David Négrier
8f3d9277ac
Merging master into develop
2021-06-29 18:39:43 +02:00
GRL
389ca25b6a
Cowebsite opened by script can use Iframe Api
2021-06-28 18:00:48 +02:00
David Négrier
303d2a7837
Adding a warning regarding the "controlled" XSS in iframe.html
2021-06-28 13:55:17 +02:00
David Négrier
7f79c2dc4a
Making the test page URL dynamic depending on the environment
2021-06-28 13:54:49 +02:00
David Négrier
330a795fee
Trying to find iframe_api.js URL script dynamically
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This would allow us to have tests that don't rely on the iframe_api.js from prod, and would allow scripts that target the correct iframe API, no matter if they are running on workadventu.re or on self-hosted maps.
2021-06-28 11:51:13 +02:00
GRL
bdb32a29e1
New methods refactored
2021-06-23 11:32:11 +02:00
GRL
85fe92f604
Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-06-23 09:18:20 +02:00
GRL
cec7087fc2
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 16:28:45 +02:00
GRL
ca3f5c599a
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-06-22 14:00:19 +02:00
David Négrier
1283e86ce8
Adding test map for animated tiles
2021-06-22 10:22:48 +02:00
David Négrier
be2aa62efc
Adding tests for deprecated and moved functions
2021-06-18 18:29:45 +02:00
jonny
1147a21dde
fixed documentation
2021-06-16 17:34:00 +02:00
jonny
238f333b81
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
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# Conflicts:
# front/src/Api/Events/IframeEvent.ts
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
2021-06-15 15:05:49 +02:00
GRL
10e40930e2
Adding map test helpCameraSetting
2021-06-01 11:52:19 +02:00
GRL
8f21ea8385
suppression last line of loadtileset
2021-05-28 14:33:16 +02:00
GRL
858a513569
correction of adding custom menu
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correction of setProperty
updating CHANGELOG
updating api-reference
2021-05-28 12:13:10 +02:00
GRL
5565ddd3f4
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-26 17:22:37 +02:00
GRL
e1f0192e61
Adding and updating test map for metadata
2021-05-26 17:18:38 +02:00
David Négrier
9aed9713c8
Referencing sound test in index.html
2021-05-26 16:22:58 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf
Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
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# Conflicts:
# front/src/Api/IframeListener.ts
# front/src/Phaser/Game/GameScene.ts
# front/src/iframe_api.ts
# maps/Tuto/scriptTuto.js
# maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
3506063e65
first step on loading a tileset from a script
2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7
Implementation of getTag of the current user
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documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL
96545c618a
Adding maps for test metadata
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Documentation of metadata functions/methods
2021-05-20 08:58:05 +02:00
GRL
ce0a72c6ce
Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef
implementation of DataLayerEvent
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update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa
Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi
2021-05-18 15:18:35 +02:00
GRL
3edfd5b285
GameState is now save in cache
...
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
GRL
43aad4ab14
phaserLayers managed by Gamemap
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Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
GRL
973b3405ef
documentation of show/hide layer
2021-05-10 15:10:11 +02:00
GRL
fd931c4884
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-10 14:45:41 +02:00
GRL
8edd29abaa
suppression console.log
2021-05-10 14:43:00 +02:00
David Négrier
c025d1798b
Renaming restorePlayerControls/disablePlayerControls
...
Putting "controls" in the plural form:
- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-10 11:46:16 +02:00
GRL
a6ba8d41b9
implement show/hide layer with scripting
2021-05-10 11:19:18 +02:00
jonny
a5260c0831
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-05-10 09:58:59 +02:00
David Négrier
66490c9083
Adding test map to test energy consumption
2021-05-06 16:31:39 +02:00
David Négrier
c1be97e366
Adding test cases for mobile
2021-05-05 16:18:37 +02:00
jonny
99bd9d88d9
renamed api method "exitSceneTo"
2021-04-29 10:56:56 +02:00
jonny
99926a89b2
added goToPage.json with the loadPAge Api call to the index.html
2021-04-29 10:55:01 +02:00
jonny
8f1aea1c43
Merge remote-tracking branch 'remotes/workadventure-main/develop' into load-page-api
2021-04-29 10:49:14 +02:00
jonny
8f6c65384a
added example script for map exit
2021-04-29 10:43:51 +02:00
kharhamel
fe27169745
solved conflict with develop
2021-04-29 10:31:16 +02:00
GRL78
57194fd0a1
Add maps for test ( #915 )
2021-04-27 23:45:28 +02:00
David Négrier
22cb41dc29
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a
Added a new LayersIterator class
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This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e
parameter soundConfig is now optionnal
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if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3
Sound in Script Done
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Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
94317be1ae
Improving test cases
...
This PR improves test cases by adding a "index.html" webpage listing test maps
and by adding text in the map, explaining what needs to be tested.
2021-04-17 21:31:09 +02:00
David Négrier
16daf7332a
Adding the ability to display "Text" objects from Tiled
...
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.
However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.
This PR adds the ability to display this text.
Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
David Négrier
aaaa192b71
Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
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# Conflicts:
# front/dist/.gitignore
# front/dist/index.tmpl.html
# front/src/Phaser/Game/GameScene.ts
# front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00