Gregoire Parant
|
323fa6abba
|
Create exception error
|
2020-12-18 14:30:46 +01:00 |
|
Gregoire Parant
|
f5dd5efc0e
|
Manage Local Storage customers player error
|
2020-12-18 13:56:25 +01:00 |
|
kharhamel
|
eb88db92be
|
FIX: going back a 2nd time to SelectCharacterScene used to crash the game
|
2020-12-16 15:09:58 +01:00 |
|
kharhamel
|
de9d6756b4
|
FIX: going to loginScene or customizeScene and then clicking next bring you back directly to the gameScene
|
2020-12-15 18:00:04 +01:00 |
|
kharhamel
|
069f2f1cec
|
FEAT: prototype game menu using html elements, better icon for text chat
|
2020-12-15 16:37:57 +01:00 |
|
David Négrier
|
855b55903b
|
Merge pull request #440 from psy/develop
center spawn position in the middle of a tile
|
2020-12-11 17:36:10 +01:00 |
|
David Négrier
|
2122014947
|
Merge branch 'develop' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
|
2020-12-11 13:06:10 +01:00 |
|
David Négrier
|
6f2c319785
|
Merge branch 'master' of github.com:thecodingmachine/workadventure into scaling
# Conflicts:
# back/src/Services/SocketManager.ts
# deeployer.libsonnet
# docker-compose.yaml
# front/src/Connexion/RoomConnection.ts
# front/src/Enum/EnvironmentVariable.ts
# front/src/Phaser/Game/GameScene.ts
# front/webpack.config.js
# pusher/src/Controller/IoSocketController.ts
|
2020-12-11 13:00:11 +01:00 |
|
David Négrier
|
a19edd4dc1
|
Fixing reconnection to server on back failure
|
2020-12-03 16:39:44 +01:00 |
|
Kharhamel
|
95665a28d5
|
Merge pull request #456 from thecodingmachine/performance
Performance settings
|
2020-12-03 14:33:12 +01:00 |
|
Gregoire Parant
|
27634a61ee
|
Create menu to set your quality video and game
|
2020-11-27 16:24:07 +01:00 |
|
David Négrier
|
4c1e566a6c
|
Adding a Pusher container as a middleware/dispatcher between front and back
|
2020-11-26 17:53:30 +01:00 |
|
kharhamel
|
65785240e1
|
FIX: room id is now pushed to the url
|
2020-11-25 17:17:48 +01:00 |
|
psy
|
f08aec28c0
|
use tilewidth and tileheight to center spawn position dynamically
|
2020-11-25 15:58:10 +01:00 |
|
kharhamel
|
8d8b879ed6
|
FIX: the game now uses the url hash to choose the start layer
|
2020-11-24 14:43:21 +01:00 |
|
kharhamel
|
09d6d22a5d
|
FIX: rewrote the way scene exits are triggered
|
2020-11-24 14:43:21 +01:00 |
|
Gregoire Parant
|
3d32fb90dc
|
Add constant
|
2020-11-23 20:34:05 +01:00 |
|
Gregoire Parant
|
2812387650
|
Merge branch 'develop' into action-button
|
2020-11-23 20:08:19 +01:00 |
|
Gregoire Parant
|
26cfae7136
|
Merge branch 'develop' into firefox-error-jitsi
# Conflicts:
# front/src/WebRtc/MediaManager.ts
|
2020-11-23 15:46:19 +01:00 |
|
Gregoire Parant
|
39cdc3fbd9
|
Fix trgger stream and update scene record
|
2020-11-21 18:47:38 +01:00 |
|
Gregoire Parant
|
a6876658ab
|
Merge branch 'develop' into windows-focus-blur-camera
# Conflicts:
# front/src/WebRtc/MediaManager.ts
|
2020-11-21 15:57:55 +01:00 |
|
Gregoire Parant
|
3aaeda6f80
|
Merge branch 'develop' into action-button
# Conflicts:
# front/dist/resources/style/style.css
# front/src/Phaser/Game/GameScene.ts
|
2020-11-21 15:40:24 +01:00 |
|
psy
|
9e835620f1
|
center spawn position in the middle of a tile, instead of the upper left corner
|
2020-11-19 13:19:56 +01:00 |
|
Gregoire Parant
|
1bff2addf1
|
Merge branch 'develop' into firefox-error-jitsi
# Conflicts:
# front/src/WebRtc/MediaManager.ts
|
2020-11-17 18:54:51 +01:00 |
|
Gregoire Parant
|
11def280cb
|
Merge branch 'develop' into feature-discussion
|
2020-11-17 18:08:53 +01:00 |
|
Gregoire Parant
|
0a7063a478
|
Add close button
|
2020-11-17 18:03:44 +01:00 |
|
Kharhamel
|
eed292b707
|
Merge pull request #428 from thecodingmachine/master
Hotfixes from master
|
2020-11-17 15:26:11 +01:00 |
|
kharhamel
|
b6b76cbfaf
|
FIX: creating an exit to the current map should not cause a crash anymore
|
2020-11-17 15:02:21 +01:00 |
|
Gregoire Parant
|
1570ef9663
|
Merge branch 'develop' into windows-focus-blur-camera
# Conflicts:
# front/src/Phaser/Game/GameScene.ts
|
2020-11-16 15:46:52 +01:00 |
|
Gregoire Parant
|
b0bd4c5f40
|
Merge remote-tracking branch 'github.com/develop' into feature-discussion
|
2020-11-16 15:43:28 +01:00 |
|
Gregoire Parant
|
2d0fc1072f
|
Fix feedback
|
2020-11-16 15:05:51 +01:00 |
|
Gregoire Parant
|
73fa0ecbfc
|
Fix init position and trigger layers properties
|
2020-11-10 17:00:23 +01:00 |
|
Gregoire Parant
|
0acbe20bbf
|
Fix name send in message
|
2020-11-10 13:00:14 +01:00 |
|
Gregoire Parant
|
3333b3cee3
|
Fix feedback moufmouf
|
2020-11-10 12:38:32 +01:00 |
|
David Négrier
|
00b83ae349
|
Merge branch 'develop' of github.com:thecodingmachine/workadventure into windows-focus-blur-camera
|
2020-11-06 17:36:43 +01:00 |
|
Gregoire Parant
|
a1d3b01619
|
Fix typo
|
2020-11-04 16:30:01 +01:00 |
|
Gregoire Parant
|
968787555f
|
Update feedback @moufmouf
|
2020-11-04 13:33:58 +01:00 |
|
Gregoire Parant
|
6051e5f46a
|
Fix when user have activated action button
|
2020-11-01 11:53:24 +01:00 |
|
Gregoire Parant
|
fcb7f364b6
|
Fix button action when user have activated
|
2020-11-01 11:49:09 +01:00 |
|
Gregoire Parant
|
74de2746c2
|
Create action button
|
2020-10-31 14:04:55 +01:00 |
|
Gregoire Parant
|
724bb7f288
|
Merge branch 'develop' into feature-discussion
|
2020-10-30 20:04:12 +01:00 |
|
Gregoire Parant
|
80355e6b85
|
fix layout mode click when discussion is activated
|
2020-10-27 20:46:53 +01:00 |
|
kharhamel
|
67aa2f4b6c
|
opening and closing jitsi windows now trigger some transitions
|
2020-10-27 17:44:57 +01:00 |
|
Gregoire Parant
|
997acd17ad
|
Update to use update function scene
|
2020-10-26 22:39:52 +01:00 |
|
kharhamel
|
3fdca94afb
|
refactor: move jitsi creation to a dedicated and cleaned some type in mediaManager
|
2020-10-23 17:19:14 +02:00 |
|
Gregoire Parant
|
cfb6ad581e
|
Fix red circle created
|
2020-10-21 23:08:05 +02:00 |
|
Gregoire Parant
|
e973921390
|
Fix admin tags
- Fix get size group
- Fix admin tags
- Fix texture already used
|
2020-10-21 17:22:17 +02:00 |
|
Gregoire Parant
|
1df4cb3e17
|
Red circle when have 4 users during webrtc meet
|
2020-10-21 16:07:42 +02:00 |
|
David Négrier
|
45c6e13cad
|
Fixing loading of same custom texture several time
Phaser 3 does not trigger oncomplete event if the resource is already loaded.
|
2020-10-21 10:34:55 +02:00 |
|
David Négrier
|
c03dd4c551
|
Jitsi room names don't have /
|
2020-10-20 19:47:28 +02:00 |
|