6540f15c5b
* Wrap websockets with HyperExpress * Add endpoints on pusher to resolve wokas * getting textures urls from pusher * Adding OpenAPI documentation for the pusher. The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint. * revert FRONT_URL * playerTextures metadata is being loaded via Phaser.Loader * fetch textures every time character or customize scene is open * Heavy changes: refactoring the pusher to always send the textures (and the front to accept them) * Sending character layer details to admin * Cleaning commented code * Fixing regex * Fix woka endpoints on pusher * Change error wording on pusher * Working on integration of the woka-list with the new admin endpoint. * Switching from "name" to "id" in texture object + using zod for woka/list validation * Add position on default woka data * Remove async on pusher option method * Fix woka list url * add options for /register * Fxiing loading the Woka list * Actually returning something in logout-callback * Copying messages to back too * remove customize button if no body parts are available (#1952) * remove customize button if no body parts are available * remove unused position field from PlayerTexturesCollection interface * removed unused label field * fix LocalUser test * little PlayerTextures class refactor * Fixing linting * Fixing missing Openapi packages in prod * Fixing back build Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: David Négrier <d.negrier@thecodingmachine.com> * Add returns on pusher endpoints Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re> Co-authored-by: Hanusiak Piotr <piotr@ltmp.co> Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
42 lines
1.6 KiB
TypeScript
42 lines
1.6 KiB
TypeScript
import { ResizableScene } from "./ResizableScene";
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import { BodyResourceDescriptionInterface, PlayerTexturesKey } from "../Entity/PlayerTextures";
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import { loadWokaTexture } from "../Entity/PlayerTexturesLoadingManager";
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import type CancelablePromise from "cancelable-promise";
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import { PlayerTextures } from "../Entity/PlayerTextures";
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export abstract class AbstractCharacterScene extends ResizableScene {
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protected playerTextures: PlayerTextures;
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constructor(params: { key: string }) {
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super(params);
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this.playerTextures = new PlayerTextures();
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}
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loadCustomSceneSelectCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const textures = this.playerTextures.getTexturesResources(PlayerTexturesKey.Woka);
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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if (textures) {
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for (const texture of Object.values(textures)) {
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if (texture.level === -1) {
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continue;
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}
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promises.push(loadWokaTexture(this.load, texture));
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}
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}
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return Promise.all(promises);
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}
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loadSelectSceneCharacters(): Promise<BodyResourceDescriptionInterface[]> {
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const promises: CancelablePromise<BodyResourceDescriptionInterface>[] = [];
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for (const textures of this.playerTextures.getLayers()) {
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for (const texture of Object.values(textures)) {
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if (texture.level !== -1) {
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continue;
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}
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promises.push(loadWokaTexture(this.load, texture));
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}
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}
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return Promise.all(promises);
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}
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}
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