212 lines
5.6 KiB
TypeScript
212 lines
5.6 KiB
TypeScript
import {GameManagerInterface} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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import {API_URL} from "./Enum/EnvironmentVariable";
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class Message {
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userId: string;
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roomId: string;
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constructor(userId : string, roomId : string) {
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this.userId = userId;
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this.roomId = roomId;
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}
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toJson() {
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return {
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userId: this.userId,
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roomId: this.roomId,
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}
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}
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}
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export interface PointInterface {
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x: number;
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y: number;
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direction : string;
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toJson() : object;
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}
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class Point implements PointInterface{
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x: number;
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y: number;
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direction : string;
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constructor(x : number, y : number, direction : string = "none") {
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if(x === null || y === null){
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throw Error("position x and y cannot be null");
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}
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this.x = x;
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this.y = y;
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this.direction = direction;
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}
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toJson(){
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return {
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x : this.x,
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y: this.y,
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direction: this.direction
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}
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}
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}
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export interface MessageUserPositionInterface {
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userId: string;
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roomId: string;
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position: PointInterface;
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}
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class MessageUserPosition extends Message implements MessageUserPositionInterface{
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position: PointInterface;
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constructor(userId : string, roomId : string, point : Point) {
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super(userId, roomId);
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this.position = point;
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}
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toString() {
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return JSON.stringify(
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Object.assign(
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super.toJson(),
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{
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position: this.position.toJson()
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})
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);
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}
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}
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export interface ListMessageUserPositionInterface {
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roomId : string;
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listUsersPosition: Array<MessageUserPosition>;
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}
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class ListMessageUserPosition{
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roomId : string;
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listUsersPosition: Array<MessageUserPosition>;
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constructor(roomId : string, data : any) {
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this.roomId = roomId;
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this.listUsersPosition = new Array<MessageUserPosition>();
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data.forEach((userPosition: any) => {
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this.listUsersPosition.push(new MessageUserPosition(
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userPosition.userId,
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userPosition.roomId,
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new Point(
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userPosition.position.x,
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userPosition.position.y,
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userPosition.position.direction
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)
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));
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});
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}
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}
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export interface ConnexionInterface {
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socket : any;
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token : string;
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email : string;
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userId: string;
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startedRoom : string;
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createConnexion() : Promise<any>;
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joinARoom(roomId : string) : void;
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sharePosition(roomId : string, x : number, y : number, direction : string) : void;
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positionOfAllUser() : void;
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}
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export class Connexion implements ConnexionInterface{
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socket : any;
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token : string;
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email : string;
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userId: string;
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startedRoom : string;
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GameManager: GameManagerInterface;
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constructor(email : string, GameManager: GameManagerInterface) {
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this.email = email;
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this.GameManager = GameManager;
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}
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createConnexion() : Promise<ConnexionInterface>{
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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this.token = res.data.token;
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this.startedRoom = res.data.roomId;
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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query: {
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token: this.token
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}
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});
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//join the room
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this.joinARoom(this.startedRoom);
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//share your first position
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this.sharePosition(this.startedRoom, 0, 0);
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this.positionOfAllUser();
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this.errorMessage();
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return this;
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})
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.catch((err) => {
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console.error(err);
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throw err;
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});
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}
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/**
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* Permit to join a room
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* @param roomId
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*/
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joinARoom(roomId : string) : void {
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let messageUserPosition = new MessageUserPosition(this.userId, this.startedRoom, new Point(0, 0));
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this.socket.emit('join-room', messageUserPosition.toString());
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}
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/**
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*
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* @param roomId
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* @param x
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* @param y
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* @param direction
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*/
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sharePosition(roomId : string, x : number, y : number, direction : string = "none") : void{
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if(!this.socket){
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return;
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}
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let messageUserPosition = new MessageUserPosition(this.userId, roomId, new Point(x, y, direction));
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this.socket.emit('user-position', messageUserPosition.toString());
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}
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/**
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* The data sent is an array with information for each user :
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* [
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* {
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* userId: <string>,
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* roomId: <string>,
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* position: {
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* x : <number>,
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* y : <number>,
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* direction: <string>
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* }
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* },
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* ...
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* ]
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**/
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positionOfAllUser() : void {
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this.socket.on("user-position", (message: string) => {
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let dataList = JSON.parse(message);
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dataList.forEach((UserPositions: any) => {
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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});
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});
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}
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errorMessage() : void {
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this.socket.on('message-error', (message : string) => {
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console.error("message-error", message);
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})
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}
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} |