86abdfe30b
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing. |
||
---|---|---|
.. | ||
Components | ||
Entity | ||
Game | ||
Login | ||
Map | ||
Player | ||
UserInput |
86abdfe30b
If the player did not move a pixel (and if it did not change direction), then do not send an event to save bandwidth and processing. |
||
---|---|---|
.. | ||
Components | ||
Entity | ||
Game | ||
Login | ||
Map | ||
Player | ||
UserInput |