partey_workadventure/front/src/Utils/PathfindingManager.ts
Piotr Hanusiak 0196eae055
async call for recalculating tiles costs (#1890)
* async call for recalculating tiles costs

* fixed setWalkingCostGrid still being a blocking process

* set exits tiles cost from the start

* removed typing error from code

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
2022-03-08 16:28:54 +01:00

128 lines
4.3 KiB
TypeScript

import * as EasyStar from "easystarjs";
import { MathUtils } from "./MathUtils";
export class PathfindingManager {
private scene: Phaser.Scene;
private easyStar;
private grid: number[][];
private tileDimensions: { width: number; height: number };
constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) {
this.scene = scene;
this.easyStar = new EasyStar.js();
this.easyStar.enableDiagonals();
this.easyStar.disableCornerCutting();
this.easyStar.setTileCost(2, 100);
this.grid = collisionsGrid;
this.tileDimensions = tileDimensions;
this.setEasyStarGrid(collisionsGrid);
}
public setCollisionGrid(collisionGrid: number[][]): void {
this.setEasyStarGrid(collisionGrid);
}
public async findPath(
start: { x: number; y: number },
end: { x: number; y: number },
measuredInPixels: boolean = true,
tryFindingNearestAvailable: boolean = false
): Promise<{ x: number; y: number }[]> {
let endPoints: { x: number; y: number }[] = [end];
if (tryFindingNearestAvailable) {
endPoints = [
end,
...this.getNeighbouringTiles(end).sort((a, b) => {
const aDist = MathUtils.distanceBetween(a, start, false);
const bDist = MathUtils.distanceBetween(b, start, false);
if (aDist > bDist) {
return 1;
}
if (aDist < bDist) {
return -1;
}
return 0;
}),
];
}
let path: { x: number; y: number }[] = [];
while (endPoints.length > 0) {
const endPoint = endPoints.shift();
if (!endPoint) {
return [];
}
// rejected Promise will return undefined for path
path = await this.getPath(start, endPoint).catch();
if (path && path.length > 0) {
return measuredInPixels ? this.mapTileUnitsToPixels(path) : path;
}
}
return [];
}
private mapTileUnitsToPixels(path: { x: number; y: number }[]): { x: number; y: number }[] {
return path.map((step) => {
return {
x: step.x * this.tileDimensions.width + this.tileDimensions.width * 0.5,
y: step.y * this.tileDimensions.height + this.tileDimensions.height * 0.5,
};
});
}
private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] {
const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1];
const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0];
const neighbours: { x: number; y: number }[] = [];
for (let i = 0; i < 8; i += 1) {
const tileToCheck = { x: tile.x + xOffsets[i], y: tile.y + yOffsets[i] };
if (this.isTileWithinMap(tileToCheck)) {
neighbours.push(tileToCheck);
}
}
return neighbours;
}
private isTileWithinMap(tile: { x: number; y: number }): boolean {
const mapHeight = this.grid.length ?? 0;
const mapWidth = this.grid[0]?.length ?? 0;
return MathUtils.isBetween(tile.x, 0, mapWidth) && MathUtils.isBetween(tile.y, 0, mapHeight);
}
/**
* Returns empty array if path was not found
*/
private async getPath(
start: { x: number; y: number },
end: { x: number; y: number }
): Promise<{ x: number; y: number }[]> {
return new Promise((resolve, reject) => {
this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
if (path === null) {
resolve([]);
} else {
resolve(path);
}
});
this.easyStar.calculate();
});
}
private setEasyStarGrid(grid: number[][]): void {
this.easyStar.setGrid(grid);
this.easyStar.setAcceptableTiles([0, 2]); // zeroes are walkable, 2 are exits, also walkable
}
private logGridToTheConsole(grid: number[][]): void {
let rowNumber = 0;
for (const row of grid) {
console.log(`${rowNumber}:\t${row}`);
rowNumber += 1;
}
}
}