partey_workadventure/front
David Négrier 96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
..
dist Fixing front title 2020-06-04 15:23:54 +02:00
src Fixing disconnection taking ~15 seconds 2020-06-05 13:07:18 +02:00
tests/Phaser/Game Adding PlayersPositionInterpolator to interpolate/extrapolate players positions 2020-06-02 13:44:42 +02:00
.dockerignore Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
.eslintrc.json Adding ESLint for front part 2020-04-04 16:16:20 +02:00
.gitignore Adding communication between LoginScene and SelectCharacterScene 2020-05-26 17:25:29 +02:00
Dockerfile Fixing Dockerfiles 2020-04-11 15:11:22 +02:00
jasmine.json Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine) 2020-06-02 10:48:04 +02:00
package.json Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine) 2020-06-02 10:48:04 +02:00
tsconfig.json Allowing ill defined initializers (because of the way Phaser 3 is designed) 2020-06-04 18:56:59 +02:00
webpack.config.js Update strategy caching bundle front js files with webpack 2020-06-01 11:53:12 +02:00
yarn.lock Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine) 2020-06-02 10:48:04 +02:00