import { z } from "zod"; export const isSetTilesEvent = z.array( z.object({ x: z.number(), y: z.number(), tile: z.union([z.number(), z.string(), z.null()]), layer: z.string(), }) ); /** * A message sent from the iFrame to the game to set one or many tiles. */ export type SetTilesEvent = z.infer;