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partey_workadventure/front/src/Phaser/Player/Animation.ts
T
Piotr 'pwh' Hanusiak 138e8aece4 better woka preview, wip
2022-03-11 13:36:55 +01:00

80 lines
2.2 KiB
TypeScript

export enum PlayerAnimationDirections {
Down = "down",
Left = "left",
Up = "up",
Right = "right",
}
export enum PlayerAnimationTypes {
Walk = "walk",
Idle = "idle",
}
export interface AnimationData {
key: string;
frameRate: number;
repeat: number;
frameModel: string; //todo use an enum
frames: number[];
}
export function getPlayerAnimations(name: string): AnimationData[] {
return [
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [0, 1, 2, 1],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [3, 4, 5, 4],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [6, 7, 8, 7],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Walk}`,
frameModel: name,
frames: [9, 10, 11, 10],
frameRate: 10,
repeat: -1,
},
{
key: `${name}-${PlayerAnimationDirections.Down}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [1],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Left}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [4],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Right}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [7],
frameRate: 10,
repeat: 1,
},
{
key: `${name}-${PlayerAnimationDirections.Up}-${PlayerAnimationTypes.Idle}`,
frameModel: name,
frames: [10],
frameRate: 10,
repeat: 1,
},
];
}