6b4d064f19
# Conflicts: # front/src/Phaser/Game/GameScene.ts # front/src/index.ts
150 lines
4.7 KiB
TypeScript
150 lines
4.7 KiB
TypeScript
import 'phaser';
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import GameConfig = Phaser.Types.Core.GameConfig;
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import "../dist/resources/style/index.scss";
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import {DEBUG_MODE, isMobile} from "./Enum/EnvironmentVariable";
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import {LoginScene} from "./Phaser/Login/LoginScene";
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import {ReconnectingScene} from "./Phaser/Reconnecting/ReconnectingScene";
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import {SelectCharacterScene} from "./Phaser/Login/SelectCharacterScene";
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import {SelectCompanionScene} from "./Phaser/Login/SelectCompanionScene";
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import {EnableCameraScene} from "./Phaser/Login/EnableCameraScene";
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import {CustomizeScene} from "./Phaser/Login/CustomizeScene";
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import {ResizableScene} from "./Phaser/Login/ResizableScene";
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import {EntryScene} from "./Phaser/Login/EntryScene";
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import {coWebsiteManager} from "./WebRtc/CoWebsiteManager";
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import {MenuScene} from "./Phaser/Menu/MenuScene";
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import {HelpCameraSettingsScene} from "./Phaser/Menu/HelpCameraSettingsScene";
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import {localUserStore} from "./Connexion/LocalUserStore";
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import {ErrorScene} from "./Phaser/Reconnecting/ErrorScene";
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import {iframeListener} from "./Api/IframeListener";
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import { SelectCharacterMobileScene } from './Phaser/Login/SelectCharacterMobileScene';
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import {HdpiManager} from "./Phaser/Services/HdpiManager";
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import {waScaleManager} from "./Phaser/Services/WaScaleManager";
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import {Game} from "./Phaser/Game/Game";
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const {width, height} = coWebsiteManager.getGameSize();
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const valueGameQuality = localUserStore.getGameQualityValue();
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const fps : Phaser.Types.Core.FPSConfig = {
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/**
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* The minimum acceptable rendering rate, in frames per second.
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*/
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min: valueGameQuality,
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/**
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* The optimum rendering rate, in frames per second.
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*/
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target: valueGameQuality,
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/**
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* Use setTimeout instead of requestAnimationFrame to run the game loop.
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*/
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forceSetTimeOut: false,
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/**
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* Calculate the average frame delta from this many consecutive frame intervals.
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*/
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deltaHistory: 120,
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/**
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* The amount of frames the time step counts before we trust the delta values again.
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*/
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panicMax: 20,
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/**
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* Apply delta smoothing during the game update to help avoid spikes?
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*/
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smoothStep: false
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}
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// the ?phaserMode=canvas parameter can be used to force Canvas usage
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const params = new URLSearchParams(document.location.search.substring(1));
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const phaserMode = params.get("phaserMode");
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let mode: number;
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switch (phaserMode) {
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case 'auto':
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case null:
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mode = Phaser.AUTO;
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break;
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case 'canvas':
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mode = Phaser.CANVAS;
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break;
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case 'webgl':
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mode = Phaser.WEBGL;
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break;
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default:
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throw new Error('phaserMode parameter must be one of "auto", "canvas" or "webgl"');
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}
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const hdpiManager = new HdpiManager(640*480, 196*196);
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const { game: gameSize, real: realSize } = hdpiManager.getOptimalGameSize({width, height});
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const config: GameConfig = {
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type: mode,
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title: "WorkAdventure",
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scale: {
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parent: "game",
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width: gameSize.width,
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height: gameSize.height,
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zoom: realSize.width / gameSize.width,
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autoRound: true,
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resizeInterval: 999999999999
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},
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scene: [EntryScene,
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LoginScene,
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isMobile() ? SelectCharacterMobileScene : SelectCharacterScene,
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SelectCompanionScene,
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EnableCameraScene,
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ReconnectingScene,
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ErrorScene,
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CustomizeScene,
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MenuScene,
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HelpCameraSettingsScene],
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//resolution: window.devicePixelRatio / 2,
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fps: fps,
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dom: {
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createContainer: true
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},
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render: {
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pixelArt: true,
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roundPixels: true,
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antialias: false
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},
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physics: {
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default: "arcade",
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arcade: {
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debug: DEBUG_MODE,
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}
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},
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// Instruct systems with 2 GPU to choose the low power one. We don't need that extra power and we want to save battery
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powerPreference: "low-power",
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callbacks: {
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postBoot: game => {
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// Commented out to try to fix MacOS bug
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/*const renderer = game.renderer;
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if (renderer instanceof WebGLRenderer) {
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renderer.pipelines.add(OutlinePipeline.KEY, new OutlinePipeline(game));
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}*/
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}
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}
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};
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//const game = new Phaser.Game(config);
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const game = new Game(config);
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waScaleManager.setScaleManager(game.scale);
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window.addEventListener('resize', function (event) {
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coWebsiteManager.resetStyle();
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waScaleManager.applyNewSize();
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// Let's trigger the onResize method of any active scene that is a ResizableScene
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for (const scene of game.scene.getScenes(true)) {
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if (scene instanceof ResizableScene) {
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scene.onResize(event);
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}
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}
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});
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coWebsiteManager.onResize.subscribe(() => {
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waScaleManager.applyNewSize();
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});
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iframeListener.init();
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