334 lines
9.3 KiB
TypeScript
334 lines
9.3 KiB
TypeScript
import {GameManager} from "./Phaser/Game/GameManager";
|
|
import Axios from "axios";
|
|
import {API_URL} from "./Enum/EnvironmentVariable";
|
|
import {MessageUI} from "./Logger/MessageUI";
|
|
import {SetPlayerDetailsMessage} from "./Messages/SetPlayerDetailsMessage";
|
|
|
|
const SocketIo = require('socket.io-client');
|
|
import Socket = SocketIOClient.Socket;
|
|
|
|
|
|
enum EventMessage{
|
|
WEBRTC_SIGNAL = "webrtc-signal",
|
|
WEBRTC_START = "webrtc-start",
|
|
WEBRTC_JOIN_ROOM = "webrtc-join-room",
|
|
JOIN_ROOM = "join-room",
|
|
USER_POSITION = "user-position",
|
|
MESSAGE_ERROR = "message-error",
|
|
WEBRTC_DISCONNECT = "webrtc-disconect",
|
|
GROUP_CREATE_UPDATE = "group-create-update",
|
|
GROUP_DELETE = "group-delete",
|
|
|
|
CONNECT_ERROR = "connect_error",
|
|
RECONNECT = "reconnect",
|
|
SET_PLAYER_DETAILS = "set-player-details" // Send the name and character to the server (on connect), receive back the id.
|
|
}
|
|
|
|
class Message {
|
|
userId: string;
|
|
name: string;
|
|
character: string;
|
|
|
|
constructor(userId : string, name: string, character: string) {
|
|
this.userId = userId;
|
|
this.name = name;
|
|
this.character = character;
|
|
}
|
|
}
|
|
|
|
export interface PointInterface {
|
|
x: number;
|
|
y: number;
|
|
direction : string;
|
|
}
|
|
|
|
class Point implements PointInterface{
|
|
x: number;
|
|
y: number;
|
|
direction : string;
|
|
|
|
constructor(x : number, y : number, direction : string = "none") {
|
|
if(x === null || y === null){
|
|
throw Error("position x and y cannot be null");
|
|
}
|
|
this.x = x;
|
|
this.y = y;
|
|
this.direction = direction;
|
|
}
|
|
}
|
|
|
|
export interface MessageUserPositionInterface {
|
|
userId: string;
|
|
name: string;
|
|
character: string;
|
|
position: PointInterface;
|
|
}
|
|
|
|
class MessageUserPosition extends Message implements MessageUserPositionInterface{
|
|
position: PointInterface;
|
|
|
|
constructor(userId : string, point : Point, name: string, character: string) {
|
|
super(userId, name, character);
|
|
this.position = point;
|
|
}
|
|
}
|
|
|
|
export interface ListMessageUserPositionInterface {
|
|
roomId: string;
|
|
listUsersPosition: Array<MessageUserPosition>;
|
|
}
|
|
|
|
class ListMessageUserPosition {
|
|
roomId: string;
|
|
listUsersPosition: Array<MessageUserPosition>;
|
|
|
|
constructor(roomId: string, data: any) {
|
|
this.roomId = roomId;
|
|
this.listUsersPosition = new Array<MessageUserPosition>();
|
|
data.forEach((userPosition: any) => {
|
|
this.listUsersPosition.push(new MessageUserPosition(
|
|
userPosition.userId,
|
|
new Point(
|
|
userPosition.position.x,
|
|
userPosition.position.y,
|
|
userPosition.position.direction
|
|
),
|
|
userPosition.name,
|
|
userPosition.character
|
|
));
|
|
});
|
|
}
|
|
}
|
|
|
|
export interface PositionInterface {
|
|
x: number,
|
|
y: number
|
|
}
|
|
|
|
export interface GroupCreatedUpdatedMessageInterface {
|
|
position: PositionInterface,
|
|
groupId: string
|
|
}
|
|
|
|
export interface ConnexionInterface {
|
|
socket: any;
|
|
token: string;
|
|
name: string;
|
|
userId: string;
|
|
|
|
createConnexion(name: string, characterSelected: string): Promise<any>;
|
|
|
|
loadMaps(): Promise<any>;
|
|
|
|
joinARoom(roomId: string, character: string): void;
|
|
|
|
sharePosition(x: number, y: number, direction: string, roomId: string, character: string): void;
|
|
|
|
positionOfAllUser(): void;
|
|
|
|
/*webrtc*/
|
|
sendWebrtcSignal(signal: any, roomId: string, userId?: string, receiverId?: string): void;
|
|
|
|
receiveWebrtcSignal(callBack: Function): void;
|
|
|
|
receiveWebrtcStart(callBack: Function): void;
|
|
|
|
disconnectMessage(callBack: Function): void;
|
|
}
|
|
|
|
export class Connexion implements ConnexionInterface {
|
|
socket: Socket;
|
|
token: string;
|
|
name: string; // TODO: drop "name" storage here
|
|
character: string;
|
|
userId: string;
|
|
|
|
GameManager: GameManager;
|
|
|
|
lastPositionShared: PointInterface = null;
|
|
lastRoom: string|null = null;
|
|
|
|
constructor(GameManager: GameManager) {
|
|
this.GameManager = GameManager;
|
|
}
|
|
|
|
createConnexion(name: string, characterSelected: string): Promise<ConnexionInterface> {
|
|
this.name = name;
|
|
this.character = characterSelected;
|
|
/*return Axios.post(`${API_URL}/login`, {email: this.email})
|
|
.then((res) => {
|
|
this.token = res.data.token;
|
|
this.userId = res.data.userId;*/
|
|
|
|
this.socket = SocketIo(`${API_URL}`, {
|
|
/*query: {
|
|
token: this.token
|
|
}*/
|
|
});
|
|
|
|
return this.connectSocketServer();
|
|
|
|
/* return res.data;
|
|
})
|
|
.catch((err) => {
|
|
console.error(err);
|
|
throw err;
|
|
});*/
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param character
|
|
*/
|
|
connectSocketServer(): Promise<ConnexionInterface>{
|
|
//listen event
|
|
this.positionOfAllUser();
|
|
this.disconnectServer();
|
|
this.errorMessage();
|
|
this.groupUpdatedOrCreated();
|
|
this.groupDeleted();
|
|
|
|
return new Promise<ConnexionInterface>((resolve, reject) => {
|
|
this.socket.emit(EventMessage.SET_PLAYER_DETAILS, {
|
|
name: this.name,
|
|
character: this.character
|
|
} as SetPlayerDetailsMessage, (id: string) => {
|
|
this.userId = id;
|
|
});
|
|
|
|
//if try to reconnect with last position
|
|
if(this.lastRoom) {
|
|
//join the room
|
|
this.joinARoom(
|
|
this.lastRoom
|
|
);
|
|
}
|
|
|
|
if(this.lastPositionShared) {
|
|
|
|
//share your first position
|
|
this.sharePosition(
|
|
this.lastPositionShared ? this.lastPositionShared.x : 0,
|
|
this.lastPositionShared ? this.lastPositionShared.y : 0,
|
|
this.lastPositionShared.direction
|
|
);
|
|
}
|
|
|
|
resolve(this);
|
|
});
|
|
}
|
|
|
|
//TODO add middleware with access token to secure api
|
|
loadMaps() : Promise<any> {
|
|
return Axios.get(`${API_URL}/maps`)
|
|
.then((res) => {
|
|
return res.data;
|
|
}).catch((err) => {
|
|
console.error(err);
|
|
throw err;
|
|
});
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param roomId
|
|
* @param character
|
|
*/
|
|
joinARoom(roomId: string): void {
|
|
this.socket.emit(EventMessage.JOIN_ROOM, roomId);
|
|
this.lastRoom = roomId;
|
|
}
|
|
|
|
/**
|
|
*
|
|
* @param x
|
|
* @param y
|
|
* @param character
|
|
* @param roomId
|
|
* @param direction
|
|
*/
|
|
sharePosition(x : number, y : number, direction : string = "none") : void{
|
|
if(!this.socket){
|
|
return;
|
|
}
|
|
let point = new Point(x, y, direction);
|
|
this.lastPositionShared = point;
|
|
this.socket.emit(EventMessage.USER_POSITION, point);
|
|
}
|
|
|
|
/**
|
|
* The data sent is an array with information for each user :
|
|
* [
|
|
* {
|
|
* userId: <string>,
|
|
* roomId: <string>,
|
|
* position: {
|
|
* x : <number>,
|
|
* y : <number>,
|
|
* direction: <string>
|
|
* }
|
|
* },
|
|
* ...
|
|
* ]
|
|
**/
|
|
positionOfAllUser(): void {
|
|
this.socket.on(EventMessage.USER_POSITION, (message: string) => {
|
|
let dataList = message;
|
|
let UserPositions : Array<any> = Object.values(dataList);
|
|
let listMessageUserPosition = new ListMessageUserPosition(UserPositions[0], UserPositions[1]);
|
|
this.GameManager.shareUserPosition(listMessageUserPosition);
|
|
});
|
|
}
|
|
|
|
private groupUpdatedOrCreated(): void {
|
|
this.socket.on(EventMessage.GROUP_CREATE_UPDATE, (groupCreateUpdateMessage: GroupCreatedUpdatedMessageInterface) => {
|
|
//console.log('Group ', groupCreateUpdateMessage.groupId, " position :", groupCreateUpdateMessage.position.x, groupCreateUpdateMessage.position.y)
|
|
this.GameManager.shareGroupPosition(groupCreateUpdateMessage);
|
|
})
|
|
}
|
|
|
|
private groupDeleted(): void {
|
|
this.socket.on(EventMessage.GROUP_DELETE, (groupId: string) => {
|
|
this.GameManager.deleteGroup(groupId);
|
|
})
|
|
}
|
|
|
|
sendWebrtcSignal(signal: any, roomId: string, userId? : string, receiverId? : string) {
|
|
return this.socket.emit(EventMessage.WEBRTC_SIGNAL, {
|
|
userId: userId ? userId : this.userId,
|
|
receiverId: receiverId ? receiverId : this.userId,
|
|
roomId: roomId,
|
|
signal: signal
|
|
});
|
|
}
|
|
|
|
receiveWebrtcStart(callback: Function) {
|
|
this.socket.on(EventMessage.WEBRTC_START, callback);
|
|
}
|
|
|
|
receiveWebrtcSignal(callback: Function) {
|
|
return this.socket.on(EventMessage.WEBRTC_SIGNAL, callback);
|
|
}
|
|
|
|
errorMessage(): void {
|
|
this.socket.on(EventMessage.MESSAGE_ERROR, (message: string) => {
|
|
console.error(EventMessage.MESSAGE_ERROR, message);
|
|
})
|
|
}
|
|
|
|
disconnectServer(): void {
|
|
this.socket.on(EventMessage.CONNECT_ERROR, () => {
|
|
MessageUI.warningMessage("Trying to connect!");
|
|
});
|
|
|
|
this.socket.on(EventMessage.RECONNECT, () => {
|
|
MessageUI.removeMessage();
|
|
this.connectSocketServer();
|
|
});
|
|
}
|
|
|
|
disconnectMessage(callback: Function): void {
|
|
this.socket.on(EventMessage.WEBRTC_DISCONNECT, callback);
|
|
}
|
|
}
|