94 lines
3.8 KiB
TypeScript
94 lines
3.8 KiB
TypeScript
import {GameScene} from "../Game/GameScene";
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interface UserInputManagerDatum {
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keyInstance: Phaser.Input.Keyboard.Key;
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event: UserInputEvent
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}
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export enum UserInputEvent {
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MoveLeft = 1,
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MoveUp,
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MoveRight,
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MoveDown,
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SpeedUp,
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Interact,
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Shout,
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}
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//we cannot the map structure so we have to create a replacment
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export class ActiveEventList {
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private KeysCode : Map<UserInputEvent, boolean> = new Map<UserInputEvent, boolean>();
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get(event: UserInputEvent): boolean {
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return this.KeysCode.get(event) || false;
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}
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set(event: UserInputEvent, value: boolean): void {
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this.KeysCode.set(event, value);
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}
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}
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//this class is responsible for catching user inputs and listing all active user actions at every game tick events.
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export class UserInputManager {
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private KeysCode!: UserInputManagerDatum[];
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private Scene: GameScene;
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constructor(Scene : GameScene) {
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this.Scene = Scene;
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this.initKeyBoardEvent();
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}
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initKeyBoardEvent(){
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this.KeysCode = [
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Z, false) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.W, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.Q, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.A, false) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.S, false) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.D, false) },
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{event: UserInputEvent.MoveUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.UP, false) },
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{event: UserInputEvent.MoveLeft, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.LEFT, false) },
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{event: UserInputEvent.MoveDown, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.DOWN, false) },
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{event: UserInputEvent.MoveRight, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.RIGHT, false) },
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{event: UserInputEvent.SpeedUp, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SHIFT, false) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.E, false) },
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{event: UserInputEvent.Interact, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.SPACE, false) },
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{event: UserInputEvent.Shout, keyInstance: this.Scene.input.keyboard.addKey(Phaser.Input.Keyboard.KeyCodes.F, false) },
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];
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}
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clearAllListeners(){
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this.Scene.input.keyboard.removeAllListeners();
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}
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clearAllKeys(){
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this.Scene.input.keyboard.removeAllKeys();
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}
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getEventListForGameTick(): ActiveEventList {
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const eventsMap = new ActiveEventList();
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this.KeysCode.forEach(d => {
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if (d. keyInstance.isDown) {
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eventsMap.set(d.event, true);
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}
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});
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return eventsMap;
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}
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spaceEvent(callback : Function){
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this.Scene.input.keyboard.on('keyup-SPACE', (event: Event) => {
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callback();
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return event;
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});
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}
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addSpaceEventListner(callback : Function){
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this.Scene.input.keyboard.addListener('keyup-SPACE', callback);
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}
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removeSpaceEventListner(callback : Function){
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this.Scene.input.keyboard.removeListener('keyup-SPACE', callback);
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}
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}
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