Files
partey_workadventure/front/src/Phaser/Entity/PlayerTextures.ts
T
David Négrier 6540f15c5b Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00

127 lines
4.1 KiB
TypeScript

//The list of all the player textures, both the default models and the partial textures used for customization
export interface BodyResourceDescriptionListInterface {
[key: string]: BodyResourceDescriptionInterface;
}
export interface BodyResourceDescriptionInterface {
id: string;
img: string;
level?: number;
}
/**
* Temporary object to map layers to the old "level" concept.
*/
export const mapLayerToLevel = {
woka: -1,
body: 0,
eyes: 1,
hair: 2,
clothes: 3,
hat: 4,
accessory: 5,
};
export enum PlayerTexturesKey {
Accessory = "accessory",
Body = "body",
Clothes = "clothes",
Eyes = "eyes",
Hair = "hair",
Hat = "hat",
Woka = "woka",
}
type PlayerTexturesMetadata = Record<PlayerTexturesKey, PlayerTexturesCategory>;
interface PlayerTexturesCategory {
collections: PlayerTexturesCollection[];
required?: boolean;
}
interface PlayerTexturesCollection {
name: string;
textures: PlayerTexturesRecord[];
}
interface PlayerTexturesRecord {
id: string;
name: string;
url: string;
}
export class PlayerTextures {
private PLAYER_RESOURCES: BodyResourceDescriptionListInterface = {};
private COLOR_RESOURCES: BodyResourceDescriptionListInterface = {};
private EYES_RESOURCES: BodyResourceDescriptionListInterface = {};
private HAIR_RESOURCES: BodyResourceDescriptionListInterface = {};
private CLOTHES_RESOURCES: BodyResourceDescriptionListInterface = {};
private HATS_RESOURCES: BodyResourceDescriptionListInterface = {};
private ACCESSORIES_RESOURCES: BodyResourceDescriptionListInterface = {};
private LAYERS: BodyResourceDescriptionListInterface[] = [];
public loadPlayerTexturesMetadata(metadata: PlayerTexturesMetadata): void {
this.mapTexturesMetadataIntoResources(metadata);
}
public getTexturesResources(key: PlayerTexturesKey): BodyResourceDescriptionListInterface {
switch (key) {
case PlayerTexturesKey.Accessory:
return this.ACCESSORIES_RESOURCES;
case PlayerTexturesKey.Body:
return this.COLOR_RESOURCES;
case PlayerTexturesKey.Clothes:
return this.CLOTHES_RESOURCES;
case PlayerTexturesKey.Eyes:
return this.EYES_RESOURCES;
case PlayerTexturesKey.Hair:
return this.HAIR_RESOURCES;
case PlayerTexturesKey.Hat:
return this.HATS_RESOURCES;
case PlayerTexturesKey.Woka:
return this.PLAYER_RESOURCES;
}
}
public getLayers(): BodyResourceDescriptionListInterface[] {
return this.LAYERS;
}
private mapTexturesMetadataIntoResources(metadata: PlayerTexturesMetadata): void {
this.PLAYER_RESOURCES = this.getMappedResources(metadata.woka);
this.COLOR_RESOURCES = this.getMappedResources(metadata.body);
this.EYES_RESOURCES = this.getMappedResources(metadata.eyes);
this.HAIR_RESOURCES = this.getMappedResources(metadata.hair);
this.CLOTHES_RESOURCES = this.getMappedResources(metadata.clothes);
this.HATS_RESOURCES = this.getMappedResources(metadata.hat);
this.ACCESSORIES_RESOURCES = this.getMappedResources(metadata.accessory);
this.LAYERS = [
this.COLOR_RESOURCES,
this.EYES_RESOURCES,
this.HAIR_RESOURCES,
this.CLOTHES_RESOURCES,
this.HATS_RESOURCES,
this.ACCESSORIES_RESOURCES,
];
}
private getMappedResources(category: PlayerTexturesCategory): BodyResourceDescriptionListInterface {
const resources: BodyResourceDescriptionListInterface = {};
if (!category) {
return {};
}
for (const collection of category.collections) {
for (const texture of collection.textures) {
resources[texture.id] = { id: texture.id, img: texture.url };
}
}
return resources;
}
}
export const OBJECTS: BodyResourceDescriptionInterface[] = [
{ id: "teleportation", img: "resources/objects/teleportation.png" },
];