import "jasmine";
import { ConnectCallback, DisconnectCallback, GameRoom } from "../src/Model/GameRoom";
import { Point } from "../src/Model/Websocket/MessageUserPosition";
import { Group } from "../src/Model/Group";
import { User, UserSocket } from "_Model/User";
import { JoinRoomMessage, PositionMessage } from "../src/Messages/generated/messages_pb";
import Direction = PositionMessage.Direction;
import { EmoteCallback } from "_Model/Zone";

function createMockUser(userId: number): User {
    return {
        userId,
    } as unknown as User;
}

function createMockUserSocket(): UserSocket {
    return {} as unknown as UserSocket;
}

function createJoinRoomMessage(uuid: string, x: number, y: number): JoinRoomMessage {
    const positionMessage = new PositionMessage();
    positionMessage.setX(x);
    positionMessage.setY(y);
    positionMessage.setDirection(Direction.DOWN);
    positionMessage.setMoving(false);
    const joinRoomMessage = new JoinRoomMessage();
    joinRoomMessage.setUseruuid("1");
    joinRoomMessage.setIpaddress("10.0.0.2");
    joinRoomMessage.setName("foo");
    joinRoomMessage.setRoomid("_/global/test.json");
    joinRoomMessage.setPositionmessage(positionMessage);
    return joinRoomMessage;
}

const emote: EmoteCallback = (emoteEventMessage, listener): void => {};

describe("GameRoom", () => {
    it("should connect user1 and user2", async () => {
        let connectCalledNumber: number = 0;
        const connect: ConnectCallback = (user: User, group: Group): void => {
            connectCalledNumber++;
        };
        const disconnect: DisconnectCallback = (user: User, group: Group): void => {};

        const world = await GameRoom.create(
            "https://play.workadventu.re/_/global/localhost/test.json",
            connect,
            disconnect,
            160,
            160,
            () => {},
            () => {},
            () => {},
            emote,
            () => {}
        );

        const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));

        const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 500, 100));

        world.updatePosition(user2, new Point(261, 100));

        expect(connectCalledNumber).toBe(0);

        world.updatePosition(user2, new Point(101, 100));

        expect(connectCalledNumber).toBe(2);

        world.updatePosition(user2, new Point(102, 100));
        expect(connectCalledNumber).toBe(2);
    });

    it("should connect 3 users", async () => {
        let connectCalled: boolean = false;
        const connect: ConnectCallback = (user: User, group: Group): void => {
            connectCalled = true;
        };
        const disconnect: DisconnectCallback = (user: User, group: Group): void => {};

        const world = await GameRoom.create(
            "https://play.workadventu.re/_/global/localhost/test.json",
            connect,
            disconnect,
            160,
            160,
            () => {},
            () => {},
            () => {},
            emote,
            () => {}
        );

        const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));

        const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 200, 100));

        expect(connectCalled).toBe(true);
        connectCalled = false;

        // baz joins at the outer limit of the group
        const user3 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 311, 100));

        expect(connectCalled).toBe(false);

        world.updatePosition(user3, new Point(309, 100));

        expect(connectCalled).toBe(true);
    });

    it("should disconnect user1 and user2", async () => {
        let connectCalled: boolean = false;
        let disconnectCallNumber: number = 0;
        const connect: ConnectCallback = (user: User, group: Group): void => {
            connectCalled = true;
        };
        const disconnect: DisconnectCallback = (user: User, group: Group): void => {
            disconnectCallNumber++;
        };

        const world = await GameRoom.create(
            "https://play.workadventu.re/_/global/localhost/test.json",
            connect,
            disconnect,
            160,
            160,
            () => {},
            () => {},
            () => {},
            emote,
            () => {}
        );

        const user1 = world.join(createMockUserSocket(), createJoinRoomMessage("1", 100, 100));

        const user2 = world.join(createMockUserSocket(), createJoinRoomMessage("2", 259, 100));

        expect(connectCalled).toBe(true);
        expect(disconnectCallNumber).toBe(0);

        world.updatePosition(user2, new Point(100 + 160 + 160 + 1, 100));

        expect(disconnectCallNumber).toBe(2);

        world.updatePosition(user2, new Point(262, 100));
        expect(disconnectCallNumber).toBe(2);
    });
});