import {MapManagerInterface, MapManager} from "./MapManager"; import {GameManagerInterface, StatusGameManagerEnum} from "./GameManager"; import {MessageUserPositionInterface} from "../../Connexion"; export interface GameSceneInterface extends Phaser.Scene { RoomId : string; createCurrentPlayer(UserId : string) : void; shareUserPosition(UsersPosition : Array): void; } export class GameScene extends Phaser.Scene implements GameSceneInterface{ private MapManager : MapManagerInterface; GameManager : GameManagerInterface; RoomId : string; constructor(RoomId : string, GameManager : GameManagerInterface) { super({ key: "GameScene" }); this.RoomId = RoomId; this.GameManager = GameManager; } //hook preload scene preload(): void { this.load.image('tiles', 'maps/tiles.png'); this.load.tilemapTiledJSON('map', 'maps/map2.json'); this.load.spritesheet('player', 'resources/characters/pipoya/Male 01-1.png', { frameWidth: 32, frameHeight: 32 } ); } //hook initialisation init(){} //hook create scene create(): void { //create map manager this.MapManager = new MapManager(this); //notify game manager can to create currentUser in map this.GameManager.createCurrentPlayer(); } /** * Create current player * @param UserId */ createCurrentPlayer(UserId : string): void { this.MapManager.createCurrentPlayer(UserId) } //hook update update(dt: number): void { if(this.GameManager.status === StatusGameManagerEnum.IN_PROGRESS){ return; } this.MapManager.update(); } /** * Share position in scene * @param UsersPosition */ shareUserPosition(UsersPosition : Array): void { this.MapManager.updateOrCreateMapPlayer(UsersPosition); } }