d1e8243c47
* Zod EVERYWHERE * Add no-unused-vars rule to eslint in front * Add no-unused-vars rule to eslint in pusher * Add no-unused-vars rule to eslint in back * Remove unused PlayerTexture guards * Fix data providing on room connection Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
11 lines
257 B
TypeScript
11 lines
257 B
TypeScript
import { z } from "zod";
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export const isChangeLayerEvent = z.object({
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name: z.string(),
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});
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/**
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* A message sent from the game to the iFrame when a user enters or leaves a layer.
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*/
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export type ChangeLayerEvent = z.infer<typeof isChangeLayerEvent>;
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