Files
partey_workadventure/front/src/Phaser/Helpers/TexturesHelper.ts
T

87 lines
2.9 KiB
TypeScript

export class TexturesHelper {
public static async getSnapshot(
scene: Phaser.Scene,
...sprites: { sprite: Phaser.GameObjects.Sprite; frame?: string | number }[]
): Promise<string> {
const rt = scene.make.renderTexture({}, false);
try {
for (const { sprite, frame } of sprites) {
if (frame) {
sprite.setFrame(frame);
}
rt.draw(sprite, sprite.displayWidth * 0.5, sprite.displayHeight * 0.5);
}
return new Promise<string>((resolve, reject) => {
try {
rt.snapshot(
(url) => {
resolve((url as HTMLImageElement).src);
rt.destroy();
},
"image/png",
1
);
} catch (error) {
rt.destroy();
reject(error);
}
});
} catch (error) {
rt.destroy();
throw new Error("Could not get the snapshot");
}
}
public static createFloorRectangleTexture(
scene: Phaser.Scene,
newTextureKey: string,
width: number,
height: number,
sourceTextureKey: string,
sourceTextureFrame?: number | string,
sourceTextureWidth: number = 32,
sourceTextureHeight: number = 32
): void {
const rt = scene.make.renderTexture({ x: 0, y: 0, width, height }, false);
const widthTiles = Math.ceil(width / sourceTextureWidth);
const heightTiles = Math.ceil(height / sourceTextureHeight);
for (let x = 0; x < widthTiles; x += 1) {
for (let y = 0; y < heightTiles; y += 1) {
rt.drawFrame(sourceTextureKey, sourceTextureFrame, x * 32, y * 32);
}
}
rt.saveTexture(newTextureKey);
rt.destroy();
}
public static createRectangleTexture(
scene: Phaser.Scene,
textureKey: string,
width: number,
height: number,
color: number
): void {
const rectangleTexture = scene.add.graphics().fillStyle(color, 1).fillRect(0, 0, width, height);
rectangleTexture.generateTexture(textureKey, width, height);
rectangleTexture.destroy();
}
public static createCircleTexture(
scene: Phaser.Scene,
textureKey: string,
radius: number,
color: number,
outlineColor?: number,
outlineThickness?: number
): void {
const circleTexture = scene.add.graphics().fillStyle(color, 1).fillCircle(radius, radius, radius);
if (outlineColor) {
circleTexture.lineStyle(outlineThickness ?? 1, outlineColor).strokeCircle(radius, radius, radius);
}
circleTexture.generateTexture(textureKey, radius * 2, radius * 2);
circleTexture.destroy();
}
}