Commit Graph

3 Commits

Author SHA1 Message Date
David Négrier
7ec8cd2a5b Fixing CI 2021-12-14 16:16:42 +01:00
David Négrier
0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
8eaacdf2e5 companion pictures store 2021-12-07 16:37:24 +01:00