15be76655f
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
199 lines
6.7 KiB
TypeScript
199 lines
6.7 KiB
TypeScript
import type * as SimplePeerNamespace from "simple-peer";
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import type { RoomConnection } from "../Connexion/RoomConnection";
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import { MESSAGE_TYPE_CONSTRAINT, PeerStatus } from "./VideoPeer";
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import type { UserSimplePeerInterface } from "./SimplePeer";
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import { Readable, readable, writable, Writable } from "svelte/store";
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import { getIceServersConfig } from "../Components/Video/utils";
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import { highlightedEmbedScreen } from "../Stores/EmbedScreensStore";
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import { isMediaBreakpointUp } from "../Utils/BreakpointsUtils";
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const Peer: SimplePeerNamespace.SimplePeer = require("simple-peer");
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/**
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* A peer connection used to transmit video / audio signals between 2 peers.
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*/
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export class ScreenSharingPeer extends Peer {
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/**
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* Whether this connection is currently receiving a video stream from a remote user.
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*/
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private isReceivingStream: boolean = false;
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public toClose: boolean = false;
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public _connected: boolean = false;
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public readonly userId: number;
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public readonly uniqueId: string;
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public readonly streamStore: Readable<MediaStream | null>;
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public readonly statusStore: Writable<PeerStatus>;
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constructor(
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user: UserSimplePeerInterface,
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initiator: boolean,
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public readonly userName: string,
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private connection: RoomConnection,
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stream: MediaStream | null
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) {
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super({
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initiator,
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config: {
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iceServers: getIceServersConfig(user),
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},
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});
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this.userId = user.userId;
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this.uniqueId = "screensharing_" + this.userId;
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this.streamStore = readable<MediaStream | null>(null, (set) => {
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const onStream = (stream: MediaStream | null) => {
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highlightedEmbedScreen.highlight({
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type: "streamable",
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embed: this,
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});
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set(stream);
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};
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const onData = (chunk: Buffer) => {
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// We unfortunately need to rely on an event to let the other party know a stream has stopped.
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// It seems there is no native way to detect that.
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// TODO: we might rely on the "ended" event: https://developer.mozilla.org/en-US/docs/Web/API/HTMLMediaElement/ended_event
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const message = JSON.parse(chunk.toString("utf8"));
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if (message.streamEnded !== true) {
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console.error("Unexpected message on screen sharing peer connection");
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return;
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}
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set(null);
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};
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this.on("stream", onStream);
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this.on("data", onData);
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return () => {
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this.off("stream", onStream);
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this.off("data", onData);
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};
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});
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this.statusStore = writable<PeerStatus>("connecting", (set) => {
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const onConnect = () => {
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set("connected");
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};
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const onError = () => {
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set("error");
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};
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const onClose = () => {
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set("closed");
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};
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this.on("connect", onConnect);
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this.on("error", onError);
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this.on("close", onClose);
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return () => {
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this.off("connect", onConnect);
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this.off("error", onError);
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this.off("close", onClose);
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};
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});
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//start listen signal for the peer connection
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this.on("signal", (data: unknown) => {
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this.sendWebrtcScreenSharingSignal(data);
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});
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this.on("stream", (stream: MediaStream) => {
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this.stream(stream);
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});
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this.on("close", () => {
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this._connected = false;
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this.toClose = true;
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this.destroy();
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});
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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this.on("error", (err: any) => {
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console.error(`screen sharing error => ${this.userId} => ${err.code}`, err);
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});
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this.on("connect", () => {
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this._connected = true;
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console.info(`connect => ${this.userId}`);
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});
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this.once("finish", () => {
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this._onFinish();
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});
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if (stream) {
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this.addStream(stream);
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}
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}
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private sendWebrtcScreenSharingSignal(data: unknown) {
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try {
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this.connection.sendWebrtcScreenSharingSignal(data, this.userId);
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} catch (e) {
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console.error(`sendWebrtcScreenSharingSignal => ${this.userId}`, e);
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}
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}
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/**
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* Sends received stream to screen.
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*/
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private stream(stream?: MediaStream) {
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if (!stream) {
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this.isReceivingStream = false;
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} else {
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//Check if the peer connection is already connected status. In this case, the status store must be set to 'connected'.
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//In the case or player A send stream and player B send a stream, it's same peer connection, also the status must be changed to connect.
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//TODO add event listening when the stream is ready for displaying and change the status
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if (this._connected) {
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this.statusStore.set("connected");
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}
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this.isReceivingStream = true;
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}
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}
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public isReceivingScreenSharingStream(): boolean {
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return this.isReceivingStream;
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}
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public destroy(error?: Error): void {
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try {
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this._connected = false;
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if (!this.toClose) {
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return;
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}
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// FIXME: I don't understand why "Closing connection with" message is displayed TWICE before "Nb users in peerConnectionArray"
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// I do understand the method closeConnection is called twice, but I don't understand how they manage to run in parallel.
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//console.log('Closing connection with '+userId);
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super.destroy(error);
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//console.log('Nb users in peerConnectionArray '+this.PeerConnectionArray.size);
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} catch (err) {
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console.error("ScreenSharingPeer::destroy", err);
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}
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}
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_onFinish() {
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if (this.destroyed) return;
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const destroySoon = () => {
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this.destroy();
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};
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if (this._connected) {
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destroySoon();
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} else {
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this.once("connect", destroySoon);
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}
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}
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public stopPushingScreenSharingToRemoteUser(stream: MediaStream) {
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this.removeStream(stream);
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this.write(
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new Buffer(
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JSON.stringify({
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type: MESSAGE_TYPE_CONSTRAINT,
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streamEnded: true,
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isMobile: isMediaBreakpointUp("md"),
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})
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)
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);
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}
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}
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