import type { PositionInterface } from '../../Connexion/ConnexionModels'; import type { ITiledMap, ITiledMapLayer, ITiledMapLayerProperty, ITiledMapTileLayer } from '../Map/ITiledMap'; import type { GameMap } from './GameMap'; const defaultStartLayerName = 'start'; export class StartPositionCalculator { public startX!: number; public startY!: number; constructor( private readonly gameMap: GameMap, private readonly mapFile: ITiledMap, private readonly initPosition: PositionInterface | null, private readonly startLayerName: string | null) { this.initStartXAndStartY(); } private initStartXAndStartY() { // If there is an init position passed if (this.initPosition !== null) { this.startX = this.initPosition.x; this.startY = this.initPosition.y; } else { // Now, let's find the start layer if (this.startLayerName) { this.initPositionFromLayerName(this.startLayerName, this.startLayerName); } if (this.startX === undefined) { // If we have no start layer specified or if the hash passed does not exist, let's go with the default start position. this.initPositionFromLayerName(defaultStartLayerName, this.startLayerName); } } // Still no start position? Something is wrong with the map, we need a "start" layer. if (this.startX === undefined) { console.warn('This map is missing a layer named "start" that contains the available default start positions.'); // Let's start in the middle of the map this.startX = this.mapFile.width * 16; this.startY = this.mapFile.height * 16; } } /** * * @param selectedLayer this is always the layer that is selected with the hash in the url * @param selectedOrDefaultLayer this can also be the {defaultStartLayerName} if the {selectedLayer} didnt yield any start points */ public initPositionFromLayerName(selectedOrDefaultLayer: string | null, selectedLayer: string | null) { if (!selectedOrDefaultLayer) { selectedOrDefaultLayer = defaultStartLayerName } for (const layer of this.gameMap.layersIterator) { if ((selectedOrDefaultLayer === layer.name || layer.name.endsWith('/' + selectedOrDefaultLayer)) && layer.type === 'tilelayer' && (selectedOrDefaultLayer === defaultStartLayerName || this.isStartLayer(layer))) { const startPosition = this.startUser(layer, selectedLayer); this.startX = startPosition.x + this.mapFile.tilewidth / 2; this.startY = startPosition.y + this.mapFile.tileheight / 2; } } } private isStartLayer(layer: ITiledMapLayer): boolean { return this.getProperty(layer, "startLayer") == true; } /** * * @param selectedLayer this is always the layer that is selected with the hash in the url * @param selectedOrDefaultLayer this can also be the default layer if the {selectedLayer} didnt yield any start points */ private startUser(selectedOrDefaultLayer: ITiledMapTileLayer, selectedLayer: string | null): PositionInterface { const tiles = selectedOrDefaultLayer.data; if (typeof (tiles) === 'string') { throw new Error('The content of a JSON map must be filled as a JSON array, not as a string'); } const possibleStartPositions: PositionInterface[] = []; tiles.forEach((objectKey: number, key: number) => { if (objectKey === 0) { return; } const y = Math.floor(key / selectedOrDefaultLayer.width); const x = key % selectedOrDefaultLayer.width; if (selectedLayer && this.gameMap.hasStartTile) { const properties = this.gameMap.getPropertiesForIndex(objectKey); if (!properties.length || !properties.some(property => property.name == "start" && property.value == selectedLayer)) { return } } possibleStartPositions.push({ x: x * this.mapFile.tilewidth, y: y * this.mapFile.tilewidth }); }); // Get a value at random amongst allowed values if (possibleStartPositions.length === 0) { console.warn('The start layer "' + selectedOrDefaultLayer.name + '" for this map is empty.'); return { x: 0, y: 0 }; } // Choose one of the available start positions at random amongst the list of available start positions. return possibleStartPositions[Math.floor(Math.random() * possibleStartPositions.length)]; } private getProperty(layer: ITiledMapLayer | ITiledMap, name: string): string | boolean | number | undefined { const properties: ITiledMapLayerProperty[] | undefined = layer.properties; if (!properties) { return undefined; } const obj = properties.find((property: ITiledMapLayerProperty) => property.name.toLowerCase() === name.toLowerCase()); if (obj === undefined) { return undefined; } return obj.value; } }