David Négrier
0e68490e75
Refactoring with a MapStore
...
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).
The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
grégoire parant
d2b8d7dc04
Active authentication Oauth ( #1377 )
...
* Active authentication Oauth
- Google authentication
- GitHub authentication
- Linkedin authentication
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Finish connexion et get user info connexion
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Fix lint error
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Change the expires token for 30 days
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Update connexion stratgey
- Set last room when it will be created and not when connexion is openned
- Add '/login' end point permit to logout and open iframe to log user
- Add logout feature permit to logout in front
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Implement logout and revoke token with hydra
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Fix pull develop conflict
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Profile url (#1399 )
* Create function that permit to get profile URL
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Continue profil user
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Add menu and logout button
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Update last room use
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Profile callback permit to get url profile setting from admin
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Finish profile show
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Delete profileUrl will be not use today
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Correct lint
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Update size of iframe
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Delete console log
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
* Update feedback ARP
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com >
2021-09-05 18:17:49 +02:00
kharhamel
f840034d9c
FEATURE: chat tweak
2021-07-16 14:25:59 +02:00
kharhamel
3cfbcc6b02
FEATURE: migrated the chat window to svelte
2021-07-07 18:07:58 +02:00
David Négrier
34cb0ebf39
Users blocking now rely on UUID rather than ID
...
This way, if a user A blocks another user B, if user B refreshes the browser or leaves and re-enters the room, user B will still be blocked.
As a side effect, this allows us to completely remove the "sockets" property in the SocketManager on the Pusher.
2021-07-07 11:24:51 +02:00
David Négrier
46e6917df6
Adding a playersStore
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The playerStore can be useful to get the details of a given player from its ID.
2021-07-06 17:13:08 +02:00