1957 lines
79 KiB
TypeScript
1957 lines
79 KiB
TypeScript
import type { Subscription } from "rxjs";
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import { userMessageManager } from "../../Administration/UserMessageManager";
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import { iframeListener } from "../../Api/IframeListener";
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import { connectionManager } from "../../Connexion/ConnectionManager";
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import type {
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GroupCreatedUpdatedMessageInterface,
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MessageUserJoined,
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MessageUserMovedInterface,
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MessageUserPositionInterface,
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OnConnectInterface,
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PointInterface,
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PositionInterface,
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RoomJoinedMessageInterface,
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} from "../../Connexion/ConnexionModels";
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import { DEBUG_MODE, JITSI_PRIVATE_MODE, MAX_PER_GROUP, POSITION_DELAY } from "../../Enum/EnvironmentVariable";
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import { Queue } from "queue-typescript";
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import {
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AUDIO_LOOP_PROPERTY,
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AUDIO_VOLUME_PROPERTY,
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Box,
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JITSI_MESSAGE_PROPERTIES,
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ON_ACTION_TRIGGER_BUTTON,
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TRIGGER_JITSI_PROPERTIES,
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TRIGGER_WEBSITE_PROPERTIES,
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WEBSITE_MESSAGE_PROPERTIES,
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} from "../../WebRtc/LayoutManager";
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import { coWebsiteManager } from "../../WebRtc/CoWebsiteManager";
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import type { UserMovedMessage } from "../../Messages/generated/messages_pb";
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import { ProtobufClientUtils } from "../../Network/ProtobufClientUtils";
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import type { RoomConnection } from "../../Connexion/RoomConnection";
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import { Room } from "../../Connexion/Room";
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import { jitsiFactory } from "../../WebRtc/JitsiFactory";
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import { urlManager } from "../../Url/UrlManager";
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import { TextureError } from "../../Exception/TextureError";
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import { localUserStore } from "../../Connexion/LocalUserStore";
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import { HtmlUtils } from "../../WebRtc/HtmlUtils";
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import { mediaManager } from "../../WebRtc/MediaManager";
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import { SimplePeer } from "../../WebRtc/SimplePeer";
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import { addLoader } from "../Components/Loader";
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import { OpenChatIcon, openChatIconName } from "../Components/OpenChatIcon";
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import { lazyLoadPlayerCharacterTextures, loadCustomTexture } from "../Entity/PlayerTexturesLoadingManager";
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import { RemotePlayer } from "../Entity/RemotePlayer";
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import type { ActionableItem } from "../Items/ActionableItem";
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import type { ItemFactoryInterface } from "../Items/ItemFactoryInterface";
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import { SelectCharacterScene, SelectCharacterSceneName } from "../Login/SelectCharacterScene";
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import type { ITiledMap, ITiledMapLayer, ITiledMapProperty, ITiledMapObject, ITiledTileSet } from "../Map/ITiledMap";
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import { PlayerAnimationDirections } from "../Player/Animation";
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import { hasMovedEventName, Player, requestEmoteEventName } from "../Player/Player";
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import { ErrorSceneName } from "../Reconnecting/ErrorScene";
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import { ReconnectingSceneName } from "../Reconnecting/ReconnectingScene";
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import { UserInputManager } from "../UserInput/UserInputManager";
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import type { AddPlayerInterface } from "./AddPlayerInterface";
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import { gameManager } from "./GameManager";
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import { GameMap } from "./GameMap";
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import { PlayerMovement } from "./PlayerMovement";
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import { PlayersPositionInterpolator } from "./PlayersPositionInterpolator";
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import Texture = Phaser.Textures.Texture;
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import Sprite = Phaser.GameObjects.Sprite;
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import CanvasTexture = Phaser.Textures.CanvasTexture;
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import GameObject = Phaser.GameObjects.GameObject;
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import FILE_LOAD_ERROR = Phaser.Loader.Events.FILE_LOAD_ERROR;
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import DOMElement = Phaser.GameObjects.DOMElement;
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import { worldFullMessageStream } from "../../Connexion/WorldFullMessageStream";
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import { lazyLoadCompanionResource } from "../Companion/CompanionTexturesLoadingManager";
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import { DirtyScene } from "./DirtyScene";
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import { TextUtils } from "../Components/TextUtils";
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import { touchScreenManager } from "../../Touch/TouchScreenManager";
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import { PinchManager } from "../UserInput/PinchManager";
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import { joystickBaseImg, joystickBaseKey, joystickThumbImg, joystickThumbKey } from "../Components/MobileJoystick";
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import { waScaleManager } from "../Services/WaScaleManager";
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import { EmoteManager } from "./EmoteManager";
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import EVENT_TYPE = Phaser.Scenes.Events;
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import type { HasPlayerMovedEvent } from "../../Api/Events/HasPlayerMovedEvent";
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import AnimatedTiles from "phaser-animated-tiles";
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import { StartPositionCalculator } from "./StartPositionCalculator";
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import { soundManager } from "./SoundManager";
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import { peerStore, screenSharingPeerStore } from "../../Stores/PeerStore";
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import { videoFocusStore } from "../../Stores/VideoFocusStore";
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import { biggestAvailableAreaStore } from "../../Stores/BiggestAvailableAreaStore";
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import { SharedVariablesManager } from "./SharedVariablesManager";
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import { playersStore } from "../../Stores/PlayersStore";
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import { chatVisibilityStore } from "../../Stores/ChatStore";
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import {
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audioManagerFileStore,
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audioManagerVisibilityStore,
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audioManagerVolumeStore,
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} from "../../Stores/AudioManagerStore";
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import { PropertyUtils } from "../Map/PropertyUtils";
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import Tileset = Phaser.Tilemaps.Tileset;
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import { userIsAdminStore } from "../../Stores/GameStore";
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import { layoutManagerActionStore } from "../../Stores/LayoutManagerStore";
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import { EmbeddedWebsiteManager } from "./EmbeddedWebsiteManager";
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import { GameMapPropertiesListener } from "./GameMapPropertiesListener";
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export interface GameSceneInitInterface {
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initPosition: PointInterface | null;
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reconnecting: boolean;
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}
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interface InitUserPositionEventInterface {
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type: "InitUserPositionEvent";
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event: MessageUserPositionInterface[];
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}
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interface AddPlayerEventInterface {
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type: "AddPlayerEvent";
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event: AddPlayerInterface;
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}
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interface RemovePlayerEventInterface {
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type: "RemovePlayerEvent";
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userId: number;
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}
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interface UserMovedEventInterface {
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type: "UserMovedEvent";
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event: MessageUserMovedInterface;
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}
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interface GroupCreatedUpdatedEventInterface {
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type: "GroupCreatedUpdatedEvent";
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event: GroupCreatedUpdatedMessageInterface;
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}
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interface DeleteGroupEventInterface {
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type: "DeleteGroupEvent";
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groupId: number;
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}
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export class GameScene extends DirtyScene {
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Terrains: Array<Phaser.Tilemaps.Tileset>;
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CurrentPlayer!: Player;
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MapPlayers!: Phaser.Physics.Arcade.Group;
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MapPlayersByKey: Map<number, RemotePlayer> = new Map<number, RemotePlayer>();
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Map!: Phaser.Tilemaps.Tilemap;
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Objects!: Array<Phaser.Physics.Arcade.Sprite>;
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mapFile!: ITiledMap;
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animatedTiles!: AnimatedTiles;
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groups: Map<number, Sprite>;
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circleTexture!: CanvasTexture;
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circleRedTexture!: CanvasTexture;
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pendingEvents: Queue<
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| InitUserPositionEventInterface
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| AddPlayerEventInterface
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| RemovePlayerEventInterface
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| UserMovedEventInterface
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| GroupCreatedUpdatedEventInterface
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| DeleteGroupEventInterface
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> = new Queue<
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| InitUserPositionEventInterface
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| AddPlayerEventInterface
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| RemovePlayerEventInterface
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| UserMovedEventInterface
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| GroupCreatedUpdatedEventInterface
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| DeleteGroupEventInterface
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>();
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private initPosition: PositionInterface | null = null;
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private playersPositionInterpolator = new PlayersPositionInterpolator();
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public connection: RoomConnection | undefined;
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private simplePeer!: SimplePeer;
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private connectionAnswerPromise: Promise<RoomJoinedMessageInterface>;
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private connectionAnswerPromiseResolve!: (
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value: RoomJoinedMessageInterface | PromiseLike<RoomJoinedMessageInterface>
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) => void;
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// A promise that will resolve when the "create" method is called (signaling loading is ended)
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private createPromise: Promise<void>;
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private createPromiseResolve!: (value?: void | PromiseLike<void>) => void;
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private iframeSubscriptionList!: Array<Subscription>;
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private peerStoreUnsubscribe!: () => void;
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private chatVisibilityUnsubscribe!: () => void;
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private biggestAvailableAreaStoreUnsubscribe!: () => void;
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MapUrlFile: string;
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roomUrl: string;
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instance: string;
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currentTick!: number;
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lastSentTick!: number; // The last tick at which a position was sent.
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lastMoveEventSent: HasPlayerMovedEvent = {
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direction: "",
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moving: false,
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x: -1000,
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y: -1000,
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};
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private gameMap!: GameMap;
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private actionableItems: Map<number, ActionableItem> = new Map<number, ActionableItem>();
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// The item that can be selected by pressing the space key.
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private outlinedItem: ActionableItem | null = null;
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public userInputManager!: UserInputManager;
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private isReconnecting: boolean | undefined = undefined;
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private openChatIcon!: OpenChatIcon;
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private playerName!: string;
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private characterLayers!: string[];
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private companion!: string | null;
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private messageSubscription: Subscription | null = null;
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private popUpElements: Map<number, DOMElement> = new Map<number, Phaser.GameObjects.DOMElement>();
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private originalMapUrl: string | undefined;
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private pinchManager: PinchManager | undefined;
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private mapTransitioning: boolean = false; //used to prevent transitions happening at the same time.
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private emoteManager!: EmoteManager;
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private preloading: boolean = true;
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private startPositionCalculator!: StartPositionCalculator;
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private sharedVariablesManager!: SharedVariablesManager;
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private objectsByType = new Map<string, ITiledMapObject[]>();
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private embeddedWebsiteManager!: EmbeddedWebsiteManager;
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constructor(private room: Room, MapUrlFile: string, customKey?: string | undefined) {
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super({
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key: customKey ?? room.key,
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});
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this.Terrains = [];
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this.groups = new Map<number, Sprite>();
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this.instance = room.getInstance();
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this.MapUrlFile = MapUrlFile;
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this.roomUrl = room.key;
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this.createPromise = new Promise<void>((resolve, reject): void => {
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this.createPromiseResolve = resolve;
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});
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this.connectionAnswerPromise = new Promise<RoomJoinedMessageInterface>((resolve, reject): void => {
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this.connectionAnswerPromiseResolve = resolve;
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});
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}
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//hook preload scene
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preload(): void {
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//initialize frame event of scripting API
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this.listenToIframeEvents();
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const localUser = localUserStore.getLocalUser();
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const textures = localUser?.textures;
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if (textures) {
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for (const texture of textures) {
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loadCustomTexture(this.load, texture);
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}
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}
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this.load.image(openChatIconName, "resources/objects/talk.png");
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if (touchScreenManager.supportTouchScreen) {
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this.load.image(joystickBaseKey, joystickBaseImg);
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this.load.image(joystickThumbKey, joystickThumbImg);
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}
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this.load.audio("audio-webrtc-in", "/resources/objects/webrtc-in.mp3");
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this.load.audio("audio-webrtc-out", "/resources/objects/webrtc-out.mp3");
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//this.load.audio('audio-report-message', '/resources/objects/report-message.mp3');
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this.sound.pauseOnBlur = false;
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this.load.on(FILE_LOAD_ERROR, (file: { src: string }) => {
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// If we happen to be in HTTP and we are trying to load a URL in HTTPS only... (this happens only in dev environments)
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if (
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window.location.protocol === "http:" &&
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file.src === this.MapUrlFile &&
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file.src.startsWith("http:") &&
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this.originalMapUrl === undefined
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) {
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this.originalMapUrl = this.MapUrlFile;
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this.MapUrlFile = this.MapUrlFile.replace("http://", "https://");
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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this.load.on(
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"filecomplete-tilemapJSON-" + this.MapUrlFile,
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(key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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}
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);
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return;
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}
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// 127.0.0.1, localhost and *.localhost are considered secure, even on HTTP.
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// So if we are in https, we can still try to load a HTTP local resource (can be useful for testing purposes)
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// See https://developer.mozilla.org/en-US/docs/Web/Security/Secure_Contexts#when_is_a_context_considered_secure
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const url = new URL(file.src);
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const host = url.host.split(":")[0];
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if (
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window.location.protocol === "https:" &&
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file.src === this.MapUrlFile &&
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(host === "127.0.0.1" || host === "localhost" || host.endsWith(".localhost")) &&
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this.originalMapUrl === undefined
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) {
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this.originalMapUrl = this.MapUrlFile;
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this.MapUrlFile = this.MapUrlFile.replace("https://", "http://");
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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this.load.on(
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"filecomplete-tilemapJSON-" + this.MapUrlFile,
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(key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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}
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);
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return;
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}
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//once preloading is over, we don't want loading errors to crash the game, so we need to disable this behavior after preloading.
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console.error("Error when loading: ", file);
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if (this.preloading) {
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this.scene.start(ErrorSceneName, {
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title: "Network error",
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subTitle: "An error occurred while loading resource:",
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message: this.originalMapUrl ?? file.src,
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});
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}
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});
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this.load.scenePlugin("AnimatedTiles", AnimatedTiles, "animatedTiles", "animatedTiles");
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this.load.on("filecomplete-tilemapJSON-" + this.MapUrlFile, (key: string, type: string, data: unknown) => {
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this.onMapLoad(data);
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});
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//TODO strategy to add access token
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this.load.tilemapTiledJSON(this.MapUrlFile, this.MapUrlFile);
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// If the map has already been loaded as part of another GameScene, the "on load" event will not be triggered.
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// In this case, we check in the cache to see if the map is here and trigger the event manually.
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if (this.cache.tilemap.exists(this.MapUrlFile)) {
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const data = this.cache.tilemap.get(this.MapUrlFile);
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this.onMapLoad(data);
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}
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this.load.bitmapFont("main_font", "resources/fonts/arcade.png", "resources/fonts/arcade.xml");
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//eslint-disable-next-line @typescript-eslint/no-explicit-any
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(this.load as any).rexWebFont({
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custom: {
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families: ["Press Start 2P"],
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urls: ["/resources/fonts/fonts.css"],
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testString: "abcdefg",
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},
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});
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//this function must stay at the end of preload function
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addLoader(this);
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}
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// FIXME: we need to put a "unknown" instead of a "any" and validate the structure of the JSON we are receiving.
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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private async onMapLoad(data: any): Promise<void> {
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// Triggered when the map is loaded
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// Load tiles attached to the map recursively
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this.mapFile = data.data;
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const url = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
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this.mapFile.tilesets.forEach((tileset) => {
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if (typeof tileset.name === "undefined" || typeof tileset.image === "undefined") {
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console.warn("Don't know how to handle tileset ", tileset);
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return;
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}
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//TODO strategy to add access token
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this.load.image(`${url}/${tileset.image}`, `${url}/${tileset.image}`);
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});
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// Scan the object layers for objects to load and load them.
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this.objectsByType = new Map<string, ITiledMapObject[]>();
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for (const layer of this.mapFile.layers) {
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if (layer.type === "objectgroup") {
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for (const object of layer.objects) {
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let objectsOfType: ITiledMapObject[] | undefined;
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if (!this.objectsByType.has(object.type)) {
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objectsOfType = new Array<ITiledMapObject>();
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} else {
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objectsOfType = this.objectsByType.get(object.type);
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if (objectsOfType === undefined) {
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throw new Error("Unexpected object type not found");
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}
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}
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objectsOfType.push(object);
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this.objectsByType.set(object.type, objectsOfType);
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}
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}
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}
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for (const [itemType, objectsOfType] of this.objectsByType) {
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// FIXME: we would ideally need for the loader to WAIT for the import to be performed, which means writing our own loader plugin.
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let itemFactory: ItemFactoryInterface;
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switch (itemType) {
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case "computer": {
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const module = await import("../Items/Computer/computer");
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itemFactory = module.default;
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break;
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}
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default:
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continue;
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//throw new Error('Unsupported object type: "'+ itemType +'"');
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}
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itemFactory.preload(this.load);
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this.load.start(); // Let's manually start the loader because the import might be over AFTER the loading ends.
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this.load.on("complete", () => {
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// FIXME: the factory might fail because the resources might not be loaded yet...
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// We would need to add a loader ended event in addition to the createPromise
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this.createPromise.then(async () => {
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itemFactory.create(this);
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const roomJoinedAnswer = await this.connectionAnswerPromise;
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for (const object of objectsOfType) {
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// TODO: we should pass here a factory to create sprites (maybe?)
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// Do we have a state for this object?
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const state = roomJoinedAnswer.items[object.id];
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const actionableItem = itemFactory.factory(this, object, state);
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this.actionableItems.set(actionableItem.getId(), actionableItem);
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}
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});
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});
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}
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}
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//hook initialisation
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init(initData: GameSceneInitInterface) {
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if (initData.initPosition !== undefined) {
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this.initPosition = initData.initPosition; //todo: still used?
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}
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if (initData.initPosition !== undefined) {
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this.isReconnecting = initData.reconnecting;
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}
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}
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//hook create scene
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create(): void {
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this.preloading = false;
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this.trackDirtyAnims();
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gameManager.gameSceneIsCreated(this);
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urlManager.pushRoomIdToUrl(this.room);
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if (touchScreenManager.supportTouchScreen) {
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this.pinchManager = new PinchManager(this);
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}
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this.messageSubscription = worldFullMessageStream.stream.subscribe((message) =>
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this.showWorldFullError(message)
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);
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const playerName = gameManager.getPlayerName();
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if (!playerName) {
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throw "playerName is not set";
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}
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this.playerName = playerName;
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this.characterLayers = gameManager.getCharacterLayers();
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this.companion = gameManager.getCompanion();
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//initialise map
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this.Map = this.add.tilemap(this.MapUrlFile);
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const mapDirUrl = this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
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this.mapFile.tilesets.forEach((tileset: ITiledTileSet) => {
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this.Terrains.push(
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this.Map.addTilesetImage(
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tileset.name,
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`${mapDirUrl}/${tileset.image}`,
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tileset.tilewidth,
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tileset.tileheight,
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tileset.margin,
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tileset.spacing /*, tileset.firstgid*/
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)
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);
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});
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//permit to set bound collision
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this.physics.world.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
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this.embeddedWebsiteManager = new EmbeddedWebsiteManager(this);
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//add layer on map
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this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
|
|
for (const layer of this.gameMap.flatLayers) {
|
|
if (layer.type === "tilelayer") {
|
|
const exitSceneUrl = this.getExitSceneUrl(layer);
|
|
if (exitSceneUrl !== undefined) {
|
|
this.loadNextGame(
|
|
Room.getRoomPathFromExitSceneUrl(exitSceneUrl, window.location.toString(), this.MapUrlFile)
|
|
);
|
|
}
|
|
const exitUrl = this.getExitUrl(layer);
|
|
if (exitUrl !== undefined) {
|
|
this.loadNextGameFromExitUrl(exitUrl);
|
|
}
|
|
}
|
|
if (layer.type === "objectgroup") {
|
|
for (const object of layer.objects) {
|
|
if (object.text) {
|
|
TextUtils.createTextFromITiledMapObject(this, object);
|
|
}
|
|
if (object.type === "website") {
|
|
// Let's load iframes in the map
|
|
const url = PropertyUtils.mustFindStringProperty(
|
|
"url",
|
|
object.properties,
|
|
'in the "' + object.name + '" object of type "website"'
|
|
);
|
|
const allowApi = PropertyUtils.findBooleanProperty("allowApi", object.properties);
|
|
|
|
// TODO: add a "allow" property to iframe
|
|
this.embeddedWebsiteManager.createEmbeddedWebsite(
|
|
object.name,
|
|
url,
|
|
object.x,
|
|
object.y,
|
|
object.width,
|
|
object.height,
|
|
object.visible,
|
|
allowApi ?? false,
|
|
""
|
|
);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
this.gameMap.exitUrls.forEach((exitUrl) => {
|
|
this.loadNextGameFromExitUrl(exitUrl);
|
|
});
|
|
|
|
this.startPositionCalculator = new StartPositionCalculator(
|
|
this.gameMap,
|
|
this.mapFile,
|
|
this.initPosition,
|
|
urlManager.getStartLayerNameFromUrl()
|
|
);
|
|
|
|
//add entities
|
|
this.Objects = new Array<Phaser.Physics.Arcade.Sprite>();
|
|
|
|
//initialise list of other player
|
|
this.MapPlayers = this.physics.add.group({ immovable: true });
|
|
|
|
//create input to move
|
|
this.userInputManager = new UserInputManager(this);
|
|
mediaManager.setUserInputManager(this.userInputManager);
|
|
|
|
if (localUserStore.getFullscreen()) {
|
|
document.querySelector("body")?.requestFullscreen();
|
|
}
|
|
|
|
//notify game manager can to create currentUser in map
|
|
this.createCurrentPlayer();
|
|
this.removeAllRemotePlayers(); //cleanup the list of remote players in case the scene was rebooted
|
|
|
|
this.initCamera();
|
|
|
|
this.animatedTiles.init(this.Map);
|
|
this.events.on("tileanimationupdate", () => (this.dirty = true));
|
|
|
|
this.initCirclesCanvas();
|
|
|
|
// Let's pause the scene if the connection is not established yet
|
|
if (!this.room.isDisconnected()) {
|
|
if (this.isReconnecting) {
|
|
setTimeout(() => {
|
|
this.scene.sleep();
|
|
this.scene.launch(ReconnectingSceneName);
|
|
}, 0);
|
|
} else if (this.connection === undefined) {
|
|
// Let's wait 1 second before printing the "connecting" screen to avoid blinking
|
|
setTimeout(() => {
|
|
if (this.connection === undefined) {
|
|
this.scene.sleep();
|
|
this.scene.launch(ReconnectingSceneName);
|
|
}
|
|
}, 1000);
|
|
}
|
|
}
|
|
|
|
this.createPromiseResolve();
|
|
// Now, let's load the script, if any
|
|
const scripts = this.getScriptUrls(this.mapFile);
|
|
const scriptPromises = [];
|
|
for (const script of scripts) {
|
|
scriptPromises.push(iframeListener.registerScript(script));
|
|
}
|
|
|
|
this.userInputManager.spaceEvent(() => {
|
|
this.outlinedItem?.activate();
|
|
});
|
|
|
|
this.openChatIcon = new OpenChatIcon(this, 2, this.game.renderer.height - 2);
|
|
|
|
this.reposition();
|
|
|
|
// From now, this game scene will be notified of reposition events
|
|
this.biggestAvailableAreaStoreUnsubscribe = biggestAvailableAreaStore.subscribe((box) =>
|
|
this.updateCameraOffset(box)
|
|
);
|
|
|
|
new GameMapPropertiesListener(this, this.gameMap).register();
|
|
this.triggerOnMapLayerPropertyChange();
|
|
|
|
if (!this.room.isDisconnected()) {
|
|
this.scene.sleep();
|
|
this.connect();
|
|
}
|
|
|
|
this.emoteManager = new EmoteManager(this);
|
|
|
|
let oldPeerNumber = 0;
|
|
this.peerStoreUnsubscribe = peerStore.subscribe((peers) => {
|
|
const newPeerNumber = peers.size;
|
|
if (newPeerNumber > oldPeerNumber) {
|
|
this.sound.play("audio-webrtc-in", {
|
|
volume: 0.2,
|
|
});
|
|
} else if (newPeerNumber < oldPeerNumber) {
|
|
this.sound.play("audio-webrtc-out", {
|
|
volume: 0.2,
|
|
});
|
|
}
|
|
oldPeerNumber = newPeerNumber;
|
|
});
|
|
|
|
this.chatVisibilityUnsubscribe = chatVisibilityStore.subscribe((v) => {
|
|
this.openChatIcon.setVisible(!v);
|
|
});
|
|
|
|
Promise.all([this.connectionAnswerPromise as Promise<unknown>, ...scriptPromises]).then(() => {
|
|
this.scene.wake();
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Initializes the connection to Pusher.
|
|
*/
|
|
private connect(): void {
|
|
const camera = this.cameras.main;
|
|
|
|
connectionManager
|
|
.connectToRoomSocket(
|
|
this.roomUrl,
|
|
this.playerName,
|
|
this.characterLayers,
|
|
{
|
|
...this.startPositionCalculator.startPosition,
|
|
},
|
|
{
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
},
|
|
this.companion
|
|
)
|
|
.then((onConnect: OnConnectInterface) => {
|
|
this.connection = onConnect.connection;
|
|
|
|
playersStore.connectToRoomConnection(this.connection);
|
|
|
|
userIsAdminStore.set(this.connection.hasTag("admin"));
|
|
|
|
this.connection.onUserJoins((message: MessageUserJoined) => {
|
|
const userMessage: AddPlayerInterface = {
|
|
userId: message.userId,
|
|
characterLayers: message.characterLayers,
|
|
name: message.name,
|
|
position: message.position,
|
|
visitCardUrl: message.visitCardUrl,
|
|
companion: message.companion,
|
|
userUuid: message.userUuid,
|
|
};
|
|
this.addPlayer(userMessage);
|
|
});
|
|
|
|
this.connection.onUserMoved((message: UserMovedMessage) => {
|
|
const position = message.getPosition();
|
|
if (position === undefined) {
|
|
throw new Error("Position missing from UserMovedMessage");
|
|
}
|
|
|
|
const messageUserMoved: MessageUserMovedInterface = {
|
|
userId: message.getUserid(),
|
|
position: ProtobufClientUtils.toPointInterface(position),
|
|
};
|
|
|
|
this.updatePlayerPosition(messageUserMoved);
|
|
});
|
|
|
|
this.connection.onUserLeft((userId: number) => {
|
|
this.removePlayer(userId);
|
|
});
|
|
|
|
this.connection.onGroupUpdatedOrCreated((groupPositionMessage: GroupCreatedUpdatedMessageInterface) => {
|
|
this.shareGroupPosition(groupPositionMessage);
|
|
});
|
|
|
|
this.connection.onGroupDeleted((groupId: number) => {
|
|
try {
|
|
this.deleteGroup(groupId);
|
|
} catch (e) {
|
|
console.error(e);
|
|
}
|
|
});
|
|
|
|
this.connection.onServerDisconnected(() => {
|
|
console.log("Player disconnected from server. Reloading scene.");
|
|
this.cleanupClosingScene();
|
|
this.createSuccessorGameScene(true, true);
|
|
});
|
|
|
|
this.connection.onActionableEvent((message) => {
|
|
const item = this.actionableItems.get(message.itemId);
|
|
if (item === undefined) {
|
|
console.warn(
|
|
'Received an event about object "' +
|
|
message.itemId +
|
|
'" but cannot find this item on the map.'
|
|
);
|
|
return;
|
|
}
|
|
item.fire(message.event, message.state, message.parameters);
|
|
});
|
|
|
|
/**
|
|
* Triggered when we receive the JWT token to connect to Jitsi
|
|
*/
|
|
this.connection.onStartJitsiRoom((jwt, room) => {
|
|
this.startJitsi(room, jwt);
|
|
});
|
|
|
|
// When connection is performed, let's connect SimplePeer
|
|
this.simplePeer = new SimplePeer(this.connection);
|
|
peerStore.connectToSimplePeer(this.simplePeer);
|
|
screenSharingPeerStore.connectToSimplePeer(this.simplePeer);
|
|
videoFocusStore.connectToSimplePeer(this.simplePeer);
|
|
userMessageManager.setReceiveBanListener(this.bannedUser.bind(this));
|
|
|
|
const self = this;
|
|
this.simplePeer.registerPeerConnectionListener({
|
|
onConnect(peer) {
|
|
//self.openChatIcon.setVisible(true);
|
|
audioManagerVolumeStore.setTalking(true);
|
|
},
|
|
onDisconnect(userId: number) {
|
|
if (self.simplePeer.getNbConnections() === 0) {
|
|
//self.openChatIcon.setVisible(false);
|
|
audioManagerVolumeStore.setTalking(false);
|
|
}
|
|
},
|
|
});
|
|
|
|
//listen event to share position of user
|
|
this.CurrentPlayer.on(hasMovedEventName, this.pushPlayerPosition.bind(this));
|
|
this.CurrentPlayer.on(hasMovedEventName, this.outlineItem.bind(this));
|
|
this.CurrentPlayer.on(hasMovedEventName, (event: HasPlayerMovedEvent) => {
|
|
this.gameMap.setPosition(event.x, event.y);
|
|
});
|
|
|
|
// Set up variables manager
|
|
this.sharedVariablesManager = new SharedVariablesManager(
|
|
this.connection,
|
|
this.gameMap,
|
|
onConnect.room.variables
|
|
);
|
|
|
|
//this.initUsersPosition(roomJoinedMessage.users);
|
|
this.connectionAnswerPromiseResolve(onConnect.room);
|
|
// Analyze tags to find if we are admin. If yes, show console.
|
|
|
|
if (this.scene.isSleeping()) {
|
|
this.scene.stop(ReconnectingSceneName);
|
|
}
|
|
|
|
//init user position and play trigger to check layers properties
|
|
this.gameMap.setPosition(this.CurrentPlayer.x, this.CurrentPlayer.y);
|
|
});
|
|
}
|
|
|
|
//todo: into dedicated classes
|
|
private initCirclesCanvas(): void {
|
|
// Let's generate the circle for the group delimiter
|
|
let circleElement = Object.values(this.textures.list).find(
|
|
(object: Texture) => object.key === "circleSprite-white"
|
|
);
|
|
if (circleElement) {
|
|
this.textures.remove("circleSprite-white");
|
|
}
|
|
|
|
circleElement = Object.values(this.textures.list).find((object: Texture) => object.key === "circleSprite-red");
|
|
if (circleElement) {
|
|
this.textures.remove("circleSprite-red");
|
|
}
|
|
|
|
//create white circle canvas use to create sprite
|
|
this.circleTexture = this.textures.createCanvas("circleSprite-white", 96, 96);
|
|
const context = this.circleTexture.context;
|
|
context.beginPath();
|
|
context.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
|
// context.lineWidth = 5;
|
|
context.strokeStyle = "#ffffff";
|
|
context.stroke();
|
|
this.circleTexture.refresh();
|
|
|
|
//create red circle canvas use to create sprite
|
|
this.circleRedTexture = this.textures.createCanvas("circleSprite-red", 96, 96);
|
|
const contextRed = this.circleRedTexture.context;
|
|
contextRed.beginPath();
|
|
contextRed.arc(48, 48, 48, 0, 2 * Math.PI, false);
|
|
//context.lineWidth = 5;
|
|
contextRed.strokeStyle = "#ff0000";
|
|
contextRed.stroke();
|
|
this.circleRedTexture.refresh();
|
|
}
|
|
|
|
private safeParseJSONstring(jsonString: string | undefined, propertyName: string) {
|
|
try {
|
|
return jsonString ? JSON.parse(jsonString) : {};
|
|
} catch (e) {
|
|
console.warn('Invalid JSON found in property "' + propertyName + '" of the map:' + jsonString, e);
|
|
return {};
|
|
}
|
|
}
|
|
|
|
private triggerOnMapLayerPropertyChange() {
|
|
this.gameMap.onPropertyChange("exitSceneUrl", (newValue, oldValue) => {
|
|
if (newValue) {
|
|
this.onMapExit(
|
|
Room.getRoomPathFromExitSceneUrl(newValue as string, window.location.toString(), this.MapUrlFile)
|
|
);
|
|
} else {
|
|
setTimeout(() => {
|
|
layoutManagerActionStore.removeAction("roomAccessDenied");
|
|
}, 2000);
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange("exitUrl", (newValue, oldValue) => {
|
|
if (newValue) {
|
|
this.onMapExit(Room.getRoomPathFromExitUrl(newValue as string, window.location.toString()));
|
|
} else {
|
|
setTimeout(() => {
|
|
layoutManagerActionStore.removeAction("roomAccessDenied");
|
|
}, 2000);
|
|
}
|
|
});
|
|
|
|
this.gameMap.onPropertyChange("jitsiRoom", (newValue, oldValue, allProps) => {
|
|
if (newValue === undefined) {
|
|
layoutManagerActionStore.removeAction("jitsi");
|
|
this.stopJitsi();
|
|
} else {
|
|
const openJitsiRoomFunction = () => {
|
|
const roomName = jitsiFactory.getRoomName(newValue.toString(), this.instance);
|
|
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
|
|
if (JITSI_PRIVATE_MODE && !jitsiUrl) {
|
|
const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
|
|
|
|
this.connection?.emitQueryJitsiJwtMessage(roomName, adminTag);
|
|
} else {
|
|
this.startJitsi(roomName, undefined);
|
|
}
|
|
layoutManagerActionStore.removeAction("jitsi");
|
|
};
|
|
|
|
const jitsiTriggerValue = allProps.get(TRIGGER_JITSI_PROPERTIES);
|
|
if (jitsiTriggerValue && jitsiTriggerValue === ON_ACTION_TRIGGER_BUTTON) {
|
|
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
|
|
if (message === undefined) {
|
|
message = "Press SPACE or touch here to enter Jitsi Meet room";
|
|
}
|
|
layoutManagerActionStore.addAction({
|
|
uuid: "jitsi",
|
|
type: "message",
|
|
message: message,
|
|
callback: () => openJitsiRoomFunction(),
|
|
userInputManager: this.userInputManager,
|
|
});
|
|
} else {
|
|
openJitsiRoomFunction();
|
|
}
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange("silent", (newValue, oldValue) => {
|
|
if (newValue === undefined || newValue === false || newValue === "") {
|
|
this.connection?.setSilent(false);
|
|
} else {
|
|
this.connection?.setSilent(true);
|
|
}
|
|
});
|
|
this.gameMap.onPropertyChange("playAudio", (newValue, oldValue, allProps) => {
|
|
const volume = allProps.get(AUDIO_VOLUME_PROPERTY) as number | undefined;
|
|
const loop = allProps.get(AUDIO_LOOP_PROPERTY) as boolean | undefined;
|
|
newValue === undefined
|
|
? audioManagerFileStore.unloadAudio()
|
|
: audioManagerFileStore.playAudio(newValue, this.getMapDirUrl(), volume, loop);
|
|
audioManagerVisibilityStore.set(!(newValue === undefined));
|
|
});
|
|
// TODO: This legacy property should be removed at some point
|
|
this.gameMap.onPropertyChange("playAudioLoop", (newValue, oldValue) => {
|
|
newValue === undefined
|
|
? audioManagerFileStore.unloadAudio()
|
|
: audioManagerFileStore.playAudio(newValue, this.getMapDirUrl(), undefined, true);
|
|
audioManagerVisibilityStore.set(!(newValue === undefined));
|
|
});
|
|
|
|
this.gameMap.onPropertyChange("zone", (newValue, oldValue) => {
|
|
if (oldValue) {
|
|
iframeListener.sendLeaveEvent(oldValue as string);
|
|
}
|
|
if (newValue) {
|
|
iframeListener.sendEnterEvent(newValue as string);
|
|
}
|
|
});
|
|
}
|
|
|
|
private listenToIframeEvents(): void {
|
|
this.iframeSubscriptionList = [];
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.openPopupStream.subscribe((openPopupEvent) => {
|
|
let objectLayerSquare: ITiledMapObject;
|
|
const targetObjectData = this.getObjectLayerData(openPopupEvent.targetObject);
|
|
if (targetObjectData !== undefined) {
|
|
objectLayerSquare = targetObjectData;
|
|
} else {
|
|
console.error(
|
|
"Error while opening a popup. Cannot find an object on the map with name '" +
|
|
openPopupEvent.targetObject +
|
|
"'. The first parameter of WA.openPopup() must be the name of a rectangle object in your map."
|
|
);
|
|
return;
|
|
}
|
|
const escapedMessage = HtmlUtils.escapeHtml(openPopupEvent.message);
|
|
let html = `<div id="container" hidden><div class="nes-container with-title is-centered">`;
|
|
html += escapedMessage;
|
|
if(openPopupEvent.input) {
|
|
html += `<input id="popupinput-${openPopupEvent.popupId}" class="nes-input" />`
|
|
}
|
|
html += `</div>`;
|
|
const buttonContainer = `<div class="buttonContainer"</div>`;
|
|
html += buttonContainer;
|
|
let id = 0;
|
|
for (const button of openPopupEvent.buttons) {
|
|
html += `<button type="button" class="nes-btn is-${HtmlUtils.escapeHtml(
|
|
button.className ?? ""
|
|
)}" id="popup-${openPopupEvent.popupId}-${id}">${HtmlUtils.escapeHtml(button.label)}</button>`;
|
|
id++;
|
|
}
|
|
html += "</div>";
|
|
const domElement = this.add.dom(objectLayerSquare.x, objectLayerSquare.y).createFromHTML(html);
|
|
|
|
const container: HTMLDivElement = domElement.getChildByID("container") as HTMLDivElement;
|
|
container.style.width = objectLayerSquare.width + "px";
|
|
domElement.scale = 0;
|
|
domElement.setClassName("popUpElement");
|
|
|
|
setTimeout(() => {
|
|
container.hidden = false;
|
|
}, 100);
|
|
|
|
id = 0;
|
|
for (const button of openPopupEvent.buttons) {
|
|
const button = HtmlUtils.getElementByIdOrFail<HTMLButtonElement>(
|
|
`popup-${openPopupEvent.popupId}-${id}`
|
|
);
|
|
const btnId = id;
|
|
button.onclick = () => {
|
|
let inputValue = '';
|
|
if(openPopupEvent.input) {
|
|
inputValue = HtmlUtils.getElementByIdOrFail<HTMLInputElement>(`popupinput-${openPopupEvent.popupId}`).value;
|
|
}
|
|
iframeListener.sendButtonClickedEvent(openPopupEvent.popupId, btnId, openPopupEvent.input, inputValue);
|
|
// Disable for a short amount of time to let time to the script to remove the popup
|
|
button.disabled = true;
|
|
setTimeout(() => {
|
|
button.disabled = false;
|
|
}, 100);
|
|
};
|
|
id++;
|
|
}
|
|
this.tweens.add({
|
|
targets: domElement,
|
|
scale: 1,
|
|
ease: "EaseOut",
|
|
duration: 400,
|
|
});
|
|
|
|
this.popUpElements.set(openPopupEvent.popupId, domElement);
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.closePopupStream.subscribe((closePopupEvent) => {
|
|
const popUpElement = this.popUpElements.get(closePopupEvent.popupId);
|
|
if (popUpElement === undefined) {
|
|
console.error(
|
|
"Could not close popup with ID ",
|
|
closePopupEvent.popupId,
|
|
". Maybe it has already been closed?"
|
|
);
|
|
}
|
|
|
|
this.tweens.add({
|
|
targets: popUpElement,
|
|
scale: 0,
|
|
ease: "EaseOut",
|
|
duration: 400,
|
|
onComplete: () => {
|
|
popUpElement?.destroy();
|
|
this.popUpElements.delete(closePopupEvent.popupId);
|
|
},
|
|
});
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.disablePlayerControlStream.subscribe(() => {
|
|
this.userInputManager.disableControls();
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.playSoundStream.subscribe((playSoundEvent) => {
|
|
const url = new URL(playSoundEvent.url, this.MapUrlFile);
|
|
soundManager.playSound(this.load, this.sound, url.toString(), playSoundEvent.config);
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.stopSoundStream.subscribe((stopSoundEvent) => {
|
|
const url = new URL(stopSoundEvent.url, this.MapUrlFile);
|
|
soundManager.stopSound(this.sound, url.toString());
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.loadSoundStream.subscribe((loadSoundEvent) => {
|
|
const url = new URL(loadSoundEvent.url, this.MapUrlFile);
|
|
soundManager.loadSound(this.load, this.sound, url.toString());
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.enablePlayerControlStream.subscribe(() => {
|
|
this.userInputManager.restoreControls();
|
|
})
|
|
);
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.loadPageStream.subscribe((url: string) => {
|
|
this.loadNextGameFromExitUrl(url).then(() => {
|
|
this.events.once(EVENT_TYPE.POST_UPDATE, () => {
|
|
this.onMapExit(Room.getRoomPathFromExitUrl(url, window.location.toString()));
|
|
});
|
|
});
|
|
})
|
|
);
|
|
let scriptedBubbleSprite: Sprite;
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.displayBubbleStream.subscribe(() => {
|
|
scriptedBubbleSprite = new Sprite(
|
|
this,
|
|
this.CurrentPlayer.x + 25,
|
|
this.CurrentPlayer.y,
|
|
"circleSprite-white"
|
|
);
|
|
scriptedBubbleSprite.setDisplayOrigin(48, 48);
|
|
this.add.existing(scriptedBubbleSprite);
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.removeBubbleStream.subscribe(() => {
|
|
scriptedBubbleSprite.destroy();
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.showLayerStream.subscribe((layerEvent) => {
|
|
this.setLayerVisibility(layerEvent.name, true);
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.hideLayerStream.subscribe((layerEvent) => {
|
|
this.setLayerVisibility(layerEvent.name, false);
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.setPropertyStream.subscribe((setProperty) => {
|
|
this.setPropertyLayer(setProperty.layerName, setProperty.propertyName, setProperty.propertyValue);
|
|
})
|
|
);
|
|
|
|
iframeListener.registerAnswerer("getMapData", () => {
|
|
return {
|
|
data: this.gameMap.getMap(),
|
|
};
|
|
});
|
|
|
|
iframeListener.registerAnswerer("getState", async () => {
|
|
// The sharedVariablesManager is not instantiated before the connection is established. So we need to wait
|
|
// for the connection to send back the answer.
|
|
await this.connectionAnswerPromise;
|
|
return {
|
|
mapUrl: this.MapUrlFile,
|
|
startLayerName: this.startPositionCalculator.startLayerName,
|
|
uuid: localUserStore.getLocalUser()?.uuid,
|
|
nickname: this.playerName,
|
|
roomId: this.roomUrl,
|
|
tags: this.connection ? this.connection.getAllTags() : [],
|
|
variables: this.sharedVariablesManager.variables,
|
|
};
|
|
});
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.setTilesStream.subscribe((eventTiles) => {
|
|
for (const eventTile of eventTiles) {
|
|
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
|
|
}
|
|
this.markDirty();
|
|
})
|
|
);
|
|
|
|
this.iframeSubscriptionList.push(iframeListener.unregisterIFrameStream.subscribe(() => {
|
|
const allProps = this.gameMap.getCurrentProperties();
|
|
if(allProps.get("openWebsite") == null) {
|
|
layoutManagerActionStore.removeAction("openWebsite");
|
|
} else {
|
|
const openWebsiteFunction = () => {
|
|
coWebsiteManager.loadCoWebsite(allProps.get("openWebsite") as string, this.MapUrlFile, allProps.get('openWebsiteAllowApi') as boolean | undefined, allProps.get('openWebsitePolicy') as string | undefined);
|
|
layoutManagerActionStore.removeAction("openWebsite");
|
|
|
|
};
|
|
|
|
let message = allProps.get(WEBSITE_MESSAGE_PROPERTIES);
|
|
if(message === undefined) {
|
|
message = 'Press SPACE or touch here to open web site';
|
|
}
|
|
|
|
layoutManagerActionStore.addAction({
|
|
uuid: "openWebsite",
|
|
type: "message",
|
|
message: message,
|
|
callback: () => openWebsiteFunction(),
|
|
userInputManager: this.userInputManager,
|
|
});
|
|
}
|
|
}));
|
|
|
|
this.iframeSubscriptionList.push(iframeListener.setTilesStream.subscribe((eventTiles) => {
|
|
for (const eventTile of eventTiles) {
|
|
this.gameMap.putTile(eventTile.tile, eventTile.x, eventTile.y, eventTile.layer);
|
|
}
|
|
}))
|
|
|
|
iframeListener.registerAnswerer("loadTileset", (eventTileset) => {
|
|
return this.connectionAnswerPromise.then(() => {
|
|
const jsonTilesetDir = eventTileset.url.substr(0, eventTileset.url.lastIndexOf("/"));
|
|
//Initialise the firstgid to 1 because if there is no tileset in the tilemap, the firstgid will be 1
|
|
let newFirstgid = 1;
|
|
const lastTileset = this.mapFile.tilesets[this.mapFile.tilesets.length - 1];
|
|
if (lastTileset) {
|
|
//If there is at least one tileset in the tilemap then calculate the firstgid of the new tileset
|
|
newFirstgid = lastTileset.firstgid + lastTileset.tilecount;
|
|
}
|
|
return new Promise((resolve, reject) => {
|
|
this.load.on("filecomplete-json-" + eventTileset.url, () => {
|
|
let jsonTileset = this.cache.json.get(eventTileset.url);
|
|
const imageUrl = jsonTilesetDir + "/" + jsonTileset.image;
|
|
this.load.image(imageUrl, imageUrl);
|
|
this.load.on("filecomplete-image-" + imageUrl, () => {
|
|
//Add the firstgid of the tileset to the json file
|
|
jsonTileset = { ...jsonTileset, firstgid: newFirstgid };
|
|
this.mapFile.tilesets.push(jsonTileset);
|
|
this.Map.tilesets.push(
|
|
new Tileset(
|
|
jsonTileset.name,
|
|
jsonTileset.firstgid,
|
|
jsonTileset.tileWidth,
|
|
jsonTileset.tileHeight,
|
|
jsonTileset.margin,
|
|
jsonTileset.spacing,
|
|
jsonTileset.tiles
|
|
)
|
|
);
|
|
this.Terrains.push(
|
|
this.Map.addTilesetImage(
|
|
jsonTileset.name,
|
|
imageUrl,
|
|
jsonTileset.tilewidth,
|
|
jsonTileset.tileheight,
|
|
jsonTileset.margin,
|
|
jsonTileset.spacing
|
|
)
|
|
);
|
|
//destroy the tilemapayer because they are unique and we need to reuse their key and layerdData
|
|
for (const layer of this.Map.layers) {
|
|
layer.tilemapLayer.destroy(false);
|
|
}
|
|
//Create a new GameMap with the changed file
|
|
this.gameMap = new GameMap(this.mapFile, this.Map, this.Terrains);
|
|
//Destroy the colliders of the old tilemapLayer
|
|
this.physics.add.world.colliders.destroy();
|
|
//Create new colliders with the new GameMap
|
|
this.createCollisionWithPlayer();
|
|
//Create new trigger with the new GameMap
|
|
this.triggerOnMapLayerPropertyChange();
|
|
resolve(newFirstgid);
|
|
});
|
|
});
|
|
this.load.on("loaderror", () => {
|
|
console.error("Error while loading " + eventTileset.url + ".");
|
|
reject(-1);
|
|
});
|
|
|
|
this.load.json(eventTileset.url, eventTileset.url);
|
|
this.load.start();
|
|
});
|
|
});
|
|
});
|
|
|
|
iframeListener.registerAnswerer("triggerActionMessage", (message) =>
|
|
layoutManagerActionStore.addAction({
|
|
uuid: message.uuid,
|
|
type: "message",
|
|
message: message.message,
|
|
callback: () => {
|
|
layoutManagerActionStore.removeAction(message.uuid);
|
|
iframeListener.sendActionMessageTriggered(message.uuid);
|
|
},
|
|
userInputManager: this.userInputManager,
|
|
})
|
|
);
|
|
|
|
iframeListener.registerAnswerer("removeActionMessage", (message) => {
|
|
layoutManagerActionStore.removeAction(message.uuid);
|
|
});
|
|
|
|
this.iframeSubscriptionList.push(
|
|
iframeListener.modifyEmbeddedWebsiteStream.subscribe((embeddedWebsite) => {
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
// TODO
|
|
})
|
|
);
|
|
}
|
|
|
|
private setPropertyLayer(
|
|
layerName: string,
|
|
propertyName: string,
|
|
propertyValue: string | number | boolean | undefined
|
|
): void {
|
|
if (propertyName === "exitUrl" && typeof propertyValue === "string") {
|
|
this.loadNextGameFromExitUrl(propertyValue);
|
|
}
|
|
this.gameMap.setLayerProperty(layerName, propertyName, propertyValue);
|
|
}
|
|
|
|
private setLayerVisibility(layerName: string, visible: boolean): void {
|
|
const phaserLayer = this.gameMap.findPhaserLayer(layerName);
|
|
if (phaserLayer != undefined) {
|
|
phaserLayer.setVisible(visible);
|
|
phaserLayer.setCollisionByProperty({ collides: true }, visible);
|
|
} else {
|
|
const phaserLayers = this.gameMap.findPhaserLayers(layerName + "/");
|
|
if (phaserLayers === []) {
|
|
console.warn(
|
|
'Could not find layer with name that contains "' +
|
|
layerName +
|
|
'" when calling WA.hideLayer / WA.showLayer'
|
|
);
|
|
return;
|
|
}
|
|
for (let i = 0; i < phaserLayers.length; i++) {
|
|
phaserLayers[i].setVisible(visible);
|
|
phaserLayers[i].setCollisionByProperty({ collides: true }, visible);
|
|
}
|
|
}
|
|
this.markDirty();
|
|
}
|
|
|
|
private getMapDirUrl(): string {
|
|
return this.MapUrlFile.substr(0, this.MapUrlFile.lastIndexOf("/"));
|
|
}
|
|
|
|
private async onMapExit(roomUrl: URL) {
|
|
if (this.mapTransitioning) return;
|
|
this.mapTransitioning = true;
|
|
|
|
let targetRoom: Room;
|
|
try {
|
|
targetRoom = await Room.createRoom(roomUrl);
|
|
} catch (e /*: unknown*/) {
|
|
console.error('Error while fetching new room "' + roomUrl.toString() + '"', e);
|
|
|
|
//show information room access denied
|
|
layoutManagerActionStore.addAction({
|
|
uuid: "roomAccessDenied",
|
|
type: "warning",
|
|
message: "Room access denied. You don't have right to access on this room.",
|
|
callback: () => {
|
|
layoutManagerActionStore.removeAction("roomAccessDenied");
|
|
},
|
|
userInputManager: this.userInputManager,
|
|
});
|
|
|
|
this.mapTransitioning = false;
|
|
return;
|
|
}
|
|
|
|
if (roomUrl.hash) {
|
|
urlManager.pushStartLayerNameToUrl(roomUrl.hash);
|
|
}
|
|
|
|
if (!targetRoom.isEqual(this.room)) {
|
|
if (this.scene.get(targetRoom.key) === null) {
|
|
console.error("next room not loaded", targetRoom.key);
|
|
return;
|
|
}
|
|
this.cleanupClosingScene();
|
|
this.scene.stop();
|
|
this.scene.start(targetRoom.key);
|
|
this.scene.remove(this.scene.key);
|
|
} else {
|
|
//if the exit points to the current map, we simply teleport the user back to the startLayer
|
|
this.startPositionCalculator.initPositionFromLayerName(roomUrl.hash, roomUrl.hash);
|
|
this.CurrentPlayer.x = this.startPositionCalculator.startPosition.x;
|
|
this.CurrentPlayer.y = this.startPositionCalculator.startPosition.y;
|
|
setTimeout(() => (this.mapTransitioning = false), 500);
|
|
}
|
|
}
|
|
|
|
public cleanupClosingScene(): void {
|
|
// stop playing audio, close any open website, stop any open Jitsi
|
|
coWebsiteManager.closeCoWebsite();
|
|
// Stop the script, if any
|
|
const scripts = this.getScriptUrls(this.mapFile);
|
|
for (const script of scripts) {
|
|
iframeListener.unregisterScript(script);
|
|
}
|
|
|
|
this.stopJitsi();
|
|
audioManagerFileStore.unloadAudio();
|
|
// We are completely destroying the current scene to avoid using a half-backed instance when coming back to the same map.
|
|
this.connection?.closeConnection();
|
|
this.simplePeer?.closeAllConnections();
|
|
this.simplePeer?.unregister();
|
|
this.messageSubscription?.unsubscribe();
|
|
this.userInputManager.destroy();
|
|
this.pinchManager?.destroy();
|
|
this.emoteManager.destroy();
|
|
this.peerStoreUnsubscribe();
|
|
this.chatVisibilityUnsubscribe();
|
|
this.biggestAvailableAreaStoreUnsubscribe();
|
|
iframeListener.unregisterAnswerer("getState");
|
|
iframeListener.unregisterAnswerer("loadTileset");
|
|
iframeListener.unregisterAnswerer("getMapData");
|
|
iframeListener.unregisterAnswerer("triggerActionMessage");
|
|
iframeListener.unregisterAnswerer("removeActionMessage");
|
|
this.sharedVariablesManager?.close();
|
|
this.embeddedWebsiteManager?.close();
|
|
|
|
mediaManager.hideGameOverlay();
|
|
|
|
for (const iframeEvents of this.iframeSubscriptionList) {
|
|
iframeEvents.unsubscribe();
|
|
}
|
|
}
|
|
|
|
private removeAllRemotePlayers(): void {
|
|
this.MapPlayersByKey.forEach((player: RemotePlayer) => {
|
|
player.destroy();
|
|
|
|
if (player.companion) {
|
|
player.companion.destroy();
|
|
}
|
|
|
|
this.MapPlayers.remove(player);
|
|
});
|
|
this.MapPlayersByKey = new Map<number, RemotePlayer>();
|
|
}
|
|
|
|
private getExitUrl(layer: ITiledMapLayer): string | undefined {
|
|
return this.getProperty(layer, "exitUrl") as string | undefined;
|
|
}
|
|
|
|
/**
|
|
* @deprecated the map property exitSceneUrl is deprecated
|
|
*/
|
|
private getExitSceneUrl(layer: ITiledMapLayer): string | undefined {
|
|
return this.getProperty(layer, "exitSceneUrl") as string | undefined;
|
|
}
|
|
|
|
private getScriptUrls(map: ITiledMap): string[] {
|
|
return (this.getProperties(map, "script") as string[]).map((script) =>
|
|
new URL(script, this.MapUrlFile).toString()
|
|
);
|
|
}
|
|
|
|
private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined {
|
|
const properties: ITiledMapProperty[] | undefined = layer.properties;
|
|
if (!properties) {
|
|
return undefined;
|
|
}
|
|
const obj = properties.find(
|
|
(property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase()
|
|
);
|
|
if (obj === undefined) {
|
|
return undefined;
|
|
}
|
|
return obj.value;
|
|
}
|
|
|
|
private getProperties(layer: ITiledMapLayer | ITiledMap, name: string): (string | number | boolean | undefined)[] {
|
|
const properties: ITiledMapProperty[] | undefined = layer.properties;
|
|
if (!properties) {
|
|
return [];
|
|
}
|
|
return properties
|
|
.filter((property: ITiledMapProperty) => property.name.toLowerCase() === name.toLowerCase())
|
|
.map((property) => property.value);
|
|
}
|
|
|
|
private loadNextGameFromExitUrl(exitUrl: string): Promise<void> {
|
|
return this.loadNextGame(Room.getRoomPathFromExitUrl(exitUrl, window.location.toString()));
|
|
}
|
|
|
|
//todo: push that into the gameManager
|
|
private async loadNextGame(exitRoomPath: URL): Promise<void> {
|
|
try {
|
|
const room = await Room.createRoom(exitRoomPath);
|
|
return gameManager.loadMap(room);
|
|
} catch (e /*: unknown*/) {
|
|
console.warn('Error while pre-loading exit room "' + exitRoomPath.toString() + '"', e);
|
|
}
|
|
}
|
|
|
|
//todo: in a dedicated class/function?
|
|
initCamera() {
|
|
this.cameras.main.setBounds(0, 0, this.Map.widthInPixels, this.Map.heightInPixels);
|
|
this.cameras.main.startFollow(this.CurrentPlayer, true);
|
|
biggestAvailableAreaStore.recompute();
|
|
}
|
|
|
|
createCollisionWithPlayer() {
|
|
//add collision layer
|
|
for (const phaserLayer of this.gameMap.phaserLayers) {
|
|
this.physics.add.collider(this.CurrentPlayer, phaserLayer, (object1: GameObject, object2: GameObject) => {
|
|
//this.CurrentPlayer.say("Collision with layer : "+ (object2 as Tile).layer.name)
|
|
});
|
|
phaserLayer.setCollisionByProperty({ collides: true });
|
|
if (DEBUG_MODE) {
|
|
//debug code to see the collision hitbox of the object in the top layer
|
|
phaserLayer.renderDebug(this.add.graphics(), {
|
|
tileColor: null, //non-colliding tiles
|
|
collidingTileColor: new Phaser.Display.Color(243, 134, 48, 200), // Colliding tiles,
|
|
faceColor: new Phaser.Display.Color(40, 39, 37, 255), // Colliding face edges
|
|
});
|
|
}
|
|
//});
|
|
}
|
|
}
|
|
|
|
createCurrentPlayer() {
|
|
//TODO create animation moving between exit and start
|
|
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, this.characterLayers);
|
|
try {
|
|
this.CurrentPlayer = new Player(
|
|
this,
|
|
this.startPositionCalculator.startPosition.x,
|
|
this.startPositionCalculator.startPosition.y,
|
|
this.playerName,
|
|
texturesPromise,
|
|
PlayerAnimationDirections.Down,
|
|
false,
|
|
this.userInputManager,
|
|
this.companion,
|
|
this.companion !== null ? lazyLoadCompanionResource(this.load, this.companion) : undefined
|
|
);
|
|
this.CurrentPlayer.on("pointerdown", (pointer: Phaser.Input.Pointer) => {
|
|
if (pointer.wasTouch && (pointer.event as TouchEvent).touches.length > 1) {
|
|
return; //we don't want the menu to open when pinching on a touch screen.
|
|
}
|
|
|
|
this.CurrentPlayer.openOrCloseEmoteMenu();
|
|
})
|
|
this.CurrentPlayer.on(requestEmoteEventName, (emoteKey: string) => {
|
|
this.connection?.emitEmoteEvent(emoteKey);
|
|
});
|
|
} catch (err) {
|
|
if (err instanceof TextureError) {
|
|
gameManager.leaveGame(SelectCharacterSceneName, new SelectCharacterScene());
|
|
}
|
|
throw err;
|
|
}
|
|
|
|
//create collision
|
|
this.createCollisionWithPlayer();
|
|
}
|
|
|
|
pushPlayerPosition(event: HasPlayerMovedEvent) {
|
|
if (this.lastMoveEventSent === event) {
|
|
return;
|
|
}
|
|
|
|
// If the player is not moving, let's send the info right now.
|
|
if (event.moving === false) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If the player is moving, and if it changed direction, let's send an event
|
|
if (event.direction !== this.lastMoveEventSent.direction) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// If more than 200ms happened since last event sent
|
|
if (this.currentTick - this.lastSentTick >= POSITION_DELAY) {
|
|
this.doPushPlayerPosition(event);
|
|
return;
|
|
}
|
|
|
|
// Otherwise, do nothing.
|
|
}
|
|
|
|
/**
|
|
* Finds the correct item to outline and outline it (if there is an item to be outlined)
|
|
* @param event
|
|
*/
|
|
private outlineItem(event: HasPlayerMovedEvent): void {
|
|
let x = event.x;
|
|
let y = event.y;
|
|
switch (event.direction) {
|
|
case PlayerAnimationDirections.Up:
|
|
y -= 32;
|
|
break;
|
|
case PlayerAnimationDirections.Down:
|
|
y += 32;
|
|
break;
|
|
case PlayerAnimationDirections.Left:
|
|
x -= 32;
|
|
break;
|
|
case PlayerAnimationDirections.Right:
|
|
x += 32;
|
|
break;
|
|
default:
|
|
throw new Error('Unexpected direction "' + event.direction + '"');
|
|
}
|
|
|
|
let shortestDistance: number = Infinity;
|
|
let selectedItem: ActionableItem | null = null;
|
|
for (const item of this.actionableItems.values()) {
|
|
const distance = item.actionableDistance(x, y);
|
|
if (distance !== null && distance < shortestDistance) {
|
|
shortestDistance = distance;
|
|
selectedItem = item;
|
|
}
|
|
}
|
|
|
|
if (this.outlinedItem === selectedItem) {
|
|
return;
|
|
}
|
|
|
|
this.outlinedItem?.notSelectable();
|
|
this.outlinedItem = selectedItem;
|
|
this.outlinedItem?.selectable();
|
|
}
|
|
|
|
private doPushPlayerPosition(event: HasPlayerMovedEvent): void {
|
|
this.lastMoveEventSent = event;
|
|
this.lastSentTick = this.currentTick;
|
|
const camera = this.cameras.main;
|
|
this.connection?.sharePosition(event.x, event.y, event.direction, event.moving, {
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
iframeListener.hasPlayerMoved(event);
|
|
}
|
|
|
|
/**
|
|
* @param time
|
|
* @param delta The delta time in ms since the last frame. This is a smoothed and capped value based on the FPS rate.
|
|
*/
|
|
update(time: number, delta: number): void {
|
|
this.dirty = false;
|
|
this.currentTick = time;
|
|
this.CurrentPlayer.moveUser(delta);
|
|
|
|
// Let's handle all events
|
|
while (this.pendingEvents.length !== 0) {
|
|
this.dirty = true;
|
|
const event = this.pendingEvents.dequeue();
|
|
switch (event.type) {
|
|
case "InitUserPositionEvent":
|
|
this.doInitUsersPosition(event.event);
|
|
break;
|
|
case "AddPlayerEvent":
|
|
this.doAddPlayer(event.event);
|
|
break;
|
|
case "RemovePlayerEvent":
|
|
this.doRemovePlayer(event.userId);
|
|
break;
|
|
case "UserMovedEvent":
|
|
this.doUpdatePlayerPosition(event.event);
|
|
break;
|
|
case "GroupCreatedUpdatedEvent":
|
|
this.doShareGroupPosition(event.event);
|
|
break;
|
|
case "DeleteGroupEvent":
|
|
this.doDeleteGroup(event.groupId);
|
|
break;
|
|
}
|
|
}
|
|
// Let's move all users
|
|
const updatedPlayersPositions = this.playersPositionInterpolator.getUpdatedPositions(time);
|
|
updatedPlayersPositions.forEach((moveEvent: HasPlayerMovedEvent, userId: number) => {
|
|
this.dirty = true;
|
|
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
throw new Error('Cannot find player with ID "' + userId + '"');
|
|
}
|
|
player.updatePosition(moveEvent);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when the full list of user position is received.
|
|
*/
|
|
private initUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "InitUserPositionEvent",
|
|
event: usersPosition,
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Put all the players on the map on map load.
|
|
*/
|
|
private doInitUsersPosition(usersPosition: MessageUserPositionInterface[]): void {
|
|
const currentPlayerId = this.connection?.getUserId();
|
|
this.removeAllRemotePlayers();
|
|
// load map
|
|
usersPosition.forEach((userPosition: MessageUserPositionInterface) => {
|
|
if (userPosition.userId === currentPlayerId) {
|
|
return;
|
|
}
|
|
this.addPlayer(userPosition);
|
|
});
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a new player arrives on a map
|
|
*/
|
|
public addPlayer(addPlayerData: AddPlayerInterface): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "AddPlayerEvent",
|
|
event: addPlayerData,
|
|
});
|
|
}
|
|
|
|
private doAddPlayer(addPlayerData: AddPlayerInterface): void {
|
|
//check if exist player, if exist, move position
|
|
if (this.MapPlayersByKey.has(addPlayerData.userId)) {
|
|
this.updatePlayerPosition({
|
|
userId: addPlayerData.userId,
|
|
position: addPlayerData.position,
|
|
});
|
|
return;
|
|
}
|
|
|
|
const texturesPromise = lazyLoadPlayerCharacterTextures(this.load, addPlayerData.characterLayers);
|
|
const player = new RemotePlayer(
|
|
addPlayerData.userId,
|
|
this,
|
|
addPlayerData.position.x,
|
|
addPlayerData.position.y,
|
|
addPlayerData.name,
|
|
texturesPromise,
|
|
addPlayerData.position.direction as PlayerAnimationDirections,
|
|
addPlayerData.position.moving,
|
|
addPlayerData.visitCardUrl,
|
|
addPlayerData.companion,
|
|
addPlayerData.companion !== null ? lazyLoadCompanionResource(this.load, addPlayerData.companion) : undefined
|
|
);
|
|
this.MapPlayers.add(player);
|
|
this.MapPlayersByKey.set(player.userId, player);
|
|
player.updatePosition(addPlayerData.position);
|
|
}
|
|
|
|
/**
|
|
* Called by the connexion when a player is removed from the map
|
|
*/
|
|
public removePlayer(userId: number) {
|
|
this.pendingEvents.enqueue({
|
|
type: "RemovePlayerEvent",
|
|
userId,
|
|
});
|
|
}
|
|
|
|
private doRemovePlayer(userId: number) {
|
|
const player = this.MapPlayersByKey.get(userId);
|
|
if (player === undefined) {
|
|
console.error("Cannot find user with id ", userId);
|
|
} else {
|
|
player.destroy();
|
|
|
|
if (player.companion) {
|
|
player.companion.destroy();
|
|
}
|
|
|
|
this.MapPlayers.remove(player);
|
|
}
|
|
this.MapPlayersByKey.delete(userId);
|
|
this.playersPositionInterpolator.removePlayer(userId);
|
|
}
|
|
|
|
public updatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "UserMovedEvent",
|
|
event: message,
|
|
});
|
|
}
|
|
|
|
private doUpdatePlayerPosition(message: MessageUserMovedInterface): void {
|
|
const player: RemotePlayer | undefined = this.MapPlayersByKey.get(message.userId);
|
|
if (player === undefined) {
|
|
//throw new Error('Cannot find player with ID "' + message.userId +'"');
|
|
console.error('Cannot update position of player with ID "' + message.userId + '": player not found');
|
|
return;
|
|
}
|
|
|
|
// We do not update the player position directly (because it is sent only every 200ms).
|
|
// Instead we use the PlayersPositionInterpolator that will do a smooth animation over the next 200ms.
|
|
const playerMovement = new PlayerMovement(
|
|
{ x: player.x, y: player.y },
|
|
this.currentTick,
|
|
message.position,
|
|
this.currentTick + POSITION_DELAY
|
|
);
|
|
this.playersPositionInterpolator.updatePlayerPosition(player.userId, playerMovement);
|
|
}
|
|
|
|
public shareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
this.pendingEvents.enqueue({
|
|
type: "GroupCreatedUpdatedEvent",
|
|
event: groupPositionMessage,
|
|
});
|
|
}
|
|
|
|
private doShareGroupPosition(groupPositionMessage: GroupCreatedUpdatedMessageInterface) {
|
|
//delete previous group
|
|
this.doDeleteGroup(groupPositionMessage.groupId);
|
|
|
|
// TODO: circle radius should not be hard stored
|
|
//create new group
|
|
const sprite = new Sprite(
|
|
this,
|
|
Math.round(groupPositionMessage.position.x),
|
|
Math.round(groupPositionMessage.position.y),
|
|
groupPositionMessage.groupSize === MAX_PER_GROUP ? "circleSprite-red" : "circleSprite-white"
|
|
);
|
|
sprite.setDisplayOrigin(48, 48);
|
|
this.add.existing(sprite);
|
|
this.groups.set(groupPositionMessage.groupId, sprite);
|
|
return sprite;
|
|
}
|
|
|
|
deleteGroup(groupId: number): void {
|
|
this.pendingEvents.enqueue({
|
|
type: "DeleteGroupEvent",
|
|
groupId,
|
|
});
|
|
}
|
|
|
|
doDeleteGroup(groupId: number): void {
|
|
const group = this.groups.get(groupId);
|
|
if (!group) {
|
|
return;
|
|
}
|
|
group.destroy();
|
|
this.groups.delete(groupId);
|
|
}
|
|
|
|
/**
|
|
* Sends to the server an event emitted by one of the ActionableItems.
|
|
*/
|
|
emitActionableEvent(itemId: number, eventName: string, state: unknown, parameters: unknown) {
|
|
this.connection?.emitActionableEvent(itemId, eventName, state, parameters);
|
|
}
|
|
|
|
public onResize(): void {
|
|
super.onResize();
|
|
this.reposition();
|
|
|
|
// Send new viewport to server
|
|
const camera = this.cameras.main;
|
|
this.connection?.setViewport({
|
|
left: camera.scrollX,
|
|
top: camera.scrollY,
|
|
right: camera.scrollX + camera.width,
|
|
bottom: camera.scrollY + camera.height,
|
|
});
|
|
}
|
|
private getObjectLayerData(objectName: string): ITiledMapObject | undefined {
|
|
for (const layer of this.mapFile.layers) {
|
|
if (layer.type === "objectgroup" && layer.name === "floorLayer") {
|
|
for (const object of layer.objects) {
|
|
if (object.name === objectName) {
|
|
return object;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return undefined;
|
|
}
|
|
private reposition(): void {
|
|
this.openChatIcon.setY(this.game.renderer.height - 2);
|
|
|
|
// Recompute camera offset if needed
|
|
biggestAvailableAreaStore.recompute();
|
|
}
|
|
|
|
/**
|
|
* Updates the offset of the character compared to the center of the screen according to the layout manager
|
|
* (tries to put the character in the center of the remaining space if there is a discussion going on.
|
|
*/
|
|
private updateCameraOffset(array: Box): void {
|
|
const xCenter = (array.xEnd - array.xStart) / 2 + array.xStart;
|
|
const yCenter = (array.yEnd - array.yStart) / 2 + array.yStart;
|
|
|
|
const game = HtmlUtils.querySelectorOrFail<HTMLCanvasElement>("#game canvas");
|
|
// Let's put this in Game coordinates by applying the zoom level:
|
|
|
|
this.cameras.main.setFollowOffset(
|
|
((xCenter - game.offsetWidth / 2) * window.devicePixelRatio) / this.scale.zoom,
|
|
((yCenter - game.offsetHeight / 2) * window.devicePixelRatio) / this.scale.zoom
|
|
);
|
|
}
|
|
|
|
public startJitsi(roomName: string, jwt?: string): void {
|
|
const allProps = this.gameMap.getCurrentProperties();
|
|
const jitsiConfig = this.safeParseJSONstring(allProps.get("jitsiConfig") as string | undefined, "jitsiConfig");
|
|
const jitsiInterfaceConfig = this.safeParseJSONstring(
|
|
allProps.get("jitsiInterfaceConfig") as string | undefined,
|
|
"jitsiInterfaceConfig"
|
|
);
|
|
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
|
|
const jitsiWidth = allProps.get("jitsiWidth") as number | undefined;
|
|
|
|
jitsiFactory.start(roomName, this.playerName, jwt, jitsiConfig, jitsiInterfaceConfig, jitsiUrl, jitsiWidth);
|
|
this.connection?.setSilent(true);
|
|
mediaManager.hideGameOverlay();
|
|
|
|
//permit to stop jitsi when user close iframe
|
|
mediaManager.addTriggerCloseJitsiFrameButton("close-jisi", () => {
|
|
this.stopJitsi();
|
|
});
|
|
}
|
|
|
|
public stopJitsi(): void {
|
|
this.connection?.setSilent(false);
|
|
jitsiFactory.stop();
|
|
mediaManager.showGameOverlay();
|
|
|
|
mediaManager.removeTriggerCloseJitsiFrameButton('close-jisi');
|
|
|
|
const allProps = this.gameMap.getCurrentProperties();
|
|
|
|
if(allProps.get("jitsiRoom") === undefined) {
|
|
layoutManagerActionStore.removeAction("jitsi");
|
|
} else {
|
|
const openJitsiRoomFunction = () => {
|
|
const roomName = jitsiFactory.getRoomName(allProps.get("jitsiRoom") as string, this.instance);
|
|
const jitsiUrl = allProps.get("jitsiUrl") as string | undefined;
|
|
if(JITSI_PRIVATE_MODE && !jitsiUrl) {
|
|
const adminTag = allProps.get("jitsiRoomAdminTag") as string | undefined;
|
|
|
|
this.connection && this.connection.emitQueryJitsiJwtMessage(roomName, adminTag);
|
|
} else {
|
|
this.startJitsi(roomName, undefined);
|
|
}
|
|
layoutManagerActionStore.removeAction("jitsi");
|
|
}
|
|
|
|
let message = allProps.get(JITSI_MESSAGE_PROPERTIES);
|
|
if(message === undefined) {
|
|
message = 'Press SPACE or touch here to enter Jitsi Meet room';
|
|
}
|
|
layoutManagerActionStore.addAction({
|
|
uuid: "jitsi",
|
|
type: "message",
|
|
message: message,
|
|
callback: () => openJitsiRoomFunction(),
|
|
userInputManager: this.userInputManager,
|
|
});
|
|
}
|
|
}
|
|
|
|
//todo: put this into an 'orchestrator' scene (EntryScene?)
|
|
private bannedUser() {
|
|
this.cleanupClosingScene();
|
|
this.userInputManager.disableControls();
|
|
this.scene.start(ErrorSceneName, {
|
|
title: "Banned",
|
|
subTitle: "You were banned from WorkAdventure",
|
|
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
|
});
|
|
}
|
|
|
|
//todo: put this into an 'orchestrator' scene (EntryScene?)
|
|
private showWorldFullError(message: string | null): void {
|
|
this.cleanupClosingScene();
|
|
this.scene.stop(ReconnectingSceneName);
|
|
this.scene.remove(ReconnectingSceneName);
|
|
this.userInputManager.disableControls();
|
|
//FIX ME to use status code
|
|
if (message == undefined) {
|
|
this.scene.start(ErrorSceneName, {
|
|
title: "Connection rejected",
|
|
subTitle: "The world you are trying to join is full. Try again later.",
|
|
message: "If you want more information, you may contact us at: hello@workadventu.re",
|
|
});
|
|
} else {
|
|
this.scene.start(ErrorSceneName, {
|
|
title: "Connection rejected",
|
|
subTitle: "You cannot join the World. Try again later. \n\r \n\r Error: " + message + ".",
|
|
message:
|
|
"If you want more information, you may contact administrator or contact us at: hello@workadventu.re",
|
|
});
|
|
}
|
|
}
|
|
|
|
zoomByFactor(zoomFactor: number) {
|
|
waScaleManager.zoomModifier *= zoomFactor;
|
|
biggestAvailableAreaStore.recompute();
|
|
}
|
|
|
|
public createSuccessorGameScene(autostart: boolean, reconnecting: boolean) {
|
|
const gameSceneKey = "somekey" + Math.round(Math.random() * 10000);
|
|
const game = new GameScene(this.room, this.MapUrlFile, gameSceneKey);
|
|
this.scene.add(gameSceneKey, game, autostart, {
|
|
initPosition: {
|
|
x: this.CurrentPlayer.x,
|
|
y: this.CurrentPlayer.y,
|
|
},
|
|
reconnecting: reconnecting,
|
|
});
|
|
|
|
//If new gameScene doesn't start automatically then we change the gameScene in gameManager so that it can start the new gameScene
|
|
if (!autostart) {
|
|
gameManager.gameSceneIsCreated(game);
|
|
}
|
|
|
|
this.scene.stop(this.scene.key);
|
|
this.scene.remove(this.scene.key);
|
|
}
|
|
}
|