import { z } from "zod"; // TODO: Change for player Clicked, add all neccessary data export const isRemotePlayerClickedEvent = z.object({ id: z.number(), }); /** * A message sent from the game to the iFrame when RemotePlayer is clicked. */ export type RemotePlayerClickedEvent = z.infer; export type RemotePlayerClickedEventCallback = (event: RemotePlayerClickedEvent) => void;