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# API Room functions Reference
### Working with group layers
If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together.
Example :
The name of the layers of this map are :
* `entries/start`
* `bottom/ground/under`
* `bottom/build/carpet`
* `wall`
### Detecting when the user enters/leaves a zone
```
WA.room.onEnterZone(name: string, callback: () => void): void
WA.room.onLeaveZone(name: string, callback: () => void): void
```
Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.
* **name**: the name of the zone, as defined in the `zone` property.
* **callback**: the function that will be called when a user enters or leaves the zone.
Example:
```javascript
WA.room.onEnterZone('myZone', () => {
WA.chat.sendChatMessage("Hello!", 'Mr Robot');
})
WA.room.onLeaveZone('myZone', () => {
WA.chat.sendChatMessage("Goodbye!", 'Mr Robot');
})
```
### Show / Hide a layer
```
WA.room.showLayer(layerName : string): void
WA.room.hideLayer(layerName : string) : void
```
These 2 methods can be used to show and hide a layer.
if `layerName` is the name of a group layer, show/hide all the layer in that group layer.
Example :
```javascript
WA.room.showLayer('bottom');
//...
WA.room.hideLayer('bottom');
```
### Set/Create properties in a layer
```
WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
```
Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`.
Note :
To unset a property from a layer, use `setProperty` with `propertyValue` set to `undefined`.
Example :
```javascript
WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
```
### Changing tiles
```
WA.room.setTiles(tiles: TileDescriptor[]): void
```
Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`.
If `tile` is a string, it's not the id of the tile but the value of the property `name`.
`TileDescriptor` has the following attributes :
* **x (number) :** The coordinate x of the tile that you want to replace.
* **y (number) :** The coordinate y of the tile that you want to replace.
* **tile (number | string) :** The id of the tile that will be placed in the map.
* **layer (string) :** The name of the layer where the tile will be placed.
**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor.
Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.
Example :
```javascript
WA.room.setTiles([
{x: 6, y: 4, tile: 'blue', layer: 'setTiles'},
{x: 7, y: 4, tile: 109, layer: 'setTiles'},
{x: 8, y: 4, tile: 109, layer: 'setTiles'},
{x: 9, y: 4, tile: 'blue', layer: 'setTiles'}
]);
```