817b25b0be
In the case the reconnect event was triggered on "wake-up", the disconnect event was not sent. But because of a bug in the way we handle the setTimeout, the reconnection to the GameScene never happened after we forced the disconnect scene. This fixes the issue. |
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dist | ||
src | ||
tests/Phaser/Game | ||
.dockerignore | ||
.eslintrc.json | ||
.gitignore | ||
Dockerfile | ||
jasmine.json | ||
LICENSE.txt | ||
package.json | ||
tsconfig.json | ||
webpack.config.js | ||
yarn.lock |