73 lines
2.6 KiB
TypeScript
73 lines
2.6 KiB
TypeScript
import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import {DEBUG_MODE, JITSI_URL, RESOLUTION} from "./Enum/EnvironmentVariable";
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import {cypressAsserter} from "./Cypress/CypressAsserter";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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import {FourOFourScene} from "./Phaser/Reconnecting/FourOFourScene";
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import WebGLRenderer = Phaser.Renderer.WebGL.WebGLRenderer;
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import {OutlinePipeline} from "./Phaser/Shaders/OutlinePipeline";
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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import {CoWebsiteManager} from "./WebRtc/CoWebsiteManager";
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import {gameManager} from "./Phaser/Game/GameManager";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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//CoWebsiteManager.loadCoWebsite('https://thecodingmachine.com');
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// Load Jitsi if the environment variable is set.
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if (JITSI_URL) {
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const jitsiScript = document.createElement('script');
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jitsiScript.src = 'https://' + JITSI_URL + '/external_api.js';
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document.head.appendChild(jitsiScript);
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}
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const {width, height} = CoWebsiteManager.getGameSize();
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const config: GameConfig = {
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title: "WorkAdventure",
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width: width / RESOLUTION,
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height: height / RESOLUTION,
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parent: "game",
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scene: [LoginScene, SelectCharacterScene, EnableCameraScene, ReconnectingScene, FourOFourScene, CustomizeScene],
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zoom: RESOLUTION,
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physics: {
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default: "arcade",
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arcade: {
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debug: DEBUG_MODE
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}
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},
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callbacks: {
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postBoot: game => {
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// FIXME: we should fore WebGL in the config.
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const renderer = game.renderer as WebGLRenderer;
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renderer.addPipeline(OutlinePipeline.KEY, new OutlinePipeline(game));
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}
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}
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};
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cypressAsserter.gameStarted();
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const game = new Phaser.Game(config);
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gameManager.init(game.scene);
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window.addEventListener('resize', function (event) {
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const {width, height} = CoWebsiteManager.getGameSize();
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game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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CoWebsiteManager.onStateChange(() => {
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const {width, height} = CoWebsiteManager.getGameSize();
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game.scale.resize(width / RESOLUTION, height / RESOLUTION);
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});
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