146 lines
4.7 KiB
TypeScript
146 lines
4.7 KiB
TypeScript
import "jasmine";
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import { ConnectCallback, DisconnectCallback, GameRoom } from "../src/Model/GameRoom";
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import { Point } from "../src/Model/Websocket/MessageUserPosition";
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import { Group } from "../src/Model/Group";
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import { User, UserSocket } from "_Model/User";
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import { JoinRoomMessage, PositionMessage } from "../src/Messages/generated/messages_pb";
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import Direction = PositionMessage.Direction;
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import { EmoteCallback } from "_Model/Zone";
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function createMockUser(userId: number): User {
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return {
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userId,
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} as unknown as User;
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}
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function createMockUserSocket(): UserSocket {
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return {} as unknown as UserSocket;
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}
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function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage {
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const positionMessage = new PositionMessage();
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positionMessage.setX(x);
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positionMessage.setY(y);
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positionMessage.setDirection(Direction.DOWN);
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positionMessage.setMoving(false);
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const joinRoomMessage = new JoinRoomMessage();
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joinRoomMessage.setUseruuid("1");
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joinRoomMessage.setIpaddress("10.0.0.2");
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joinRoomMessage.setName("foo");
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joinRoomMessage.setRoomid("_/global/test.json");
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joinRoomMessage.setPositionmessage(positionMessage);
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return joinRoomMessage;
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}
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const emote: EmoteCallback = (emoteEventMessage, listener): void => {};
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describe("GameRoom", () => {
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it("should connect user1 and user2", async () => {
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let connectCalledNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalledNumber++;
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};
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
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const world = await GameRoom.create(
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"https://play.workadventu.re/_/global/localhost/test.json",
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connect,
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disconnect,
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160,
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160,
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() => {},
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() => {},
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() => {},
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emote
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);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 500, 100));
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world.updatePosition(user2, new Point(261, 100));
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expect(connectCalledNumber).toBe(0);
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world.updatePosition(user2, new Point(101, 100));
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expect(connectCalledNumber).toBe(2);
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world.updatePosition(user2, new Point(102, 100));
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expect(connectCalledNumber).toBe(2);
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});
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it("should connect 3 users", async () => {
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let connectCalled: boolean = false;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalled = true;
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};
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
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const world = await GameRoom.create(
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"https://play.workadventu.re/_/global/localhost/test.json",
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connect,
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disconnect,
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160,
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160,
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() => {},
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() => {},
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() => {},
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emote
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);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 200, 100));
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expect(connectCalled).toBe(true);
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connectCalled = false;
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// baz joins at the outer limit of the group
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const user3 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 311, 100));
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expect(connectCalled).toBe(false);
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world.updatePosition(user3, new Point(309, 100));
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expect(connectCalled).toBe(true);
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});
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it("should disconnect user1 and user2", async () => {
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let connectCalled: boolean = false;
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let disconnectCallNumber: number = 0;
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const connect: ConnectCallback = (user: User, group: Group): void => {
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connectCalled = true;
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};
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const disconnect: DisconnectCallback = (user: User, group: Group): void => {
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disconnectCallNumber++;
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};
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const world = await GameRoom.create(
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"https://play.workadventu.re/_/global/localhost/test.json",
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connect,
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disconnect,
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160,
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160,
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() => {},
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() => {},
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() => {},
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emote
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);
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const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
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const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 259, 100));
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expect(connectCalled).toBe(true);
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expect(disconnectCallNumber).toBe(0);
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world.updatePosition(user2, new Point(100 + 160 + 160 + 1, 100));
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expect(disconnectCallNumber).toBe(2);
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world.updatePosition(user2, new Point(262, 100));
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expect(disconnectCallNumber).toBe(2);
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});
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});
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