Commit Graph

54 Commits

Author SHA1 Message Date
GRL
6dcb0d3750 first step to change tile 2021-05-27 17:06:39 +02:00
GRL
9cd3ff1d31 Merge branch 'correct-merge' into metadataScriptAPIV2 2021-05-27 10:16:00 +02:00
GRL
acbe4f89a6 Merge branch 'update-game-tiles' into correct-merge 2021-05-27 09:45:25 +02:00
GRL
5565ddd3f4 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-26 17:22:37 +02:00
GRL
e1f0192e61 Adding and updating test map for metadata 2021-05-26 17:18:38 +02:00
David Négrier
9aed9713c8 Referencing sound test in index.html 2021-05-26 16:22:58 +02:00
DESKTOP-FMM8UI0\CLV
0c3b9ccfbf Merge branch 'develop' of https://github.com/thecodingmachine/workadventure into SoundInMapScript
# Conflicts:
#	front/src/Api/IframeListener.ts
#	front/src/Phaser/Game/GameScene.ts
#	front/src/iframe_api.ts
#	maps/Tuto/scriptTuto.js
#	maps/Village/Village.json
2021-05-21 17:45:26 +02:00
GRL
3506063e65 first step on loading a tileset from a script 2021-05-20 17:09:10 +02:00
GRL
2f9cc393a7 Implementation of getTag of the current user
documentation of getTag
Adding map for test of getTag
2021-05-20 10:57:36 +02:00
GRL
96545c618a Adding maps for test metadata
Documentation of metadata functions/methods
2021-05-20 08:58:05 +02:00
GRL
ce0a72c6ce Merge branch 'menu-command-api' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-19 09:36:11 +02:00
GRL
aa78bf44ef implementation of DataLayerEvent
update GetGameState to add nickname to the returned data
update GameMap to separate phaserLayer and mapLayer
2021-05-18 15:41:16 +02:00
GRL
201fcf6afa Merge branch 'gamestate-api-read' of github.com:jonnytest1/workadventure into metadataScriptingApi 2021-05-18 15:18:35 +02:00
GRL
3edfd5b285 GameState is now save in cache
HasPlayerMoved is send when the player is actually moving on the map every 200ms.
2021-05-18 11:33:16 +02:00
GRL
43aad4ab14 phaserLayers managed by Gamemap
Implementation of LayersFlattener
Implementation of Setting properties of a layer form script
Update show/hide layer form script
Update unit test of LayersIteratorTest
2021-05-12 14:30:12 +02:00
GRL
973b3405ef documentation of show/hide layer 2021-05-10 15:10:11 +02:00
GRL
fd931c4884 Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 14:45:41 +02:00
GRL
8edd29abaa suppression console.log 2021-05-10 14:43:00 +02:00
David Négrier
c025d1798b Renaming restorePlayerControls/disablePlayerControls
Putting "controls" in the plural form:

- restorePlayerControl => restorePlayerControls
- disablePlayerControl => disablePlayerControls
2021-05-10 12:18:06 +02:00
GRL
cd2d090a8b Merge branch 'develop' of github.com:thecodingmachine/workadventure into metadataScriptingApi 2021-05-10 11:46:16 +02:00
GRL
a6ba8d41b9 implement show/hide layer with scripting 2021-05-10 11:19:18 +02:00
David Négrier
66490c9083 Adding test map to test energy consumption 2021-05-06 16:31:39 +02:00
David Négrier
c1be97e366 Adding test cases for mobile 2021-05-05 16:18:37 +02:00
kharhamel
fe27169745 solved conflict with develop 2021-04-29 10:31:16 +02:00
GRL78
57194fd0a1
Add maps for test (#915) 2021-04-27 23:45:28 +02:00
David Négrier
22cb41dc29 Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-26 11:28:13 +02:00
David Négrier
6815fe7a0a Added a new LayersIterator class
This class iterates recursively over layers, flattening groups.
This enables us to simplify the code when we iterate layers. We can remove all recursive function calls in the GameScene code (it is delegated to the LayersIterator)
2021-04-26 11:21:34 +02:00
DESKTOP-FMM8UI0\CLV
b79d76fc2e parameter soundConfig is now optionnal
if user call mySound.play() the sound will be played with the base SoundConfig
2021-04-23 17:03:17 +02:00
DESKTOP-FMM8UI0\CLV
f03f8076f3 Sound in Script Done
Fom script user can load, play and stop sound
2021-04-23 15:35:34 +02:00
David Négrier
94317be1ae Improving test cases
This PR improves test cases by adding a "index.html" webpage listing test maps
and by adding text in the map, explaining what needs to be tested.
2021-04-17 21:31:09 +02:00
David Négrier
16daf7332a Adding the ability to display "Text" objects from Tiled
I honestly don't believe text objects look good on map, and in real maps, I think text should be written on tiles.

However, for a variety of use cases (like in test maps in the /maps/test directory, it can be useful to be
able to display some text easily on a map.

This PR adds the ability to display this text.

Note: the "font" support cannot work correctly, as Tiled is listing fonts from the local
system, and those fonts are not available in a browser.
2021-04-17 12:05:54 +02:00
David Négrier
aaaa192b71 Merge branch 'develop' of github.com:thecodingmachine/workadventure into iframe_api
# Conflicts:
#	front/dist/.gitignore
#	front/dist/index.tmpl.html
#	front/src/Phaser/Game/GameScene.ts
#	front/src/WebRtc/CoWebsiteManager.ts
2021-03-28 16:53:15 +02:00
DESKTOP-FMM8UI0\CLV
8764fe5de5 Popup openWebSite
Add possibility to open a website with a popup
3 cases :
Open page
GoTo Page
OpenCoWebsite
2021-03-25 17:12:53 +01:00
DESKTOP-FMM8UI0\CLV
3ef3561b57 no message 2021-03-22 16:10:21 +01:00
David Négrier
ffb5823b2a Adding the ability to specify a custom Jitsi URL directly in the map
This feature allows to add a "jitsiUrl" property in the map.
As a result, you can use for a given Jitsi room a custom instance of Jitsi.
Using "jitsiUrl" will only work with public Jitsi instances (authentication is not supported when "jitsiUrl" property is provided)

The Jitsi external_api.js script is now lazily loaded.
2021-03-16 20:37:12 +01:00
DESKTOP-FMM8UI0\CLV
c5c8770a60 Add First Version of Tuto
PopUp
Player Control disable
Fake bubble displayed
2021-03-12 16:39:29 +01:00
DESKTOP-FMM8UI0\CLV
6c21a31004 Update Map Tuto 2021-03-11 15:17:53 +01:00
DESKTOP-FMM8UI0\CLV
6441fa71d3 Adding placeHolder Popup tuto to Map2
need to cut player controller and simulate bobble
2021-03-11 10:58:48 +01:00
DESKTOP-FMM8UI0\CLV
f9f618094d adding error log if name of square in Tile not matching with the param targetObject of OpenPopup in script.js 2021-03-10 17:22:39 +01:00
DESKTOP-FMM8UI0\CLV
8d0411e8a3 can manage position and width/height of a popUp using a square in Tiled 2021-03-10 09:23:45 +01:00
DESKTOP-FMM8UI0\CLV
5e4940dba6 Merge branch 'iframe_api' of https://github.com/thecodingmachine/workadventure into FTUEPopup
* 'iframe_api' of https://github.com/thecodingmachine/workadventure:
  Removing closeOnClick as it is not implemented
  Adding a Popup object with a close() method on it.
2021-03-10 09:00:47 +01:00
DESKTOP-FMM8UI0\CLV
f7f8be24bc Set Position of the popUp with pos of an object in floorLayer object group 2021-03-10 08:57:49 +01:00
David Négrier
7fddcc28f1 Removing closeOnClick as it is not implemented 2021-03-09 18:57:25 +01:00
David Négrier
bb8b222c22 Adding a Popup object with a close() method on it. 2021-03-09 18:51:30 +01:00
DESKTOP-FMM8UI0\CLV
d29e0819f4 Get position of an object in Tile to set popUp Position 2021-03-09 17:07:14 +01:00
David Négrier
1e002f93ed Implementation of openPopup script method (WIP) 2021-03-09 16:21:14 +01:00
David Négrier
2bef328d8a Adding the abaility to track users entering/leaving a zone in the script language. 2021-03-08 18:58:38 +01:00
David Négrier
6fbf165c91 Adding the ability to register a single script using the "script" attribute at the map property level. 2021-03-07 21:02:38 +01:00
David Négrier
7d67f55012 Improving security: only iframes opened with "openWebsiteAllowApi" property are now able to send/receive messages. 2021-03-06 16:00:07 +01:00
David Négrier
e927e0fa16 Adding ability to listen to user types chat messages using WA.onChatMessage 2021-03-06 15:26:07 +01:00