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# Animating WorkAdventure maps

A tile can run an animation in loops, for example to render water or blinking lights. Each animation frame is a single 
32x32 tile. To create an animation, edit the tileset in Tiled and click on the tile to animate (or pick a free tile to 
not overwrite existing ones) and click on the animation editor:


<div class="px-5 card rounded d-inline-block">
    <img class="document-img" src="images/anims/camera.png" alt="" />
</div>

You can now add all tiles that should be part of the animation via drag and drop to the "playlist" and adjust the frame duration:

<div>
    <figure class="figure">
        <img class="figure-img img-fluid rounded" src="images/anims/animation_editor.png" alt="" />
        <figcaption class="figure-caption">The tile animation editor</figcaption>
    </figure>
</div>

You can preview animations directly in Tiled, using the "Show tile animations" option:


<div>
    <figure class="figure">
        <img class="figure-img img-fluid rounded" src="images/anims/settings_show_animations.png" alt="" />
        <figcaption class="figure-caption">The Show Tile Animations option</figcaption>
    </figure>
</div>

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**Tip:** The engine does tile-updates every 100ms, animations with a shorter frame duration will most likely not look that good or may even do not work.