Files
partey_workadventure/pusher/src/Enum/PlayerTextures.ts
T
David Négrier 6540f15c5b Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00

49 lines
1.3 KiB
TypeScript

import * as tg from "generic-type-guard";
import { z } from "zod";
//The list of all the player textures, both the default models and the partial textures used for customization
const wokaTexture = z.object({
id: z.string(),
name: z.string(),
url: z.string(),
tags: z.array(z.string()).optional(),
tintable: z.boolean().optional(),
});
export type WokaTexture = z.infer<typeof wokaTexture>;
const wokaTextureCollection = z.object({
name: z.string(),
textures: z.array(wokaTexture),
});
export type WokaTextureCollection = z.infer<typeof wokaTextureCollection>;
const wokaPartType = z.object({
collections: z.array(wokaTextureCollection),
required: z.boolean().optional(),
});
export type WokaPartType = z.infer<typeof wokaPartType>;
export const wokaList = z.record(wokaPartType);
export type WokaList = z.infer<typeof wokaList>;
export const wokaPartNames = ["woka", "body", "eyes", "hair", "clothes", "hat", "accessory"];
export const isWokaDetail = new tg.IsInterface()
.withProperties({
id: tg.isString,
})
.withOptionalProperties({
url: tg.isString,
layer: tg.isString,
})
.get();
export type WokaDetail = tg.GuardedType<typeof isWokaDetail>;
export type WokaDetailsResult = WokaDetail[];