David Négrier
2f282e3469
peerStore loading order caused issues. Fixed in GameScene (+ extracted a few stores in their files)
2021-06-24 11:54:09 +02:00
GRL
4903911d62
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-24 11:33:29 +02:00
GRL
a666bf310b
Change Tiles
2021-06-24 11:31:29 +02:00
David Négrier
6ed8ce9af1
Merge pull request #1163 from thecodingmachine/svelte_video_overlay
...
Migrating the video overlay in Svelte
2021-06-24 10:53:35 +02:00
David Négrier
e4708149e0
Merge branch 'develop' of github.com:thecodingmachine/workadventure into svelte_video_overlay
...
# Conflicts:
# front/package.json
# front/src/Components/App.svelte
# front/src/Phaser/Game/GameScene.ts
# front/src/Phaser/Menu/MenuScene.ts
# front/src/WebRtc/MediaManager.ts
2021-06-24 10:49:55 +02:00
David Négrier
8d59680de5
Removing useless code
2021-06-24 10:36:47 +02:00
David Négrier
5ed61012f0
Created a PeerStatus type instead of "connecting" | "connected" | "error" | "closed"
2021-06-24 10:34:36 +02:00
David Négrier
52a90e52d4
Merge pull request #1226 from thecodingmachine/apply_prettier_on_push_and_back
...
Applying prettier in CI for pusher and back containers
2021-06-24 10:29:21 +02:00
David Négrier
3e464580ea
Fixing eslint ignore broken by Prettier
2021-06-24 10:23:32 +02:00
David Négrier
10c3d6dee2
Applying Prettier on pusher and back
2021-06-24 10:09:10 +02:00
_Bastler
ab20a074fe
Merge branch 'develop' of github.com:thecodingmachine/workadventure into main
2021-06-24 09:47:16 +02:00
Lurkars
a0418ddb78
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-06-24 09:19:55 +02:00
_Bastler
418dd4a6c5
merge dev
2021-06-24 08:56:29 +02:00
jonny
d1178b1a01
immutableData was never assigned
2021-06-23 20:19:38 +02:00
jonny
5472d220ba
added trigger message code
2021-06-23 17:32:32 +02:00
David Négrier
06b7f5ba2f
Applying prettier in CI for pusher and back containers
2021-06-23 17:13:16 +02:00
David Négrier
3cf0a9ee84
Merge pull request #1225 from thecodingmachine/apply_prettier_on_pusher_and_back
...
Setting up prettier on pusher and back
2021-06-23 17:12:16 +02:00
David Négrier
0828dd8af3
Making max line length to 120
2021-06-23 16:58:57 +02:00
David Négrier
3f0ef2d31a
Fixing prettier run command
2021-06-23 16:56:33 +02:00
David Négrier
f6d3783f6c
Removing git add from lint-staged since it is not necessary since v10
2021-06-23 16:50:00 +02:00
David Négrier
3eab074e2a
Setting up lint-staged on front and back
2021-06-23 16:45:38 +02:00
David Négrier
ecbadda65a
Merge pull request #1224 from thecodingmachine/prettier
...
Setting up prettier
2021-06-23 16:34:21 +02:00
David Négrier
9f9cf5a3bb
Fixing .gitignore files
2021-06-23 16:30:42 +02:00
David Négrier
4cac260f81
Adding prettier on back and pusher (not running them right now)
2021-06-23 16:23:16 +02:00
David Négrier
f4209515a1
Merge pull request #1080 from thecodingmachine/metadataScriptingApi
...
Customize metadata with scripting api
2021-06-23 15:57:14 +02:00
David Négrier
d2be9fa931
Adding contributing guide explaining how to setup the precommit hook
2021-06-23 15:54:13 +02:00
David Négrier
c0bfec7b11
Adding Prettier configuration
2021-06-23 15:51:31 +02:00
David Négrier
a5f0cadccd
Create codeql-analysis.yml
2021-06-23 15:29:02 +02:00
David Négrier
6237672855
Create SECURITY.md
2021-06-23 15:26:17 +02:00
jonny
54d392be82
fixed not returnin null if parsed from url
2021-06-23 15:06:38 +02:00
GRL
95d8cf9257
Change requested
2021-06-23 14:54:06 +02:00
GRL
12da5e64f8
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 14:43:23 +02:00
David Négrier
a3eb715414
Improving wa-maps doc layout
2021-06-23 14:41:35 +02:00
jonny
64847cd465
adjusted null if no hash
2021-06-23 12:42:24 +02:00
jonny
b20b4abb9e
allow start hashes in tiles
...
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-06-23 12:37:50 +02:00
GRL
24cc340cb9
Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-06-23 12:02:29 +02:00
GRL
2a2cea2cd5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 11:40:08 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
David Négrier
633fa9f870
Merge pull request #1210 from jonnytest1/functional-tile-properties
...
tile propeties can be used for effects
2021-06-23 11:18:02 +02:00
David Négrier
af67d9b513
Migrating WA-Maps page to this repo and documenting the fact that tiles properties can now be used.
2021-06-23 10:44:55 +02:00
David Négrier
b7934d9d03
Merge branch 'develop' of github.com:thecodingmachine/workadventure into functional-tile-properties
2021-06-23 10:40:59 +02:00
David Négrier
bdc4b43c17
Setting up prettier
...
In order not to wreak havoc on all the open PRs, Prettier will be added slowly,
on every changed file, thanks to Husky (for a precommit hook) and lint-staged, for linting only staged files.
2021-06-23 10:10:53 +02:00
GRL
b50df10a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-23 09:25:13 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
David Négrier
ee07f637fa
Merge pull request #1219 from thecodingmachine/rex_outline
...
Putting an outline on the character name
2021-06-22 18:14:27 +02:00
David Négrier
321fff24e6
Filled the Changelog with past changes
2021-06-22 18:09:55 +02:00
David Négrier
1ef1a1cb22
Removing useless import
2021-06-22 17:47:54 +02:00
David Négrier
d7ff8e4be6
Merge pull request #1215 from thecodingmachine/correctionCustomizeWOKA
...
Correction of button customize WOKA scene issue
2021-06-22 17:29:52 +02:00
David Négrier
f1d00aac0e
Merge pull request #1211 from thecodingmachine/adminSvelte
...
Migrating ConsoleGlobalMessageManager in svelte
2021-06-22 17:28:37 +02:00
David Négrier
dc0f3feabf
Putting an outline on the character name
...
In the future, we might want to put an outline on the whole character body but this is harder as the body is actually a container and so we would need to turn this container into a sprite first.
2021-06-22 17:15:18 +02:00