d1e8243c47
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
20 lines
596 B
TypeScript
20 lines
596 B
TypeScript
import { z } from "zod";
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export const isGameStateEvent = z.object({
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roomId: z.string(),
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mapUrl: z.string(),
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nickname: z.string(),
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language: z.optional(z.string()),
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uuid: z.optional(z.string()),
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startLayerName: z.optional(z.string()),
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tags: z.array(z.string()),
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variables: z.unknown(), // Todo : Typing
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playerVariables: z.unknown(), // Todo : Typing
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userRoomToken: z.optional(z.string()),
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});
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/**
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* A message sent from the game to the iFrame when the gameState is received by the script
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*/
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export type GameStateEvent = z.infer<typeof isGameStateEvent>;
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