David Négrier
7292bc3cab
More strict fixes
2020-06-04 18:56:22 +02:00
David Négrier
111bfcfe8c
More strict typecheck fixes
2020-06-04 18:56:22 +02:00
David Négrier
a231024502
Fixing strict type checks
2020-06-04 18:56:22 +02:00
David Négrier
a3ac782f17
Enabling Typescript strict mode on the front
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This is very important otherwise, a number of useful checks (like nullable objects not propertly checked) are not performed.
See https://dev.to/briwa/how-strict-is-typescript-s-strict-mode-311a
2020-06-04 18:56:22 +02:00
David Négrier
f5fb6fcf80
Fixing start url
2020-06-04 16:03:24 +02:00
David Négrier
619197dc43
Changing call to action wording
2020-06-04 15:56:06 +02:00
David Négrier
b6d8b8fb49
Merge pull request #139 from thecodingmachine/landingpage
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first landingpage release
2020-06-04 15:34:57 +02:00
David Négrier
17250d810f
Fixing front title
2020-06-04 15:23:54 +02:00
David Négrier
22aed7d1cc
Fixing wording
2020-06-04 15:20:32 +02:00
David Négrier
3bd2c2b48a
Renaming landing_page directory to website
2020-06-04 14:06:50 +02:00
NIP
9ddcff4fc7
Add new image for interaction
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Fix some issues (txt)
2020-06-04 12:08:47 +02:00
NIP
cebc8c7c3a
Add info for futur features
2020-06-04 00:52:25 +02:00
NIP
7d233cd3e5
LP new version
2020-06-04 00:38:47 +02:00
David Négrier
82e2c0d985
Merge pull request #149 from thecodingmachine/multiple_start_positions_in_layer
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Allowing several start positions in a given start layer
2020-06-03 11:20:57 +02:00
David Négrier
69d2fa6944
Allowing several start positions in a given start layer
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If more than one tile was set in the "start" layer, the last tile would be selected.
Now, the tile is selected at random among available tiles.
Also, a message is issued if no tiles have been put on the "start" layer.
2020-06-03 11:14:04 +02:00
David Négrier
b59c6ee17b
Merge pull request #147 from thecodingmachine/fix_gamescene_reuse
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Removing GameScene from the list of known GameScene when leaving
2020-06-03 10:55:17 +02:00
David Négrier
9ddf22d36b
Removing GameScene from the list of known GameScene when leaving
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This is important because when we come back to the GameScene later, some properties of the GameScene object might be initialized with the values of the previous GameScene.
Like the position if the user previously disconnected.
Closes #146
2020-06-03 10:45:25 +02:00
David Négrier
3c1b521761
Fixing typo
2020-06-03 09:22:51 +02:00
kevin
46aa4a51f4
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
2020-06-03 01:28:37 +02:00
kevin
f8cb636508
add maps and improve link copy
2020-06-03 01:28:19 +02:00
kevin
180876bde6
add new page (choose map)
2020-06-03 00:59:41 +02:00
kevin
82c1862860
add second page
2020-06-03 00:31:42 +02:00
David Négrier
dc8481c6a0
Merge pull request #144 from moufmouf/fix_warning_on_character_select
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Fixing warning on character selection
2020-06-02 16:00:05 +02:00
David Négrier
2dc682ea72
Fixing warning on character selection
2020-06-02 15:57:11 +02:00
David Négrier
f151a37da9
Merge pull request #142 from thecodingmachine/optimize_event_sent
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Limiting the number of messages sent while moving
2020-06-02 14:26:56 +02:00
David Négrier
d72e60610e
Adding PlayersPositionInterpolator to interpolate/extrapolate players positions
2020-06-02 13:44:42 +02:00
Hugo Averty
92215128b7
Adding pixel style on step images
2020-06-02 12:55:16 +02:00
David Négrier
d69ce8a6a6
Adding PlayerMovement class to interpolate/extrapolate position along tests (installing Jasmine)
2020-06-02 10:48:04 +02:00
Hugo Averty
e1b280e8b6
Fixd CSS
2020-06-02 09:51:21 +02:00
Hugo Averty
140d23f9fd
Fix on social and CSS
2020-06-02 08:54:40 +02:00
Hugo Averty
83eef9d8a9
Fix on social and CSS
2020-06-02 08:54:25 +02:00
Hugo Averty
19f0b42548
Adding social links and floppy
2020-06-02 08:26:16 +02:00
David Négrier
077b29bfbd
Sending position only every 200ms while moving
2020-06-01 22:42:18 +02:00
Hugo Averty
2d99ec963e
Adding LP details : animations, effect, styles
2020-06-01 20:30:56 +02:00
Hugo Averty
94dc2ec2f1
Adding LP details : animations, effect, styles
2020-06-01 20:29:51 +02:00
Hugo Averty
fe05f43001
Adding LP details : animations, effect, styles
2020-06-01 20:29:14 +02:00
Hugo Averty
ee394296ea
Front modification for landing page integration
2020-06-01 18:47:54 +02:00
David Négrier
2d20302ab2
Fixing e2e test URL
2020-06-01 16:39:34 +02:00
David Négrier
b652a986c8
Adding Javascript to redirect to the correct game URL
2020-06-01 16:22:42 +02:00
David Négrier
0574cb7d33
Adding continuous integration for website
2020-06-01 16:12:48 +02:00
David Négrier
d20e85eba6
Dockerising the landing_page
2020-06-01 16:05:01 +02:00
David Négrier
26255fc65f
Merge branch 'master' of github.com:thecodingmachine/workadventure into landingpage
2020-06-01 15:21:01 +02:00
grégoire parant
6f646745c1
Merge pull request #140 from thecodingmachine/fix-animation
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Fix animation player
2020-06-01 13:49:04 +02:00
Gregoire Parant
b931a8f117
Fix animation player
2020-06-01 13:20:45 +02:00
kevin
addbf0b1f0
fix header
2020-06-01 13:18:57 +02:00
kevin
c809c91c25
first landingpage release
2020-06-01 13:09:23 +02:00
grégoire parant
9c3151a077
Merge pull request #138 from thecodingmachine/caching-bundle-webpack
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Update strategy caching bundle front js files with webpack
2020-06-01 12:10:19 +02:00
Gregoire Parant
244f87196e
Update strategy caching bundle front js files with webpack
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- Add HtmlWebpackPlugin to use template index html
2020-06-01 11:53:12 +02:00
David Négrier
f2d7a9a732
Merge pull request #135 from thecodingmachine/track_server_load
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Tracking nb users connected and server load
2020-05-28 22:09:52 +02:00
David Négrier
66ec11176b
Tracking nb users connected and server load
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When a user connects or disconnects on the server, we log this (along the current server load).
This is only temporary, in order to assess the number of users a server can safely handle before crashing.
2020-05-28 22:00:56 +02:00