import Scene = Phaser.Scene; import {Character} from "./Character"; //todo: improve this WIP export class SpeechBubble { private bubble: Phaser.GameObjects.Graphics; private content: Phaser.GameObjects.Text; constructor(scene: Scene, player: Character, text: string = "") { const bubbleHeight = 50; const bubblePadding = 10; const bubbleWidth = bubblePadding * 2 + text.length * 10; const arrowHeight = bubbleHeight / 4; this.bubble = scene.add.graphics({ x: player.x + 16, y: player.y - 80 }); player.add(this.bubble); // Bubble shadow this.bubble.fillStyle(0x222222, 0.5); this.bubble.fillRoundedRect(6, 6, bubbleWidth, bubbleHeight, 16); // this.bubble color this.bubble.fillStyle(0xffffff, 1); // this.bubble outline line style this.bubble.lineStyle(4, 0x565656, 1); // this.bubble shape and outline this.bubble.strokeRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16); this.bubble.fillRoundedRect(0, 0, bubbleWidth, bubbleHeight, 16); // Calculate arrow coordinates const point1X = Math.floor(bubbleWidth / 7); const point1Y = bubbleHeight; const point2X = Math.floor((bubbleWidth / 7) * 2); const point2Y = bubbleHeight; const point3X = Math.floor(bubbleWidth / 7); const point3Y = Math.floor(bubbleHeight + arrowHeight); // bubble arrow shadow this.bubble.lineStyle(4, 0x222222, 0.5); this.bubble.lineBetween(point2X - 1, point2Y + 6, point3X + 2, point3Y); // bubble arrow fill this.bubble.fillTriangle(point1X, point1Y, point2X, point2Y, point3X, point3Y); this.bubble.lineStyle(2, 0x565656, 1); this.bubble.lineBetween(point2X, point2Y, point3X, point3Y); this.bubble.lineBetween(point1X, point1Y, point3X, point3Y); this.content = scene.add.text(0, 0, text, { fontFamily: 'Arial', fontSize: '20', color: '#000000', align: 'center', wordWrap: { width: bubbleWidth - (bubblePadding * 2) } }); player.add(this.content); const bounds = this.content.getBounds(); this.content.setPosition(this.bubble.x + (bubbleWidth / 2) - (bounds.width / 2), this.bubble.y + (bubbleHeight / 2) - (bounds.height / 2)); } destroy(): void { this.bubble.setVisible(false) //todo find a better way this.bubble.destroy(); this.content.destroy(); } }