partey_workadventure/back/tests/GameRoomTest.ts
grégoire parant 003bc86262
Release 1.9.6 (#2021)
* Change accès token with query privateAccessToken in the url

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Add play uri param

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* PlayUri parameter

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* removed unused imports

* send group userIds to players

* sending info about group lock state. wip

* listening to lockGroupMessage on front

* cleanup

* Updating GroupDescriptors on LockGroupMessage

* remove console logs

* group circles with color fill

* fix GameRoom text

* remove obsolete check

* cr fixes #1 wip

* much cleaner approach to group lock update

* fix compilation error

* well-known values wip

* Removing old unused images

Just a bit of cleanup!

* update with dan suggest

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Change roomId by playUri

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* hide voice indicator for player leaving still existing bubble conversation

* Refactor access by token

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Refactor connexion manager

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* Adds settings options and localUser functions

* PrivacyShutdownStore modifies constraints according to the user's setting

* switches dropdown for checkboxes and adjusts wording

* Adds the todo about German translation

* Adds test map

* Makes the default setting: camera off and mic on

* Add z-index on embeds screens and action menu

* Fixes tileset import

* Adds settings options and localUser functions

* PrivacyShutdownStore modifies constraints according to the user's setting

* switches dropdown for checkboxes and adjusts wording

* Adds the todo about German translation

* Adds test map

* Makes the default setting: camera off and mic on

* Fixes tileset import

* Applying German translation, thanks to @Lurkars

* removed obsolete console.log

* fix linter issues

* make use of proto well knows types

* fixed types for RoomConnection

* fix locking bubble when returning from away mode

* Fix run pretty

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

* prevent actions menu from appearing when inserting space key on chat

* Bump ansi-regex from 4.1.0 to 4.1.1 in /maps

Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump minimist from 1.2.5 to 1.2.6 in /desktop/local-app

Bumps [minimist](https://github.com/substack/minimist) from 1.2.5 to 1.2.6.
- [Release notes](https://github.com/substack/minimist/releases)
- [Commits](https://github.com/substack/minimist/compare/1.2.5...1.2.6)

---
updated-dependencies:
- dependency-name: minimist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump ansi-regex from 4.1.0 to 4.1.1 in /desktop/electron

Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump ansi-regex from 4.1.0 to 4.1.1 in /uploader

Bumps [ansi-regex](https://github.com/chalk/ansi-regex) from 4.1.0 to 4.1.1.
- [Release notes](https://github.com/chalk/ansi-regex/releases)
- [Commits](https://github.com/chalk/ansi-regex/compare/v4.1.0...v4.1.1)

---
updated-dependencies:
- dependency-name: ansi-regex
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

* Bump plist from 3.0.4 to 3.0.5 in /desktop/electron

Bumps [plist](https://github.com/TooTallNate/node-plist) from 3.0.4 to 3.0.5.
- [Release notes](https://github.com/TooTallNate/node-plist/releases)
- [Changelog](https://github.com/TooTallNate/plist.js/blob/master/History.md)
- [Commits](https://github.com/TooTallNate/node-plist/commits)

---
updated-dependencies:
- dependency-name: plist
  dependency-type: indirect
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
Co-authored-by: Benedicte Quimbert <b.quimbert@workadventu.re>
Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Bénédicte Q <37311765+HimeShaman@users.noreply.github.com>
Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2022-03-30 11:13:27 +02:00

152 lines
4.9 KiB
TypeScript

import "jasmine";
import { ConnectCallback, DisconnectCallback, GameRoom } from "../src/Model/GameRoom";
import { Point } from "../src/Model/Websocket/MessageUserPosition";
import { Group } from "../src/Model/Group";
import { User, UserSocket } from "_Model/User";
import { JoinRoomMessage, PositionMessage } from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import { EmoteCallback } from "_Model/Zone";
function createMockUser(userId: number): User {
return {
userId,
} as unknown as User;
}
function createMockUserSocket(): UserSocket {
return {} as unknown as UserSocket;
}
function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage {
const positionMessage = new PositionMessage();
positionMessage.setX(x);
positionMessage.setY(y);
positionMessage.setDirection(Direction.DOWN);
positionMessage.setMoving(false);
const joinRoomMessage = new JoinRoomMessage();
joinRoomMessage.setUseruuid("1");
joinRoomMessage.setIpaddress("10.0.0.2");
joinRoomMessage.setName("foo");
joinRoomMessage.setRoomid("_/global/test.json");
joinRoomMessage.setPositionmessage(positionMessage);
return joinRoomMessage;
}
const emote: EmoteCallback = (emoteEventMessage, listener): void => {};
describe("GameRoom", () => {
it("should connect user1 and user2", async () => {
let connectCalledNumber: number = 0;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalledNumber++;
};
const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
emote,
() => {},
() => {}
);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 500, 100));
world.updatePosition(user2, new Point(261, 100));
expect(connectCalledNumber).toBe(0);
world.updatePosition(user2, new Point(101, 100));
expect(connectCalledNumber).toBe(2);
world.updatePosition(user2, new Point(102, 100));
expect(connectCalledNumber).toBe(2);
});
it("should connect 3 users", async () => {
let connectCalled: boolean = false;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
};
const disconnect: DisconnectCallback = (user: User, group: Group): void => {};
const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
emote,
() => {},
() => {}
);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 200, 100));
expect(connectCalled).toBe(true);
connectCalled = false;
// baz joins at the outer limit of the group
const user3 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 311, 100));
expect(connectCalled).toBe(false);
world.updatePosition(user3, new Point(309, 100));
expect(connectCalled).toBe(true);
});
it("should disconnect user1 and user2", async () => {
let connectCalled: boolean = false;
let disconnectCallNumber: number = 0;
const connect: ConnectCallback = (user: User, group: Group): void => {
connectCalled = true;
};
const disconnect: DisconnectCallback = (user: User, group: Group): void => {
disconnectCallNumber++;
};
const world = await GameRoom.create(
"https://play.workadventu.re/_/global/localhost/test.json",
connect,
disconnect,
160,
160,
() => {},
() => {},
() => {},
emote,
() => {},
() => {}
);
const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));
const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 259, 100));
expect(connectCalled).toBe(true);
expect(disconnectCallNumber).toBe(0);
world.updatePosition(user2, new Point(100 + 160 + 160 + 1, 100));
expect(disconnectCallNumber).toBe(2);
world.updatePosition(user2, new Point(262, 100));
expect(disconnectCallNumber).toBe(2);
});
});