David Négrier
849e68ece2
Optimizing build time + inline small files into CSS
2021-05-17 16:41:10 +02:00
David Négrier
db40681be7
Code cleanup
2021-05-17 16:41:10 +02:00
David Négrier
9c4c6f2d53
Fixing Jasmine tests
2021-05-17 16:41:10 +02:00
David Négrier
5cb58d98a0
Adding correct SCSS file integration with Svelte
2021-05-17 16:41:09 +02:00
David Négrier
1885ea42a4
First working example with Svelte (the menu icon shows up on entering the game)
2021-05-17 16:39:56 +02:00
David Négrier
62cc1f73ca
Tryig to fix webpack for Svelte
2021-05-17 16:39:56 +02:00
David Négrier
9bc79c3ed3
Adding Svelte to the project
2021-05-17 16:39:55 +02:00
Kharhamel
867f783d5e
Merge pull request #1054 from thecodingmachine/fixWebpackConfig
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FIX: webpack config NodePolyfillPlugin
2021-05-17 16:33:04 +02:00
kharhamel
f2dca82642
FIX: webpack config NodePolyfillPlugin
2021-05-17 16:30:19 +02:00
Kharhamel
cfc156d022
Merge pull request #1053 from thecodingmachine/fixWebpackConfig
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FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:17:07 +02:00
kharhamel
a66d42e158
FEATURE: we now allow a global zoom level of 1.5
2021-05-17 16:11:38 +02:00
Lurkars
679c8a5ec5
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-17 15:25:26 +02:00
Kharhamel
a6786c7494
Merge pull request #1052 from thecodingmachine/fixWebpackConfig
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FEATURE: added new env variables
2021-05-17 15:12:12 +02:00
kharhamel
a23e72454d
FEATURE: added the env variable DISABLE_DIRTY_CHECKS
2021-05-17 14:47:34 +02:00
Lurkars
85edd47a49
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-17 14:19:55 +02:00
Kharhamel
99cc1b488f
Merge pull request #1051 from thecodingmachine/fixWebpackConfig
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FIX: fixed an error in webpack config
2021-05-17 13:35:57 +02:00
kharhamel
1466d7481c
FIX: fixed an error in webpack config
2021-05-17 12:20:07 +02:00
GRL
39539214df
documentation of SetProperty
2021-05-17 10:13:48 +02:00
Lurkars
498f23b5fc
Merge branch 'develop' of github.com:thecodingmachine/workadventure into develop
2021-05-15 19:02:02 +02:00
David Négrier
fe573893a1
Merge pull request #1039 from thecodingmachine/importsNotUsedAsValues
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Setting "importsNotUsedAsValues": "error"
2021-05-13 19:43:34 +02:00
Lurkars
cc44bfac77
port
2021-05-13 16:13:07 +02:00
GRL
43aad4ab14
phaserLayers managed by Gamemap
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Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
David Négrier
8aeaf292b3
Merge pull request #1043 from thecodingmachine/webpack_typescript_config
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Switching the Webpack configuration file to Typescript
2021-05-12 13:42:37 +02:00
David Négrier
4fcbc146ca
Switching the Webpack configuration file to Typescript
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This switches the Webpack config file from JS to Typescript.
2021-05-12 13:38:32 +02:00
David Négrier
9bf34a5117
Merge pull request #1040 from thecodingmachine/webpack5
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Upgrading all dependencies in front
2021-05-12 11:55:10 +02:00
David Négrier
06058cfc24
Upgrading Typescript target from ES2015 to ES2017.
2021-05-12 11:45:01 +02:00
David Négrier
664a5b6b91
Upgrading ESLint (and ignoring a bunch of interesting rules)
2021-05-12 11:44:41 +02:00
David Négrier
f57c01dee8
Refactoring Webpack files to remove prod file. The prod file is now inferred from the NODE_ENV variable.
2021-05-12 11:28:21 +02:00
David Négrier
8c1e01566a
Upgrading all dependencies in front
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Upgrading to Webpack 5, Typescript 4, ...
2021-05-12 10:35:14 +02:00
David Négrier
4d4f845b9e
Setting "importsNotUsedAsValues": "error"
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Turning the "importsNotUsedAsValues" TS config value to "error".
This will require us to use `import type` instead of `import` when we are importing a value that is only used as a type (and therefore that is dropped by the Typescript compiler).
Why this change?
This is a requirement to be able to use Svelte in the future. See https://github.com/sveltejs/svelte-preprocess/issues/206#issuecomment-663193798
2021-05-12 09:13:25 +02:00
dependabot[bot]
aff912da55
Bump lodash from 4.17.20 to 4.17.21 in /pusher
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Bumps [lodash](https://github.com/lodash/lodash ) from 4.17.20 to 4.17.21.
- [Release notes](https://github.com/lodash/lodash/releases )
- [Commits](https://github.com/lodash/lodash/compare/4.17.20...4.17.21 )
Signed-off-by: dependabot[bot] <support@github.com>
2021-05-11 23:45:14 +00:00
TabascoEye
2d8997c6d7
turning noise suppresion back on
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turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 18:14:42 +02:00
David Négrier
b56e4b5674
Merge pull request #1036 from tabascoeye/patch-1
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turning noise suppresion back on
2021-05-11 18:14:17 +02:00
TabascoEye
627db30410
turning noise suppresion back on
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turning AGC off was a good idea, disabling noise suppresion with it was not.
=> should all end up in the "settings" menu in the end
2021-05-11 17:38:28 +02:00
David Négrier
d2b122efe5
Merge pull request #1035 from thecodingmachine/improveDirtyScene
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FIX: trackDirtyAnims now listen to more generic events
2021-05-11 17:08:29 +02:00
kharhamel
4ec5ad9e33
FIX: trackDirtyAnims now listen to more generic events
2021-05-11 16:44:31 +02:00
David Négrier
0c279750be
Merge branch 'master' of github.com:thecodingmachine/workadventure into develop
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# Conflicts:
# front/src/Phaser/Game/GameScene.ts
2021-05-11 16:43:34 +02:00
David Négrier
5674b99734
Merge pull request #1034 from thecodingmachine/close_game_webcam_in_jitsi
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Close game webcam when in Jitsi
2021-05-11 15:56:22 +02:00
David Négrier
ad39b43df3
Closing game webcame in Jitsi
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When stepping in Jitsi, the game webcam (from mediaManager) was not shut down.
And when enabling/disabling the webcam in Jitsi, the webcam in mediaManager was also
enabled/disabled. This PR fixes those issues.
It also fixes a race condition when closing a Jitsi where the mic/cam would be enabled at the same time.
2021-05-11 14:52:51 +02:00
David Négrier
03a0402b3e
Merge pull request #1033 from thecodingmachine/use_visibility_change_api
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Refactoring code to use the "visibilitychange" event
2021-05-11 14:50:22 +02:00
Kharhamel
78d4985d10
Merge pull request #1028 from thecodingmachine/fixOnMapExit
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FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 14:21:06 +02:00
kharhamel
f044b3d249
FIX: triggering a map transition now ignores other map transitions for 500ms
2021-05-11 11:05:05 +02:00
David Négrier
23bf78a026
Refactoring code to use the "visibilitychange" event
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Using the "visiblitychange" event instead of relying on a "trick" related to RAF being disabled when a window is not open allows us to have cleaner code.
Bonus: the recursive call to "setTimeout" is gone, so the stacktrace growing indefinitely is gone too.
This should make the application a bit more stable.
2021-05-11 10:56:50 +02:00
David Négrier
0229f09ec6
Merge pull request #1032 from thecodingmachine/CheryPickDicussionCircle
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Improve focus/blur discussion circle
2021-05-11 10:17:15 +02:00
Gregoire Parant
e50aad0ea0
Add WA logo
2021-05-11 10:13:50 +02:00
Gregoire Parant
52b1c6733b
Notification & Camera
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- Notification when user is first and not focus on the tab
- Camera focus when user is in discussion circle and back on tab with previous config camera settings
- Camera stay blur if user is in discussion circle and not back on the tab
# Conflicts:
# front/src/WebRtc/MediaManager.ts
2021-05-11 10:13:38 +02:00
David Négrier
5f6d9e060c
Merge pull request #1027 from thecodingmachine/fix_resize_helpcamera
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Fixing "camera popup" always display on resize
2021-05-11 10:05:52 +02:00
GRL
ab7b06f71e
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi
2021-05-11 09:44:53 +02:00
jonny
8cef4f6e90
Merge remote-tracking branch 'remotes/workadventure-main/develop' into gamestate-api-read
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# Conflicts:
# front/src/Api/IframeListener.ts
2021-05-10 21:48:11 +02:00
jonny
2c4c98b0e5
limited event trigger to max 10 per second
2021-05-10 21:44:15 +02:00