Commit Graph

161 Commits

Author SHA1 Message Date
David Négrier
705c75e3c7 Adding wokalist type checking on front
Additionally, we are making superLoad.json accept a new "immediateCallback" parameter that resolves during the event handler (and not after)
2022-03-21 11:29:18 +01:00
David Négrier
9f79e595a5 Migrating Loader bar to SuperLoad and fixing Resize issue on loader 2022-03-18 18:11:32 +01:00
David Négrier
c529658ef4 Adding first version of SuperLoader
This class is the Phaser loader as it should be: it comes with promises,
can be easily run out of the "preload" phase and won't crash if the
scene is destroyed before textures are loaded.
2022-03-18 18:11:32 +01:00
David Négrier
153bffd521 Wait for main character to be loaded to display the GameScene
This change makes sure the character of the current player is fully loaded before we display the game scene.
Otherwise, you could have a glitch for 0.5-2 seconds between the GameScene being displayed and the actual character being displayed.
2022-03-15 13:51:36 +01:00
David Négrier
b6b6c7f15f Adding error case when texture is empty 2022-03-14 14:28:42 +01:00
Piotr Hanusiak
d4dcd0d5ce
Actions menu api (#1862)
* wip

* wip

* random action on click

* removing actions

* register single key per command use

* change removeActionsMenu action name

* fixed actions menu not hiding content properly:

* actions menu fix

* added mock Block Player action

* ActionsMenu buttons styling

* added displaying priority for menu actions

* moved utils actionMenu features to the UI

* import as a type:

* more object oriented style for API

* removed registered actions from RemotePlayer instance

* readme update

* Fixing typos / Improving wording

* added instructions on AlterActionsMenu test map

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>
2022-03-14 10:15:10 +01:00
David Négrier
6540f15c5b
Refactoring Woka management (#1810)
* Wrap websockets with HyperExpress

* Add endpoints on pusher to resolve wokas

* getting textures urls from pusher

* Adding OpenAPI documentation for the pusher.

The pusher now exposes a "/openapi" endpoint and a "/swagger-ui/" endpoint.

* revert FRONT_URL

* playerTextures metadata is being loaded via Phaser.Loader

* fetch textures every time character or customize scene is open

* Heavy changes: refactoring the pusher to always send the textures (and the front to accept them)

* Sending character layer details to admin

* Cleaning commented code

* Fixing regex

* Fix woka endpoints on pusher

* Change error wording on pusher

* Working on integration of the woka-list with the new admin endpoint.

* Switching from "name" to "id" in texture object + using zod for woka/list validation

* Add position on default woka data

* Remove async on pusher option method

* Fix woka list url

* add options for /register

* Fxiing loading the Woka list

* Actually returning something in logout-callback

* Copying messages to back too

* remove customize button if no body parts are available (#1952)

* remove customize button if no body parts are available

* remove unused position field from PlayerTexturesCollection interface

* removed unused label field

* fix LocalUser test

* little PlayerTextures class refactor

* Fixing linting

* Fixing missing Openapi packages in prod

* Fixing back build

Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: David Négrier <d.negrier@thecodingmachine.com>

* Add returns on pusher endpoints

Co-authored-by: Alexis Faizeau <a.faizeau@workadventu.re>
Co-authored-by: Hanusiak Piotr <piotr@ltmp.co>
Co-authored-by: Piotr Hanusiak <wacneg@gmail.com>
2022-03-11 17:02:58 +01:00
Gregoire Parant
658781e02e Merge branch 'master' into develop
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>

# Conflicts:
#	front/public/resources/logos/meet.svg
2022-02-22 23:40:48 +01:00
Gregoire Parant
0943ec8991 Define color text by brightness
Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2022-02-21 01:09:53 +01:00
Gregoire Parant
23f7d6f08f Update CoWebsite Jitsi
- Change Jitsi meeting icon
 - Add Jitsi meeting information

Signed-off-by: Gregoire Parant <g.parant@thecodingmachine.com>
2022-02-20 23:28:27 +01:00
Hanusiak Piotr
e590cee753 forcing close talkIcon indicator when leaving bubble conversation 2022-02-16 15:55:07 +01:00
Hanusiak Piotr
dea5784c9b Merge branch 'develop' into feature-voice-chat-indicator 2022-02-16 14:37:01 +01:00
David Négrier
9bfce8412a Adding a missing translation for "Visiting card"
Also, changing "Visiting Card" to "Business Card" in English
2022-02-14 16:00:53 +01:00
Hanusiak Piotr
e34a72c865 merged develop 2022-02-07 15:09:18 +01:00
Hanusiak Piotr
c29ce6e9a9 prettier 2022-02-07 14:23:34 +01:00
Hanusiak Piotr
bf0d2eb412 directional shift for current player when trying to activate entities 2022-02-07 11:08:52 +01:00
Hanusiak Piotr
72b4438d1e outline color is decided from particular system level 2022-02-07 10:39:03 +01:00
Hanusiak Piotr
d087bc02e9 TalkIcon animation 2022-02-03 16:00:29 +01:00
Alexis Faizeau
4a9cc57d60 Cancelable companion resource 2022-02-03 11:17:11 +01:00
David Négrier
9696b0ab04
Merge pull request #1818 from thecodingmachine/fix-character-collider
applied proper offset for circle collider of Character
2022-02-03 10:25:42 +01:00
Hanusiak Piotr
010c176708 applied proper offset for circle collider of Character 2022-02-03 10:13:17 +01:00
Hanusiak Piotr
be60d0ef03 fixed actions-menu not appearing 2022-02-03 09:50:52 +01:00
Hanusiak Piotr
288f8ebb61 merged develop 2022-02-02 14:32:57 +01:00
Hanusiak Piotr
45a7e9331b ran prettier 2022-02-02 13:30:49 +01:00
Hanusiak Piotr
0eaeaf7cfb Merge branch 'develop' into feature-options-menu 2022-02-02 09:31:10 +01:00
Alexis Faizeau
1124ed5a5e Implement cancelable woka resource 2022-02-01 15:17:04 +01:00
Hanusiak Piotr
520184fdeb add talk-icon 2022-02-01 12:25:14 +01:00
Hanusiak Piotr
c3d04efe9b removed mock action from RemotePlayer 2022-01-31 13:01:47 +01:00
Hanusiak Piotr
989897cb01 added isActivatable() method to implement through interface 2022-01-31 13:00:14 +01:00
Hanusiak Piotr
2322f5f76d some improvements with registering menu actions 2022-01-31 12:26:37 +01:00
Hanusiak Piotr
099d573296 cleanup 2022-01-27 16:50:25 +01:00
Hanusiak Piotr
68c4a5f5ce different approach 2022-01-27 14:05:30 +01:00
Hanusiak Piotr
2781b72799 wip with handling outlines for activitable objects 2022-01-26 17:14:22 +01:00
Hanusiak Piotr
dbd06bda4e changing the way Outline is handled 2022-01-26 14:59:23 +01:00
Hanusiak Piotr
3af6461c01 Activatable objects handling WIP 2022-01-26 12:57:10 +01:00
Hanusiak Piotr
5ae039b987 little cleanup 2022-01-26 10:54:51 +01:00
Hanusiak Piotr
06d403ebe3 simplify actionsMenu 2022-01-26 10:40:13 +01:00
Hanusiak Piotr
58227a39f8 destroy actionsMenu on RemotePlayer destroy() 2022-01-25 17:13:52 +01:00
Hanusiak Piotr
88f3032298 do not move player if clicked on Player or RemotePlayer. Close actionsMenu on second click 2022-01-25 15:47:21 +01:00
Hanusiak Piotr
67627637aa added store with actions for actionsMenu 2022-01-25 13:42:41 +01:00
Hanusiak Piotr
69a2379e53 Merge branch 'develop' into feature-options-menu 2022-01-25 10:33:30 +01:00
Alexis Faizeau
4829964127 Display correctly the username on Brave browser 2022-01-24 16:55:58 +01:00
Hanusiak Piotr
fd012d6c69 ActionsMenu WIP 2022-01-24 16:27:57 +01:00
David Négrier
ab0f5e9837 Stopping sending literal errors
Errors now must be of "Error" type.
Rule added in eslint.
2022-01-06 10:52:06 +01:00
David Négrier
368a115b4c Merge branch 'develop' of github.com:thecodingmachine/workadventure into feat/follow-woka 2021-12-23 16:04:59 +01:00
David Négrier
482ba9690a Sharing outline color changes in real time 2021-12-22 18:34:36 +01:00
David Négrier
90f7287860 Adding the ability to set the player's color outline via the scripting API
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
PizZaKatZe
290e5131e9 Clean up follow implementation; stop following when leader leaves the scene 2021-12-15 18:42:24 +01:00
David Négrier
0e68490e75 Refactoring with a MapStore
A great deal of the complexity of the current code is that we must chain
2 reactive values (one in the map "GameScene.MapPlayersByKey" and one in
the snapshot store).

The new generic MapStore class can be used to listen to stores inside a map.
When the store inside the map, or the map itself is modified, the
resulting store is updated.
2021-12-14 14:47:25 +01:00
Hanusiak Piotr
bbe539b785 moved gettingSnapshot logic into TexturesHelper 2021-12-10 12:02:14 +01:00