David Négrier
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71a5e29ae4
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Making script URL dynamic
Signed-off-by: David Négrier <d.negrier@thecodingmachine.com>
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2021-06-28 14:13:49 +02:00 |
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David Négrier
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0b161a2368
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Fixing typos
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2021-06-28 09:56:18 +02:00 |
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GRL
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b182a08ca2
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correction from review
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2021-06-28 09:33:13 +02:00 |
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GRL
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a666bf310b
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Change Tiles
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2021-06-24 11:31:29 +02:00 |
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GRL
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24cc340cb9
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Merge branch 'metadataScriptingApi' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
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2021-06-23 12:02:29 +02:00 |
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GRL
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bdb32a29e1
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New methods refactored
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2021-06-23 11:32:11 +02:00 |
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GRL
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85fe92f604
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Merge branch 'menu-commands-apiref' of github.com:jonnytest1/workadventure into metadataScriptingApi
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2021-06-23 09:18:20 +02:00 |
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GRL
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6dcb0d3750
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first step to change tile
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2021-05-27 17:06:39 +02:00 |
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GRL
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9cd3ff1d31
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Merge branch 'correct-merge' into metadataScriptAPIV2
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2021-05-27 10:16:00 +02:00 |
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GRL
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acbe4f89a6
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Merge branch 'update-game-tiles' into correct-merge
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2021-05-27 09:45:25 +02:00 |
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GRL
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e1f0192e61
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Adding and updating test map for metadata
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2021-05-26 17:18:38 +02:00 |
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GRL
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3506063e65
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first step on loading a tileset from a script
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2021-05-20 17:09:10 +02:00 |
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GRL
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2f9cc393a7
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Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
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2021-05-20 10:57:36 +02:00 |
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GRL
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96545c618a
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Adding maps for test metadata
Documentation of metadata functions/methods
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2021-05-20 08:58:05 +02:00 |
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GRL
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aa78bf44ef
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implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
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2021-05-18 15:41:16 +02:00 |
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GRL
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3edfd5b285
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GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
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2021-05-18 11:33:16 +02:00 |
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