David Négrier
6e27ffb2d5
Starting fixing unhandled promises
2022-01-04 16:50:43 +01:00
Benedicte Quimbert
85d45071fa
Makes onCameraUpdate subscribe-able
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
99f9d56c5c
Updates room documentation for embeddedWebsite properties
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
1e073d8a0e
Refactoring and documentation update
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
4356767739
Adds the camera to available APIs with retrieving of the worldView
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
d672a2dead
WIP API updates for tutorial and more
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
cbf7cdfe29
Cleans forgotten useless commentaries
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
516d756db1
Uses the current player position rather than the starting one to position iframe
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
3490daed6b
Creates player state and uses it to get and set values from local storage
2022-01-03 11:45:47 +01:00
Benedicte Quimbert
e025c1dc8e
Allows to read and write "Player properties" from LocalStorage
2022-01-03 11:45:47 +01:00
David Négrier
90f7287860
Adding the ability to set the player's color outline via the scripting API
...
(currently not shared with the other players yet)
2021-12-21 17:02:53 +01:00
Valdo Romao
592e07bc4f
Fixed linter errors
2021-12-13 16:19:47 +00:00
Valdo Romao
dd79f7d0f4
Added the user-room token created from admin when we access a room
2021-12-01 15:50:14 +00:00
David Négrier
2cbf5b56af
Fixing linting
2021-11-24 15:29:12 +01:00
Alexis Faizeau
d4470568ec
Fix change layer api functions
2021-10-29 23:16:36 +02:00
Alexis Faizeau
934e24f837
Implement on enter/leave layer events
2021-10-29 19:44:58 +02:00
Alexis Faizeau
fb7fe0dc0a
Rename cowebsite API functions
2021-10-25 19:00:26 +02:00
Alexis Faizeau
f84c4b3276
Refacto insert cowebsite
2021-10-25 19:00:26 +02:00
Alexis Faizeau
b81b1ff68b
Implement new cowbesite system on API
2021-10-25 19:00:26 +02:00
kharhamel
4160235b92
ran pretty on the front
2021-09-06 14:31:59 +02:00
David Négrier
7576fbbe6d
Merge pull request #1392 from thecodingmachine/iframeMenuScript
...
Iframe menu script
2021-08-27 17:41:04 +02:00
David Négrier
a0d3685227
Fixing "has/in" on variables proxy object
...
When using WA.state, using `"myVariable" in WA.state` would always return false.
This is now fixed by adding a "has" method on the Proxy class.
Also, added a `WA.state.hasVariable` method.
2021-08-27 11:29:59 +02:00
GRL
706f531ca2
Add types file in API
2021-08-27 11:17:48 +02:00
GRL
cf7bfe79ca
Refactor to only have one function registerMenuCommand
...
When selected custom menu is removed, go to settings menu
Allow iframe in custom menu to use Scripting API
Return menu object when it is registered, can call remove function on it
2021-08-27 10:34:03 +02:00
GRL
f3c4d344b3
Add iframe submenu by scripting API
...
Delete menu by scripting API
2021-08-24 17:35:06 +02:00
David Négrier
8a64491952
Improving popup
...
If a popup message is empty, only the buttons will be displayed (not the container)
Unrelated: the Sound.play method in the API now accepts 0 arguments.
2021-08-18 11:53:41 +02:00
David Négrier
6b9b999996
Making embedded iframes scriptable using the WA.room.website namespace.
2021-08-05 12:37:05 +02:00
David Négrier
bc1c6a4986
Refactoring displayActionMessage signature. Now accepting an options object. This should allow for more options in the future.
2021-08-05 12:02:00 +02:00
David Négrier
d1e5d57459
Changing the method name from "triggerMessage" to "displayActionMessage".
...
Generally speaking, I like to call the message at the bottom an "action message".
And things can "trigger" it, but in the case of a method that actually proactively displays the message, I find "displayActionMessage" to be a better name.
Also, removing package-lock files and improving code style
2021-08-05 09:17:33 +02:00
David Négrier
4713010929
Merge branch 'develop' of github.com:thecodingmachine/workadventure into trigger-message-refv3
2021-08-03 19:01:16 +02:00
GRL
73d589ad11
Load a json file that describe a tileset in Tile format.
...
Then add it to the tilemap of the GameScene
Then add if to the GameMap
2021-07-28 18:03:19 +02:00
David Négrier
cdd61bdb2c
Merging with develop
2021-07-23 16:41:38 +02:00
David Négrier
2aba6b1c27
Fixing loop when setting variables
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Setting a variable would makes the application enter in an infinite loop of events (between all the scripts and the back)
This fix makes sure a variable does not emit any event if it is changed to a value it already has.
2021-07-23 11:51:01 +02:00
David Négrier
84df25f863
Improving WA.state typings
2021-07-22 17:14:36 +02:00
David Négrier
080d495044
Renaming WA.room.getMap
to WA.room.getTiledMap
2021-07-21 16:40:53 +02:00
David Négrier
3d76f76d3e
Fixing merge
2021-07-16 11:37:44 +02:00
David Négrier
5c7ea7b258
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scripting_api_room_metadata
2021-07-16 11:22:36 +02:00
GRL78
b2ea368097
Migrate getCurrentUser() to WA.player ( #1279 )
2021-07-13 15:13:14 +02:00
David Négrier
52fd9067b8
Editing do to add "state" API doc
2021-07-08 11:46:30 +02:00
David Négrier
b1cb12861f
Migrating variables functions to the "state" namespace.
2021-07-07 22:14:59 +02:00
GRL
bef5e139c0
SetTiles can now set a tile to null so that there is no more tile.
2021-07-07 14:42:17 +02:00
David Négrier
bf17ad4567
Switching setVariable to a query and fixing error hangling in query mechanism
2021-07-05 18:29:34 +02:00
David Négrier
c30de8c6db
Adding support for default variables values
2021-07-05 17:25:23 +02:00
David Négrier
62a4814961
Migrating WA.player.getCurrentUser and WA.room.getCurrentRoom to direct property access and WA.room.getMap
2021-07-05 11:53:33 +02:00
jonny
310e131a6e
eslint restart
2021-07-02 19:03:34 +02:00
jonny
369d453455
Merge remote-tracking branch 'remotes/upstream/develop' into trigger-message-refv3
2021-07-02 18:49:22 +02:00
David Négrier
ea1460abaf
Adding variables (on the front side for now)
2021-07-02 17:36:43 +02:00
David Négrier
5b4a72ea1f
Add new "query/answer" utility functions for the scripting API
...
So far, the scripting API was using events to communicate between WA and the iFrame.
But often, the scripting API might actually want to "ask" WA a question and wait for an answer.
We dealt with this by using 2 unrelated events (in a mostly painful way).
This commit adds a "queryWorkadventure" utility function in the iFrame API that allows us
to send a query, and to wait for an answer. The query and answer events have a unique ID to be
sure the answer matches the correct query.
On the WA side, a new `IframeListener.registerAnswerer` method can be used to register a possible answer.
2021-07-02 16:49:22 +02:00
GRL
e1611969ce
Merge branch 'develop' of github.com:thecodingmachine/workadventure into jonnytest1-tiles-start-positions
2021-07-02 14:35:28 +02:00
GRL
01d02124d1
Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptAPIV2
2021-07-01 11:38:33 +02:00