Files
partey_workadventure/front/src/Connexion/LocalUser.ts
T
David Négrier 6540f15c5b Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00

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TypeScript

import { MAX_USERNAME_LENGTH } from "../Enum/EnvironmentVariable";
export type LayerNames = "woka" | "body" | "eyes" | "hair" | "clothes" | "hat" | "accessory";
export interface CharacterTexture {
id: string;
layer: LayerNames;
url: string;
}
export const maxUserNameLength: number = MAX_USERNAME_LENGTH;
export function isUserNameValid(value: unknown): boolean {
return typeof value === "string" && value.length > 0 && value.length <= maxUserNameLength && /\S/.test(value);
}
export function areCharacterLayersValid(value: string[] | null): boolean {
if (!value || !value.length) {
return false;
}
for (const layerName of value) {
if (layerName.length === 0 || layerName === " ") {
return false;
}
}
return true;
}
export class LocalUser {
constructor(public readonly uuid: string, public email: string | null = null) {}
}