partey_workadventure/back/tests/PositionNotifierTest.ts
Piotr Hanusiak 02f06a913b
Availability indicator (#2044)
* status indicators changing properly

* away status wip

* updating away status on connection

* remove obsolete logs

* fix typecheck

* minor adjustments

* darker outline

* Trying darker outline

* Apply suggestions from code review

* Update pusher/src/Model/Zone.ts

* Making the dot smaller

* Marking onleavezone as deprecated

Co-authored-by: Piotr 'pwh' Hanusiak <p.hanusiak@workadventu.re>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-04-07 14:23:53 +02:00

253 lines
7.2 KiB
TypeScript

import "jasmine";
import { PositionNotifier } from "../src/Model/PositionNotifier";
import { User, UserSocket } from "../src/Model/User";
import { Zone } from "_Model/Zone";
import { Movable } from "_Model/Movable";
import { PositionInterface } from "_Model/PositionInterface";
import { ZoneSocket } from "../src/RoomManager";
describe("PositionNotifier", () => {
it("should receive notifications when player moves", () => {
let enterTriggered = false;
let moveTriggered = false;
let leaveTriggered = false;
const positionNotifier = new PositionNotifier(
300,
300,
(thing: Movable) => {
enterTriggered = true;
},
(thing: Movable, position: PositionInterface) => {
moveTriggered = true;
},
(thing: Movable) => {
leaveTriggered = true;
},
() => {},
() => {},
() => {}
);
const user1 = new User(
1,
"test",
"10.0.0.2",
{
x: 500,
y: 500,
moving: false,
direction: "down",
},
false,
positionNotifier,
false,
{} as UserSocket,
[],
null,
"foo",
[]
);
const user2 = new User(
2,
"test",
"10.0.0.2",
{
x: -9999,
y: -9999,
moving: false,
direction: "down",
},
false,
positionNotifier,
false,
{} as UserSocket,
[],
null,
"foo",
[]
);
positionNotifier.addZoneListener({} as ZoneSocket, 0, 0);
positionNotifier.addZoneListener({} as ZoneSocket, 0, 1);
positionNotifier.addZoneListener({} as ZoneSocket, 1, 1);
positionNotifier.addZoneListener({} as ZoneSocket, 1, 0);
/*positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});*/
user2.setPosition({ x: 500, y: 500, direction: "down", moving: false });
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
enterTriggered = false;
// Move inside the zone
user2.setPosition({ x: 501, y: 500, direction: "down", moving: false });
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(true);
moveTriggered = false;
// Move out of the zone in a zone that we don't track
user2.setPosition({ x: 901, y: 500, direction: "down", moving: false });
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
leaveTriggered = false;
// Move back in
user2.setPosition({ x: 500, y: 500, direction: "down", moving: false });
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
enterTriggered = false;
// Leave the room
positionNotifier.leave(user2);
//positionNotifier.removeViewport(user2);
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
leaveTriggered = false;
});
it("should receive notifications when camera moves", () => {
let enterTriggered = false;
let moveTriggered = false;
let leaveTriggered = false;
const positionNotifier = new PositionNotifier(
300,
300,
(thing: Movable, fromZone: Zone | null) => {
enterTriggered = true;
},
(thing: Movable, position: PositionInterface) => {
moveTriggered = true;
},
(thing: Movable) => {
leaveTriggered = true;
},
() => {},
() => {},
() => {}
);
const user1 = new User(
1,
"test",
"10.0.0.2",
{
x: 500,
y: 500,
moving: false,
direction: "down",
},
false,
positionNotifier,
false,
{} as UserSocket,
[],
null,
"foo",
[]
);
const user2 = new User(
2,
"test",
"10.0.0.2",
{
x: 0,
y: 0,
moving: false,
direction: "down",
},
false,
positionNotifier,
false,
{} as UserSocket,
[],
null,
"foo",
[]
);
const listener = {} as ZoneSocket;
positionNotifier.addZoneListener(listener, 0, 0);
positionNotifier.addZoneListener(listener, 0, 1);
positionNotifier.addZoneListener(listener, 1, 1);
positionNotifier.addZoneListener(listener, 1, 0);
/*let newUsers = positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});*/
positionNotifier.enter(user1);
positionNotifier.enter(user2);
//expect(newUsers.length).toBe(2);
expect(enterTriggered).toBe(true);
enterTriggered = false;
//positionNotifier.updatePosition(user2, {x:500, y:500}, {x:0, y: 0})
user2.setPosition({ x: 500, y: 500, direction: "down", moving: false });
expect(enterTriggered).toBe(true);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(true);
enterTriggered = false;
leaveTriggered = false;
// Add a listener, but the user in not in this zone.
positionNotifier.addZoneListener(listener, 10, 10);
/*positionNotifier.setViewport(user1, {
left: 201,
right: 601,
top: 100,
bottom: 500
});*/
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
// Stop listening to zone
positionNotifier.removeZoneListener(listener, 1, 1);
// Move the viewport out of the user.
/*positionNotifier.setViewport(user1, {
left: 901,
right: 1001,
top: 100,
bottom: 500
});*/
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
// Move the viewport back on the user.
positionNotifier.addZoneListener(listener, 1, 1);
/*newUsers = positionNotifier.setViewport(user1, {
left: 200,
right: 600,
top: 100,
bottom: 500
});*/
expect(enterTriggered).toBe(false);
expect(moveTriggered).toBe(false);
expect(leaveTriggered).toBe(false);
enterTriggered = false;
//expect(newUsers.length).toBe(2);
});
});