Commit Graph

396 Commits

Author SHA1 Message Date
David Négrier
9f6c6e0ce1 Adding CoWebsiteManager + first working version of flex video 2020-08-13 18:21:48 +02:00
David Négrier
83fe024c45 Adjusting class in chat mode based on number of divs displayed. 2020-08-11 22:40:54 +02:00
David Négrier
7232bbaef9 Adding LayoutManager to position videos as cleverly as possible 2020-08-11 22:32:55 +02:00
David Négrier
1978c1a324 Lint 2020-06-25 11:35:20 +02:00
David Négrier
5f5cec93ea Audio device => exact mode 2020-06-25 11:26:55 +02:00
David Négrier
c322de4412 Moving to async/await 2020-06-25 10:43:27 +02:00
David Négrier
8db615551a Fixing device switching in Firefox 2020-06-25 10:33:26 +02:00
David Négrier
3de37bafed Adding a scene to configure the webcam 2020-06-24 15:35:07 +02:00
David Négrier
d78006e106 Fixing memory leak with listeners
The listeners from MediaManager and SimplePeer were never removed, leading to a huge amount of listeners all over the applications when switching regularly of scene.
2020-06-23 15:02:35 +02:00
David Négrier
74af7d52c3 Improving error handling in MediaManager 2020-06-22 22:55:28 +02:00
David Négrier
f88f28db3f Refactoring reconnection: putting it into the GameScene directly. 2020-06-22 15:00:23 +02:00
David Négrier
d785a8a1bf Refactoring connection to be part of a GameScene
Most of the refactoring issues we are seeing are probably due to the fact that we are trying to manipulate a ScenePlugin out of a Scene (the GameManager is not a Scene and holds a reference to a ScenePlugin coming from a Scene that might get invalidated by Phaser 3).
Furthermore, if we want in the future to be able to scale, scenes could be hosted on different servers. Therefore, it makes no sense to have one connexion for the whole application.
Instead, we should have one connexion for each scene.
2020-06-22 11:58:07 +02:00
David Négrier
e2be99490b Finishing removing any reference to "any" in the front. 2020-06-19 16:36:40 +02:00
David Négrier
39928b46f9 Removing any in the front 2020-06-19 14:30:34 +02:00
David Négrier
8348d13bfe Fixing use const instead of let 2020-06-19 14:30:34 +02:00
David Négrier
f2c9647882 Adding connecting spinner and blinking error to webrtc display
I put a connecting spinner around the user name when the user is connecting.
Also, if an error occurs, we will see a blinking red circle around the player name.
2020-06-06 22:49:55 +02:00
David Négrier
96c5d92c46 Fixing disconnection taking ~15 seconds
Most of the time, sending a disconnect event to one of the players is enough (the player will close the connection
which will be shut for the other player).
However! In the rare case where the WebRTC connection is not yet established, if we close the connection on one of the player,
the other player will try connecting until a timeout happens (during this time, the circle with the name is displayed for nothing).

So now, we send disconnection event to every body (not only the people in the group, but also to the person leaving the group)
2020-06-05 13:07:18 +02:00
David Négrier
7292bc3cab More strict fixes 2020-06-04 18:56:22 +02:00
David Négrier
111bfcfe8c More strict typecheck fixes 2020-06-04 18:56:22 +02:00
David Négrier
a231024502 Fixing strict type checks 2020-06-04 18:56:22 +02:00
David Négrier
1fa39b0781 Fixing typos.
Replaced connexion with connection and LogincScene with LoginScene
2020-05-24 23:14:12 +02:00
Gregoire Parant
ab32021fc0 Fix mediam stream manage and server back down 2020-05-23 14:00:36 +02:00
David Négrier
1bbd0866cb Code cleaning 2020-05-16 16:07:57 +02:00
David Négrier
5a3668a12e Refactoring messages
Socket.io can stringify JSON messages itself, so there is no need to pass a string to "emit". You can pass a serializable object!

This commit removes all the useless toJson() methods, JSON.serialize and JSON.parse!

Woot!
2020-05-15 22:04:49 +02:00
David Négrier
34d3a292db
Removing log trace 2020-05-14 22:00:31 +02:00
gparant
182882fded Fix border view 2020-05-14 20:54:34 +02:00
gparant
787e1c463c Media webrtcA
- Update peerConnexion manage
 - Add muted microphone logo
 - Add icon user
 - Sound when user enter in room webrtc
2020-05-14 20:39:30 +02:00
kharhamel
e2531343d1 fixed a game crash on firefox on http 2020-05-13 16:56:22 +02:00
gparant
fb255140e5 Add feature to mute or switch off cam 2020-05-03 17:19:42 +02:00
gparant
85ab0a231f Fix style cam 2020-05-03 14:29:45 +02:00
gparant
fdb40ec3e2 Fix webrtc multi 2020-05-02 20:46:02 +02:00
gparant
c7f8f92e85 Fix webrtc 2020-05-02 00:31:44 +02:00
gparant
e06b20fe96 Update video style and start peer connexion 2020-05-01 21:15:00 +02:00
gparant
dbf0bef149 Delete file 2020-04-29 17:55:55 +02:00
gparant
58df4118d1 Refactor 2020-04-29 17:49:40 +02:00
gparant
2bfa57b0ba Merge world and webrtc conexion 2020-04-29 01:40:32 +02:00
gparant
b49c012319 Add button to enter un visio 2020-04-26 20:55:20 +02:00
gparant
707931724f Start visio with user colision
When user enter in colision with other colision, webrtc start visio
2020-04-26 19:59:51 +02:00
gparant
d7d7be9ed0 Web visio, add and remove video element 2020-04-26 19:12:01 +02:00
gparant
e4a30712b5 Update front mutli peer conncexion 2020-04-26 17:42:49 +02:00
gparant
575054fe4f Fix multi video 2020-04-25 20:29:03 +02:00
gparant
89db8558f6 Add multi SimplePear connection 2020-04-25 17:14:05 +02:00
gparant
c28108f6c9 Use WebRtc with SimplePeer 2020-04-25 16:05:33 +02:00
gparant
a5b5072de1 Fix webrtc 2020-04-20 01:10:47 +02:00
gparant
89816a13e4 Fix video call 2020-04-19 22:30:42 +02:00
gparant
5b62ac39fb Create webrtc connexion between two player 2020-04-19 19:32:38 +02:00