import {GameScene} from "./GameScene"; import {ROOM} from "../../Enum/EnvironmentVariable" import {Connexion, ConnexionInterface, ListMessageUserPositionInterface} from "../../Connexion"; import {SimplePeerInterface, SimplePeer} from "../../WebRtc/SimplePeer"; import {LogincScene} from "../Login/LogincScene"; export enum StatusGameManagerEnum { IN_PROGRESS = 1, CURRENT_USER_CREATED = 2 } export let ConnexionInstance : ConnexionInterface; export class GameManager { status: number; private ConnexionInstance: Connexion; private currentGameScene: GameScene; private playerName: string; SimplePeer : SimplePeerInterface; constructor() { this.status = StatusGameManagerEnum.IN_PROGRESS; } connect(name:string) { this.playerName = name; this.ConnexionInstance = new Connexion(name, this); ConnexionInstance = this.ConnexionInstance; return this.ConnexionInstance.createConnexion().then(() => { this.SimplePeer = new SimplePeer(ConnexionInstance); }); } setCurrentGameScene(gameScene: GameScene) { this.currentGameScene = gameScene; } /** * Permit to create player in started room */ createCurrentPlayer(): void { //Get started room send by the backend this.currentGameScene.createCurrentPlayer(this.ConnexionInstance.userId); this.status = StatusGameManagerEnum.CURRENT_USER_CREATED; } /** * Share position in game * @param ListMessageUserPosition */ shareUserPosition(ListMessageUserPosition: ListMessageUserPositionInterface): void { if (this.status === StatusGameManagerEnum.IN_PROGRESS) { return; } try { this.currentGameScene.shareUserPosition(ListMessageUserPosition.listUsersPosition) } catch (e) { console.error(e); } } getPlayerName(): string { return this.playerName; } } export const gameManager = new GameManager();