import {GameScene} from "./GameScene"; import { StartMapInterface } from "../../Connexion/ConnexionModels"; import Axios from "axios"; import {API_URL} from "../../Enum/EnvironmentVariable"; import {adminDataFetchPromise} from "../../register"; export interface HasMovedEvent { direction: string; moving: boolean; x: number; y: number; } export class GameManager { private playerName!: string; private characterLayers!: string[]; public setPlayerName(name: string): void { this.playerName = name; } public setCharacterUserSelected(characterUserSelected : string): void { this.characterLayers = [characterUserSelected]; } public setCharacterLayers(layers: string[]) { this.characterLayers = layers; } loadStartMap() : Promise { if (adminDataFetchPromise) { return adminDataFetchPromise.then(data => { return { mapUrlStart: data.mapUrlStart, startInstance: data.startInstance, } }) } else { //todo: remove this call, merge with the admin workflow? return Axios.get(`${API_URL}/start-map`) .then((res) => { return res.data; }).catch((err) => { console.error(err); throw err; }); } } getPlayerName(): string { return this.playerName; } getCharacterSelected(): string[] { return this.characterLayers; } loadMap(mapUrl: string, scene: Phaser.Scenes.ScenePlugin, instance: string): string { const sceneKey = GameScene.getMapKeyByUrl(mapUrl); const gameIndex = scene.getIndex(sceneKey); if(gameIndex === -1){ const game : Phaser.Scene = GameScene.createFromUrl(mapUrl, instance); scene.add(sceneKey, game, false); } return sceneKey; } } export const gameManager = new GameManager();