene";
import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
import {gameManager} from "./Phaser/Game/GameManager";
import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
const config: GameConfig = {
title: "Office game",
width: window.innerWidth / RESOLUTION,
height: window.innerHeight / RESOLUTION,
parent: "game",
scene: [SelectCharacterScene, LoginScene, ReconnectingScene],
zoom: RESOLUTION,
physics: {
default: "arcade",
arcade: {
debug: DEBUG_MODE
}
}
};
cypressAsserter.gameStarted();
let game = new Phaser.Game(config);
window.addEventListener('resize', function (event) {
game.scale.resize(window.innerWidth / RESOLUTION, window.innerHeight / RESOLUTION);
});