Hanusiak Piotr
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ecd4b5907a
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disable corner cutting
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2022-02-17 12:44:57 +01:00 |
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Hanusiak Piotr
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3c54e38401
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unlock diagonal movement
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2022-02-16 14:28:35 +01:00 |
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Hanusiak Piotr
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3875d3b0f5
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Merge branch 'develop' into avoid-exits-on-path
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2022-02-16 14:03:48 +01:00 |
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David Négrier
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0b82df0d41
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Merge branch 'develop' of github.com:thecodingmachine/workadventure into move-to-improvements
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2022-02-11 16:58:40 +01:00 |
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Hanusiak Piotr
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65fb15704e
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calculate cost for exit tiles
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2022-02-10 17:15:33 +01:00 |
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Hanusiak Piotr
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b565080312
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parse x and y position from moveTo param
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2022-02-09 10:52:44 +01:00 |
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Hanusiak Piotr
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b32a2970e4
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collisionGrid now updates on showing / hiding layers
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2022-02-08 15:46:41 +01:00 |
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Hanusiak Piotr
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45a7e9331b
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ran prettier
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2022-02-02 13:30:49 +01:00 |
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Hanusiak Piotr
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5aba99403e
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merged develop
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2022-01-31 10:00:39 +01:00 |
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Hanusiak Piotr
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099d573296
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cleanup
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2022-01-27 16:50:25 +01:00 |
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Alexis Faizeau
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9695064e82
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Implement breakpoints utils on SCSS and JS
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2022-01-27 16:34:58 +01:00 |
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Hanusiak Piotr
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68c4a5f5ce
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different approach
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2022-01-27 14:05:30 +01:00 |
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Hanusiak Piotr
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2781b72799
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wip with handling outlines for activitable objects
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2022-01-26 17:14:22 +01:00 |
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Hanusiak Piotr
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dbd06bda4e
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changing the way Outline is handled
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2022-01-26 14:59:23 +01:00 |
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Hanusiak Piotr
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e87c0a07a4
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moveTo parameter working if layer is found
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2022-01-20 15:10:54 +01:00 |
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Hanusiak Piotr
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f78392ceab
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Pathfinding manager will now return path steps in pixel units by default
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2022-01-19 12:30:08 +01:00 |
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Hanusiak Piotr
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1c4e803dd7
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move to the nearest tile if possible
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2022-01-18 12:33:46 +01:00 |
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Hanusiak Piotr
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3e81278e72
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proper player movement on click
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2022-01-17 16:04:59 +01:00 |
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Hanusiak Piotr
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e557e8ea72
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player following the path wip
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2022-01-17 14:36:00 +01:00 |
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Hanusiak Piotr
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000b2cfe73
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created PathfindingManager. WIP
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2022-01-14 12:49:18 +01:00 |
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Hanusiak Piotr
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4bc21a95c5
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ran prettier
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2021-12-04 17:11:49 +01:00 |
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Hanusiak Piotr
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eb95e2e483
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detecting zoe enter and leave events
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2021-12-04 17:11:49 +01:00 |
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