6540f15c5b
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
98 lines
2.3 KiB
TypeScript
98 lines
2.3 KiB
TypeScript
import type { SignalData } from "simple-peer";
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import type { RoomConnection } from "./RoomConnection";
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import type { BodyResourceDescriptionInterface } from "../Phaser/Entity/PlayerTextures";
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export interface PointInterface {
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x: number;
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y: number;
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direction: string; // TODO: modify this to the enum from ts-proto
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moving: boolean;
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}
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export interface MessageUserPositionInterface {
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userId: number;
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name: string;
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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visitCardUrl: string | null;
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companion: string | null;
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userUuid: string;
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}
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export interface MessageUserMovedInterface {
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userId: number;
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position: PointInterface;
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}
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export interface MessageUserJoined {
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userId: number;
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name: string;
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characterLayers: BodyResourceDescriptionInterface[];
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position: PointInterface;
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visitCardUrl: string | null;
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companion: string | null;
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userUuid: string;
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outlineColor: number | undefined;
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}
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export interface PositionInterface {
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x: number;
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y: number;
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}
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export interface GroupCreatedUpdatedMessageInterface {
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position: PositionInterface;
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groupId: number;
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groupSize: number;
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}
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export interface WebRtcDisconnectMessageInterface {
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userId: number;
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}
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export interface WebRtcSignalReceivedMessageInterface {
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userId: number;
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signal: SignalData;
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webRtcUser: string | undefined;
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webRtcPassword: string | undefined;
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}
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export interface ViewportInterface {
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left: number;
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top: number;
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right: number;
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bottom: number;
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}
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export interface ItemEventMessageInterface {
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itemId: number;
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event: string;
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state: unknown;
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parameters: unknown;
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}
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export interface PlayerDetailsUpdatedMessageInterface {
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userId: number;
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outlineColor: number;
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removeOutlineColor: boolean;
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}
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export interface RoomJoinedMessageInterface {
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//users: MessageUserPositionInterface[],
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//groups: GroupCreatedUpdatedMessageInterface[],
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items: { [itemId: number]: unknown };
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variables: Map<string, unknown>;
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characterLayers: BodyResourceDescriptionInterface[];
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}
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export interface PlayGlobalMessageInterface {
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type: string;
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content: string;
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broadcastToWorld: boolean;
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}
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export interface OnConnectInterface {
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connection: RoomConnection;
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room: RoomJoinedMessageInterface;
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}
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