Files
partey_workadventure/front/src/Api/Events/GameStateEvent.ts
T
Alexis Faizeau d1e8243c47 Zod EVERYWHERE (#2027)
* Zod EVERYWHERE

* Add no-unused-vars rule to eslint in front

* Add no-unused-vars rule to eslint in pusher

* Add no-unused-vars rule to eslint in back

* Remove unused PlayerTexture guards

* Fix data providing on room connection

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
2022-04-12 14:21:19 +02:00

20 lines
596 B
TypeScript

import { z } from "zod";
export const isGameStateEvent = z.object({
roomId: z.string(),
mapUrl: z.string(),
nickname: z.string(),
language: z.optional(z.string()),
uuid: z.optional(z.string()),
startLayerName: z.optional(z.string()),
tags: z.array(z.string()),
variables: z.unknown(), // Todo : Typing
playerVariables: z.unknown(), // Todo : Typing
userRoomToken: z.optional(z.string()),
});
/**
* A message sent from the game to the iFrame when the gameState is received by the script
*/
export type GameStateEvent = z.infer<typeof isGameStateEvent>;