partey_workadventure/front/src/Connexion/ConnexionModels.ts
David Négrier 6540f15c5b
Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00

98 lines
2.3 KiB
TypeScript

import type { SignalData } from "simple-peer";
import type { RoomConnection } from "./RoomConnection";
import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
export interface PointInterface {
x: number;
y: number;
direction: string; // TODO: modify this to the enum from ts-proto
moving: boolean;
}
export interface MessageUserPositionInterface {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
}
export interface MessageUserMovedInterface {
userId: number;
position: PointInterface;
}
export interface MessageUserJoined {
userId: number;
name: string;
characterLayers: BodyResourceDescriptionInterface[];
position: PointInterface;
visitCardUrl: string | null;
companion: string | null;
userUuid: string;
outlineColor: number | undefined;
}
export interface PositionInterface {
x: number;
y: number;
}
export interface GroupCreatedUpdatedMessageInterface {
position: PositionInterface;
groupId: number;
groupSize: number;
}
export interface WebRtcDisconnectMessageInterface {
userId: number;
}
export interface WebRtcSignalReceivedMessageInterface {
userId: number;
signal: SignalData;
webRtcUser: string | undefined;
webRtcPassword: string | undefined;
}
export interface ViewportInterface {
left: number;
top: number;
right: number;
bottom: number;
}
export interface ItemEventMessageInterface {
itemId: number;
event: string;
state: unknown;
parameters: unknown;
}
export interface PlayerDetailsUpdatedMessageInterface {
userId: number;
outlineColor: number;
removeOutlineColor: boolean;
}
export interface RoomJoinedMessageInterface {
//users: MessageUserPositionInterface[],
//groups: GroupCreatedUpdatedMessageInterface[],
items: { [itemId: number]: unknown };
variables: Map<string, unknown>;
characterLayers: BodyResourceDescriptionInterface[];
}
export interface PlayGlobalMessageInterface {
type: string;
content: string;
broadcastToWorld: boolean;
}
export interface OnConnectInterface {
connection: RoomConnection;
room: RoomJoinedMessageInterface;
}