fb8d9bf9a8
- Change maps url to get maps - Change GameScene to create scene with file since back end - Change LoginScene to upload scene and start game
326 lines
8.7 KiB
TypeScript
326 lines
8.7 KiB
TypeScript
import {GameManager} from "./Phaser/Game/GameManager";
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const SocketIo = require('socket.io-client');
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import Axios from "axios";
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import {API_URL, ROOM} from "./Enum/EnvironmentVariable";
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enum EventMessage{
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WEBRTC_SIGNAL = "webrtc-signal",
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WEBRTC_START = "webrtc-start",
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WEBRTC_JOIN_ROOM = "webrtc-join-room",
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JOIN_ROOM = "join-room",
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USER_POSITION = "user-position",
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MESSAGE_ERROR = "message-error",
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WEBRTC_DISCONNECT = "webrtc-disconect",
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GROUP_CREATE_UPDATE = "group-create-update",
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GROUP_DELETE = "group-delete",
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}
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class Message {
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userId: string;
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roomId: string;
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name: string;
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character: string;
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constructor(userId : string, roomId : string, name: string, character: string) {
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this.userId = userId;
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this.roomId = roomId;
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this.name = name;
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this.character = character;
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}
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toJson() {
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return {
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userId: this.userId,
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roomId: this.roomId,
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name: this.name,
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character: this.character
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}
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}
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}
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export interface PointInterface {
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x: number;
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y: number;
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direction : string;
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toJson() : object;
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}
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class Point implements PointInterface{
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x: number;
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y: number;
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direction : string;
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constructor(x : number, y : number, direction : string = "none") {
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if(x === null || y === null){
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throw Error("position x and y cannot be null");
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}
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this.x = x;
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this.y = y;
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this.direction = direction;
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}
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toJson(){
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return {
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x : this.x,
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y: this.y,
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direction: this.direction
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}
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}
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}
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export interface MessageUserPositionInterface {
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userId: string;
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roomId: string;
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name: string;
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character: string;
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position: PointInterface;
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}
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class MessageUserPosition extends Message implements MessageUserPositionInterface{
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position: PointInterface;
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constructor(userId : string, roomId : string, point : Point, name: string, character: string) {
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super(userId, roomId, name, character);
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this.position = point;
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}
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toString() {
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return JSON.stringify(
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Object.assign(
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super.toJson(),
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{
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position: this.position.toJson()
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})
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);
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}
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}
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export interface ListMessageUserPositionInterface {
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roomId: string;
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listUsersPosition: Array<MessageUserPosition>;
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}
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class ListMessageUserPosition {
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roomId: string;
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listUsersPosition: Array<MessageUserPosition>;
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constructor(roomId: string, data: any) {
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this.roomId = roomId;
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this.listUsersPosition = new Array<MessageUserPosition>();
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data.forEach((userPosition: any) => {
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this.listUsersPosition.push(new MessageUserPosition(
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userPosition.userId,
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userPosition.roomId,
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new Point(
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userPosition.position.x,
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userPosition.position.y,
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userPosition.position.direction
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),
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userPosition.name,
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userPosition.character
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));
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});
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}
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}
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export interface PositionInterface {
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x: number,
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y: number
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}
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export interface GroupCreatedUpdatedMessageInterface {
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position: PositionInterface,
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groupId: string
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}
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export interface ConnexionInterface {
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socket: any;
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token: string;
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email: string;
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userId: string;
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startedRoom: string;
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createConnexion(characterSelected: string): Promise<any>;
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loadMaps(): Promise<any>;
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joinARoom(roomId: string, character: string): void;
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sharePosition(x: number, y: number, direction: string, character: string): void;
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positionOfAllUser(): void;
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/*webrtc*/
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sendWebrtcSignal(signal: any, roomId: string, userId?: string, receiverId?: string): void;
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receiveWebrtcSignal(callBack: Function): void;
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receiveWebrtcStart(callBack: Function): void;
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disconnectMessage(callBack: Function): void;
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}
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export class Connexion implements ConnexionInterface {
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socket: any;
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token: string;
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email: string;
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userId: string;
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startedRoom: string;
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GameManager: GameManager;
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constructor(email : string, GameManager: GameManager) {
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this.email = email;
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this.GameManager = GameManager;
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}
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/**
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* @param characterSelected
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*/
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createConnexion(characterSelected: string): Promise<ConnexionInterface> {
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return Axios.post(`${API_URL}/login`, {email: this.email})
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.then((res) => {
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this.token = res.data.token;
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this.startedRoom = res.data.roomId;
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this.userId = res.data.userId;
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this.socket = SocketIo(`${API_URL}`, {
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query: {
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token: this.token
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}
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});
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//join the room
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this.joinARoom(this.startedRoom, characterSelected);
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//share your first position
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this.sharePosition(0, 0, characterSelected);
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this.positionOfAllUser();
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this.errorMessage();
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this.groupUpdatedOrCreated();
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this.groupDeleted();
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return res.data;
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})
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.catch((err) => {
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console.error(err);
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throw err;
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});
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}
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loadMaps() : Promise<any>{
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return Axios.get(`${API_URL}/maps`).then((res) => {
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return res.data;
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}).catch((err) => {
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console.error(err);
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throw err;
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});
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}
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/**
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*
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* @param roomId
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* @param character
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*/
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joinARoom(roomId: string, character: string): void {
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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this.startedRoom,
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new Point(0, 0),
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this.email,
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character
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);
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this.socket.emit(EventMessage.JOIN_ROOM, messageUserPosition.toString());
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}
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/**
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*
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* @param x
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* @param y
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* @param character
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* @param direction
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*/
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sharePosition(x : number, y : number, character : string, direction : string = "none") : void{
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if(!this.socket){
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return;
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}
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let messageUserPosition = new MessageUserPosition(
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this.userId,
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ROOM[0],
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new Point(x, y, direction),
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this.email,
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character
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);
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this.socket.emit(EventMessage.USER_POSITION, messageUserPosition.toString());
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}
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/**
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* The data sent is an array with information for each user :
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* [
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* {
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* userId: <string>,
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* roomId: <string>,
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* position: {
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* x : <number>,
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* y : <number>,
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* direction: <string>
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* }
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* },
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* ...
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* ]
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**/
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positionOfAllUser(): void {
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this.socket.on(EventMessage.USER_POSITION, (message: string) => {
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let dataList = JSON.parse(message);
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dataList.forEach((UserPositions: any) => {
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let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
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this.GameManager.shareUserPosition(listMessageUserPosition);
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});
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});
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}
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private groupUpdatedOrCreated(): void {
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this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
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//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
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this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
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})
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}
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private groupDeleted(): void {
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this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => {
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this.GameManager.deleteGroup(groupId);
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})
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}
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sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) {
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return this.socket.emit(EventMessage.WEBRTC_SIGNAL, JSON.stringify({
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userId: userId ? userId : this.userId,
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receiverId: receiverId ? receiverId : this.userId,
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roomId: roomId,
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signal: signal
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}));
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}
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receiveWebrtcStart(callback: Function) {
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this.socket.on(EventMessage.WEBRTC_START, callback);
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}
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receiveWebrtcSignal(callback: Function) {
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return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback);
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}
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errorMessage(): void {
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this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
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console.error(EventMessage.MESSAGE_ERROR, message);
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})
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}
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disconnectMessage(callback: Function): void {
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this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback);
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}
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}
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