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# API Room functions Reference

### Working with group layers
If you use group layers in your map, to reference a layer in a group you will need to use a `/` to join layer names together.

Example :
<div class="row">
    <div class="col">
        <img src="images/groupLayer.png" class="figure-img img-fluid rounded" alt="" />
    </div>
</div>

The name of the layers of this map are :
* `entries/start`
* `bottom/ground/under`
* `bottom/build/carpet`
* `wall`

### Detecting when the user enters/leaves a zone

```
WA.room.onEnterZone(name: string, callback: () => void): void
WA.room.onLeaveZone(name: string, callback: () => void): void
```

Listens to the position of the current user. The event is triggered when the user enters or leaves a given zone. The name of the zone is stored in the map, on a dedicated layer with the `zone` property.

<div>
    <figure class="figure">
        <img src="images/trigger_event.png" class="figure-img img-fluid rounded" alt="" />
        <figcaption class="figure-caption">The `zone` property, applied on a layer</figcaption>
    </figure>
</div>

*   **name**: the name of the zone, as defined in the `zone` property.
*   **callback**: the function that will be called when a user enters or leaves the zone.

Example:

```javascript
WA.room.onEnterZone('myZone', () => {
    WA.chat.sendChatMessage("Hello!", 'Mr Robot');
})

WA.room.onLeaveZone('myZone', () => {
    WA.chat.sendChatMessage("Goodbye!", 'Mr Robot');
})
```

### Show / Hide a layer
```
WA.room.showLayer(layerName : string): void
WA.room.hideLayer(layerName : string) : void
```
These 2 methods can be used to show and hide a layer.
if `layerName` is the name of a group layer, show/hide all the layer in that group layer.

Example :
```javascript
WA.room.showLayer('bottom');
//...
WA.room.hideLayer('bottom');
```

### Set/Create properties in a layer

```
WA.room.setProperty(layerName : string, propertyName : string, propertyValue : string | number | boolean | undefined) : void;
```

Set the value of the `propertyName` property of the layer `layerName` at `propertyValue`. If the property doesn't exist, create the property `propertyName` and set the value of the property at `propertyValue`.

Note : 
To unset a property from a layer, use `setProperty` with `propertyValue` set to `undefined`.

Example :
```javascript
WA.room.setProperty('wikiLayer', 'openWebsite', 'https://www.wikipedia.org/');
```

### Get the room id

```
WA.room.id: string;
```

The ID of the current room is available from the `WA.room.id` property.

{.alert.alert-info}
You need to wait for the end of the initialization before accessing `WA.room.id`

```typescript
WA.onInit().then(() => {
    console.log('Room id: ', WA.room.id);
    // Will output something like: 'https://play.workadventu.re/@/myorg/myworld/myroom', or 'https://play.workadventu.re/_/global/mymap.org/map.json"
})
```

### Get the map URL

```
WA.room.mapURL: string;
```

The URL of the map is available from the `WA.room.mapURL` property.

{.alert.alert-info}
You need to wait for the end of the initialization before accessing `WA.room.mapURL`

```typescript
WA.onInit().then(() => {
    console.log('Map URL: ', WA.room.mapURL);
    // Will output something like: 'https://mymap.org/map.json"
})
```



### Getting map data
```
WA.room.getTiledMap(): Promise<ITiledMap>
```

Returns a promise that resolves to the JSON map file.

```javascript
const map = await WA.room.getTiledMap();
console.log("Map generated with Tiled version ", map.tiledversion);
```

Check the [Tiled documentation to learn more about the format of the JSON map](https://doc.mapeditor.org/en/stable/reference/json-map-format/).

### Changing tiles 
```
WA.room.setTiles(tiles: TileDescriptor[]): void
```
Replace the tile at the `x` and `y` coordinates in the layer named `layer` by the tile with the id `tile`.

If `tile` is a string, it's not the id of the tile but the value of the property `name`.
<div class="row">
    <div class="col">
        <img src="images/nameIndexProperty.png" class="figure-img img-fluid rounded" alt="" />
    </div>
</div>

`TileDescriptor` has the following attributes : 
* **x (number) :** The coordinate x of the tile that you want to replace.
* **y (number) :** The coordinate y of the tile that you want to replace.
* **tile (number | string) :** The id of the tile that will be placed in the map.
* **layer (string) :** The name of the layer where the tile will be placed.

**Important !** : If you use `tile` as a number, be sure to add the `firstgid` of the tileset of the tile that you want to the id of the tile in Tiled Editor.

Note: If you want to unset a tile, use `setTiles` with `tile` set to `null`.

Example : 
```javascript
WA.room.setTiles([
                {x: 6, y: 4, tile: 'blue', layer: 'setTiles'},
                {x: 7, y: 4, tile: 109, layer: 'setTiles'},
                {x: 8, y: 4, tile: 109, layer: 'setTiles'},
                {x: 9, y: 4, tile: 'blue', layer: 'setTiles'}
                ]);
```

### Loading a tileset
```
WA.room.loadTileset(url: string): Promise<number>
```
Load a tileset in JSON format from an url and return the id of the first tile of the loaded tileset.

You can create a tileset file in Tile Editor.

```javascript
WA.room.loadTileset("Assets/Tileset.json").then((firstId) => {
    WA.room.setTiles([{x: 4, y: 4, tile: firstId, layer: 'bottom'}]);
})
```


## Embedding websites in a map

You can use the scripting API to embed websites in a map, or to edit websites that are already embedded (using the ["website" objects](website-in-map.md)).

### Getting an instance of a website already embedded in the map

```
WA.room.website.get(objectName: string): Promise<EmbeddedWebsite>
```

You can get an instance of an embedded website by using the `WA.room.website.get()` method.
It returns a promise of an `EmbeddedWebsite` instance.

```javascript
// Get an existing website object where 'my_website' is the name of the object (on any layer object of the map)
const website = await WA.room.website.get('my_website');
website.url = 'https://example.com';
website.visible = true;
```


### Adding a new website in a map

```
WA.room.website.create(website: CreateEmbeddedWebsiteEvent): EmbeddedWebsite

interface CreateEmbeddedWebsiteEvent {
    name: string;       // A unique name for this iframe
    url: string;        // The URL the iframe points to.
    position: {
        x: number,      // In pixels, relative to the map coordinates
        y: number,      // In pixels, relative to the map coordinates
        width: number,  // In pixels, sensitive to zoom level
        height: number, // In pixels, sensitive to zoom level
    },
    visible?: boolean,  // Whether to display the iframe or not
    allowApi?: boolean, // Whether the scripting API should be available to the iframe
    allow?: string,     // The list of feature policies allowed
}
```

You can create an instance of an embedded website by using the `WA.room.website.create()` method.
It returns an `EmbeddedWebsite` instance.

```javascript
// Create a new website object
const website = WA.room.website.create({
    name: "my_website",
    url: "https://example.com",
    position: {
        x: 64,
        y: 128,
        width: 320,
        height: 240,
    },
    visible: true,
    allowApi: true,
    allow: "fullscreen",
});
```

### Deleting a website from a map

```
WA.room.website.delete(name: string): Promise<void>
```

Use `WA.room.website.delete` to completely remove an embedded website from your map. 


### The EmbeddedWebsite class

Instances of the `EmbeddedWebsite` class represent the website displayed on the map.

```typescript
class EmbeddedWebsite {
    readonly name: string;
    url: string;
    visible: boolean;
    allow: string;
    allowApi: boolean;
    x: number;         // In pixels, relative to the map coordinates
    y: number;         // In pixels, relative to the map coordinates
    width: number;     // In pixels, sensitive to zoom level
    height: number;    // In pixels, sensitive to zoom level
}
```

When you modify a property of an `EmbeddedWebsite` instance, the iframe is automatically modified in the map.


{.alert.alert-warning}
The websites you add/edit/delete via the scripting API are only shown locally. If you want them 
to be displayed for every player, you can use [variables](api-start.md) to share a common state
between all users.