0196eae055
* async call for recalculating tiles costs * fixed setWalkingCostGrid still being a blocking process * set exits tiles cost from the start * removed typing error from code Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
128 lines
4.3 KiB
TypeScript
128 lines
4.3 KiB
TypeScript
import * as EasyStar from "easystarjs";
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import { MathUtils } from "./MathUtils";
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export class PathfindingManager {
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private scene: Phaser.Scene;
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private easyStar;
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private grid: number[][];
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private tileDimensions: { width: number; height: number };
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constructor(scene: Phaser.Scene, collisionsGrid: number[][], tileDimensions: { width: number; height: number }) {
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this.scene = scene;
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this.easyStar = new EasyStar.js();
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this.easyStar.enableDiagonals();
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this.easyStar.disableCornerCutting();
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this.easyStar.setTileCost(2, 100);
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this.grid = collisionsGrid;
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this.tileDimensions = tileDimensions;
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this.setEasyStarGrid(collisionsGrid);
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}
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public setCollisionGrid(collisionGrid: number[][]): void {
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this.setEasyStarGrid(collisionGrid);
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}
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public async findPath(
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start: { x: number; y: number },
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end: { x: number; y: number },
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measuredInPixels: boolean = true,
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tryFindingNearestAvailable: boolean = false
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): Promise<{ x: number; y: number }[]> {
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let endPoints: { x: number; y: number }[] = [end];
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if (tryFindingNearestAvailable) {
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endPoints = [
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end,
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...this.getNeighbouringTiles(end).sort((a, b) => {
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const aDist = MathUtils.distanceBetween(a, start, false);
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const bDist = MathUtils.distanceBetween(b, start, false);
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if (aDist > bDist) {
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return 1;
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}
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if (aDist < bDist) {
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return -1;
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}
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return 0;
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}),
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];
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}
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let path: { x: number; y: number }[] = [];
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while (endPoints.length > 0) {
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const endPoint = endPoints.shift();
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if (!endPoint) {
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return [];
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}
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// rejected Promise will return undefined for path
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path = await this.getPath(start, endPoint).catch();
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if (path && path.length > 0) {
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return measuredInPixels ? this.mapTileUnitsToPixels(path) : path;
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}
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}
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return [];
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}
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private mapTileUnitsToPixels(path: { x: number; y: number }[]): { x: number; y: number }[] {
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return path.map((step) => {
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return {
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x: step.x * this.tileDimensions.width + this.tileDimensions.width * 0.5,
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y: step.y * this.tileDimensions.height + this.tileDimensions.height * 0.5,
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};
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});
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}
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private getNeighbouringTiles(tile: { x: number; y: number }): { x: number; y: number }[] {
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const xOffsets = [-1, 0, 1, 1, 1, 0, -1, -1];
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const yOffsets = [-1, -1, -1, 0, 1, 1, 1, 0];
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const neighbours: { x: number; y: number }[] = [];
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for (let i = 0; i < 8; i += 1) {
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const tileToCheck = { x: tile.x + xOffsets[i], y: tile.y + yOffsets[i] };
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if (this.isTileWithinMap(tileToCheck)) {
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neighbours.push(tileToCheck);
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}
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}
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return neighbours;
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}
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private isTileWithinMap(tile: { x: number; y: number }): boolean {
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const mapHeight = this.grid.length ?? 0;
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const mapWidth = this.grid[0]?.length ?? 0;
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return MathUtils.isBetween(tile.x, 0, mapWidth) && MathUtils.isBetween(tile.y, 0, mapHeight);
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}
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/**
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* Returns empty array if path was not found
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*/
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private async getPath(
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start: { x: number; y: number },
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end: { x: number; y: number }
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): Promise<{ x: number; y: number }[]> {
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return new Promise((resolve, reject) => {
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this.easyStar.findPath(start.x, start.y, end.x, end.y, (path) => {
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if (path === null) {
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resolve([]);
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} else {
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resolve(path);
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}
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});
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this.easyStar.calculate();
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});
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}
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private setEasyStarGrid(grid: number[][]): void {
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this.easyStar.setGrid(grid);
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this.easyStar.setAcceptableTiles([0, 2]); // zeroes are walkable, 2 are exits, also walkable
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}
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private logGridToTheConsole(grid: number[][]): void {
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let rowNumber = 0;
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for (const row of grid) {
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console.log(`${rowNumber}:\t${row}`);
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rowNumber += 1;
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}
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}
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}
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