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# Conflicts: # back/src/Services/SocketManager.ts # deeployer.libsonnet # docker-compose.yaml # front/src/Connexion/RoomConnection.ts # front/src/Enum/EnvironmentVariable.ts # front/src/Phaser/Game/GameScene.ts # front/webpack.config.js # pusher/src/Controller/IoSocketController.ts |
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.. | ||
dist | ||
src | ||
.gitignore | ||
Dockerfile | ||
package-lock.json | ||
package.json | ||
postcss.config.js | ||
README.md | ||
webpack.config.js | ||
yarn-error.log |
Basic Webpack config for simple website.
Install all packages:
$ npm install
Run webpack
$ npm run build
Done! Open index.html in browser for a cat image.
Notice about production mode and postcss.config.js
In postcss.config.js there is a check for process.env.NODE_ENV variable. The thing is even if you set Webpack mode to production it won't automatically change Node environment variable.
The simplest way to configure this is to install cross-env package:
$ npm install --save-dev cross-env
Then just add another npm script in package.json for production mode:
"scripts": {
"build": "webpack --config webpack.config.js",
"build-production": "cross-env NODE_ENV=production webpack --config webpack.config.js"
}
Now when you run npm run build-production
the process.env.NODE_ENV variable will be production and postcss.config.js check is going to work:
if(process.env.NODE_ENV === 'production') {
module.exports = {
plugins: [
require('autoprefixer'),
require('cssnano')
]
}
}
From Webpack documentation:
Technically, NODE_ENV is a system environment variable that Node.js exposes into running scripts. It is used by convention to determine dev-vs-prod behavior by server tools, build scripts, and client-side libraries. Contrary to expectations, process.env.NODE_ENV is not set to "production" within the build script webpack.config.js. Thus, conditionals like process.env.NODE_ENV === 'production' ? '[name].[hash].bundle.js' : '[name].bundle.js'
within webpack configurations do not work as expected.